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1. [FEEDBACK] Turning Over a New Leaf - in Feedback/Requests [original thread]
A simple "+1" will suffice. If you would like to see Dust become an actual game instead of a crippled emulation post here and show your support!
- by hershman001 - at 2013.05.08 17:28:00
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2. [FEEDBACK] Turning Over a New Leaf - in Feedback/Requests [original thread]
Maken Tosch wrote: PC = Aim bots = Counterstrike = Hacks So no. No PC. By the way, the uprising build is a vast improvement in my opinion. You may not agree with it, but regardless of its shortcomings, it's still better than Chromosome. The...
- by hershman001 - at 2013.05.08 15:49:00
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3. [FEEDBACK] Turning Over a New Leaf - in Feedback/Requests [original thread]
The game is obviously chugging, its heaving lag and my fps floors when i try to spin my view around. Console is holding this game back. We know this. CCP knows this. Just make the decision to move on guys...
- by hershman001 - at 2013.05.08 15:25:00
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4. [FEEDBACK] Turning Over a New Leaf - in Feedback/Requests [original thread]
Shall I take the silence as agreement then?
- by hershman001 - at 2013.05.08 14:38:00
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5. [FEEDBACK] Turning Over a New Leaf - in Feedback/Requests [original thread]
You did your best CCP, but its time to face the facts. With all the performance updates in Uprising... everything about the response times, frames per second, latency and graphics rendering, it's all still garbage. You spent a year trying to figh...
- by hershman001 - at 2013.05.08 13:35:00
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6. Increase first person fov - in Feedback/Requests [original thread]
Hunter Junko wrote: hershman001 wrote: Hunter Junko wrote: the though about enlarging an FOV( field of vision) never really took notice until i read this thread. that said, here's my response to the OP: " greater FOV or not, if i see yo...
- by hershman001 - at 2013.04.05 20:48:00
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7. Increase first person fov - in Feedback/Requests [original thread]
Hunter Junko wrote: the though about enlarging an FOV( field of vision) never really took notice until i read this thread. that said, here's my response to the OP: " greater FOV or not, if i see you and i hold a sniper rifle/shotgun/Tac-rifle...
- by hershman001 - at 2013.04.04 23:01:00
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8. Increase first person fov - in Feedback/Requests [original thread]
Depends on what you mean by fix. Are you saying that there used to be an option to adjust the fov? I don't remember anything like that in previous versions, but I could have missed something. If you mean fixed as in its not a problem anymore, its...
- by hershman001 - at 2013.04.01 14:43:00
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9. Increase first person fov - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I have no idea what we're even arguing about. Can someone explain, please? Ideally with pictures? That's what I'm trying to do. I guess some people can see it and others cant.
- by hershman001 - at 2013.04.01 10:49:00
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10. Increase first person fov - in Feedback/Requests [original thread]
You enjoy being rendered immobile by tiny rocks, guard rails and staircases? It excites you when you can't see these things coming? If Dust 514 had a messiah it would be you. Lord have mercy on this game.
- by hershman001 - at 2013.03.31 23:10:00
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11. Increase first person fov - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: There have been some bad arguments above. Claiming small FoV causes nausea - actually it's quite the opposite, large unnatural FoV and faster sidescreen movement caused by it is far more likely to cause nausea to those se...
- by hershman001 - at 2013.03.31 18:04:00
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12. Increase first person fov - in Feedback/Requests [original thread]
People, you know these spatial problems. You are aware of your lack of awareness. Even though you don't have the mental capacity to understand, the root of the problem IS your FOV.
- by hershman001 - at 2013.03.31 00:58:00
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13. Increase first person fov - in Feedback/Requests [original thread]
Sextus Hardcock wrote: A smaller FoV promotes teamwork. Your squad needs over lapping fields of fire and you need to keep an eye on your TacNet radar. If you believe this you have no idea how games work. Making a game with a garbage interf...
- by hershman001 - at 2013.03.31 00:38:00
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14. Increase first person fov - in Feedback/Requests [original thread]
was hoping to see this on the weekly discussion thread...
- by hershman001 - at 2013.03.22 21:03:00
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15. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
Not even fun? LMAO. And how the hell would a scrub like you know if bhopping was fun to do? You don't have the skills required to do it, so who are you to judge? You can't even comprehend the mechanics behind a motion technique such as that. May...
- by hershman001 - at 2013.03.17 10:47:00
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16. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
For those many of you who are unaware, this is what bunny hopping actually is: http://www.youtube.com/watch?v=KYEyIGLRqW0 It's sad to see these new generation gamers out of touch with such a remarkable piece of fps gaming history. I guess that ...
- by hershman001 - at 2013.03.17 04:58:00
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17. Increase first person fov - in Feedback/Requests [original thread]
.
- by hershman001 - at 2013.03.15 00:59:00
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18. Increase first person fov - in Feedback/Requests [original thread]
If thats true then Im afraid Dust is even lower than I thought. Admittedly im a pc gamer all the way. However Ive played a lot of MW2, Resistance and Dead Space on my ps3. None of which gave me tunnel vision the likes of Dust. I cant even go up a...
- by hershman001 - at 2013.03.14 02:59:00
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19. Increase first person fov - in Feedback/Requests [original thread]
bump
- by hershman001 - at 2013.03.13 17:08:00
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20. Scout aircraft. - in Feedback/Requests [original thread]
One further point I dont believe was mentioned. This vehicle should be minimalistic in design. So it cant be used as an easy damage shield by simply entering/exiting. Unlike the other vehicles, most of your dropsuit should still be exposed to prev...
- by hershman001 - at 2013.03.13 16:54:00
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