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21. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
Altaree Draeden wrote: Sounds like we should be able to enter more buildings and get up on their roofs using internal stair cases. These are BUILDINGS not solid blocks of concrete. I see doors and windows! Let me in! In that case it would be...
- by hupi testi - at 2012.09.06 13:43:00
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22. Dropsuits Skills/bonus - in Feedback/Requests [original thread]
Ruthra V25 wrote: How about a small bonus for each lvl trained in a Dropsuit? Even if taking the skill to x9 or x10. Then at max skill lvl the bonus would give more options/fitting for even the lower lvl suits. Not trying to really get into th...
- by hupi testi - at 2012.09.06 13:12:00
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23. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Don't know about others but I was under the impression/hope from getgo that all items would be limited use, must be purchased and that players could produce those items themself in the longrun. Provided that sayed player had invested the nessesary...
- by hupi testi - at 2012.09.06 11:51:00
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24. [request]tips in the loading menu - in Feedback/Requests [original thread]
This is something worth of investing some time in. But make it so that these splash-info texts lookup what controller/KB settings you are currently using and update info accordingly.
- by hupi testi - at 2012.09.06 11:46:00
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25. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Soleire wrote: CCP Nothin wrote: The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :) I just realized why BPOs were a bad idea as they were. Hopefully when you...
- by hupi testi - at 2012.09.06 11:37:00
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26. Sensitivity / Aiming - in Feedback/Requests [original thread]
Are you aware that there is skill books that reduce the sway. At first go if you aren't specialised to snipers and spent SP into them it isn't supposed to be perfect aim. Not to be rude by sointing and asking, but since this seems to be your 1st...
- by hupi testi - at 2012.09.06 11:31:00
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27. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
What I would like to see is the market opend up to DUST players to buy and sell items to oneanother. And to accomodate that I think why we are seeing this permanent/infinity use free stuff go away. Eventually. Player-driven ecomomy wont holdup if...
- by hupi testi - at 2012.09.06 08:53:00
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28. Gamescom gameplay - in Feedback/Requests [original thread]
BestNameEva wrote: RolyatDerTeufel wrote: They said drones will be for launch. Can we get some NPC battles at sometime during beta? they were humanoid bots though, any mention of that? Maybe they were Sansha's incursion troops. Sea...
- by hupi testi - at 2012.09.06 06:31:00
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29. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Extractors take time based on the material and amount, once completed its job all resources are transported to the players inventory in the warbarge/station and the RDV picks up the Extractor saving its cost. Extractors...
- by hupi testi - at 2012.09.06 02:59:00
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30. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
Now how would these APCs be built and how one would get it into a exploration district? And how these exploration districts would be connected to claimed districts? What dynamic there would be betwene claimed and exploration district? Could exp...
- by hupi testi - at 2012.09.05 13:48:00
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31. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
Maybe to adopt and morph this APC idea with this EVE side idea, that CCP is going to lookat and implement sometime in 2-4 years time that one can have Modular-Player-Owned-Starions = 'lego houses in space', so that single player can have this 'bas...
- by hupi testi - at 2012.09.05 13:06:00
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32. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
I'm not sure about that cloak thing. In my mind nothing should be safe in New Eden. If it is cloaked then there needs to be ways to scan it down and find it by other players that can hack and steal it. edit: And also to add that while singleplaye...
- by hupi testi - at 2012.09.05 12:52:00
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33. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
One thought that I had was to tie this "exploration district"-idea into a larger whole where DUST corporations can manage, improve and change the district 'functionality'. For example there could be 8 districts in a planet that is medium size bar...
- by hupi testi - at 2012.09.05 10:21:00
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34. [request] vehicle-less map/game modes - in Feedback/Requests [original thread]
well... I'm not on-board just restricting anytype of gameplay mechanic equipment purely on how annoying it is. But one example that would naturally exclude vehicles would be completely inside a complex maps. Prehaps maps where the objectives to c...
- by hupi testi - at 2012.09.05 08:38:00
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35. [Suggestion] Dropships Controls Overhaul - in Feedback/Requests [original thread]
As these other replys have mentioned, just no. If needed then add another type of aircraft that is based on fixed-wing consept so we can have both types of flight mechanics. edit: To expand on this fixed-wing consept, these would move faster tha...
- by hupi testi - at 2012.09.05 07:54:00
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36. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
I would love to see Sansha poping their forces every once awhile, when corresponding system/region is under Sansha incursion. Like the ideas in OP post very much. These resources and materials could be used for DUST industy/manufacturing and res...
- by hupi testi - at 2012.09.05 07:39:00
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