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        | 321. Necessary changes to turrets... - in General Discussions [original thread] Dunk Mujunk wrote:    hackerzilla wrote:  .____. I don't have to explain myself to you, for your logic is flawed....    What am I suppose to say to that? There is no talk to be had with you on the topic. You say what you want and you flip out on...
 - by hackerzilla - at 2013.10.31 23:52:00
 
 
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        | 322. Bonus SP multiplier stacking calculation... - in General Discussions [original thread] Lorhak Gannarsein wrote:  4.5x total.  EDIT: oops, Omegas so 5x, I guess, based on past experience.   Thanks
 - by hackerzilla - at 2013.10.31 23:42:00
 
 
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        | 323. Bonus SP multiplier stacking calculation... - in General Discussions [original thread] So I bought some 7-day Omega boosters in case there was another bonus SP week. I was doing the calculation of how much SP I would gain during 3x SP week and realized that I have no idea how multiple multipliers work. So here's the question;    Whe...
 - by hackerzilla - at 2013.10.31 23:37:00
 
 
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        | 324. Necessary changes to turrets... - in General Discussions [original thread] Dunk Mujunk wrote:  I'm pretty sure that's the motto for the Republican Party. Word for word.   I knew you would comeback with a witty remark (BTW I'm a democrat) and not actually talk about the problem at hand. It's people like you who are detr...
 - by hackerzilla - at 2013.10.31 23:28:00
 
 
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        | 325. Necessary changes to turrets... - in General Discussions [original thread] Dunk Mujunk wrote:  Never said it did. Just clarifying things for you. Look if you want to nerf turrets because they keep you from doing whatever it is that a solo person does in a dropship, that's all fine and good. I've suggested methods that,...
 - by hackerzilla - at 2013.10.31 01:17:00
 
 
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        | 326. Necessary changes to turrets... - in General Discussions [original thread] Dunk Mujunk wrote:    hackerzilla wrote:   Hmm I don't think you understand. If I ask a friendly to destroy a turret, they may succeed yes, but what if my teammates don't want to, what if I don't have a squad? And again let me bring up that  you...
 - by hackerzilla - at 2013.10.31 01:00:00
 
 
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        | 327. Necessary changes to turrets... - in General Discussions [original thread] Dunk Mujunk wrote:    hackerzilla wrote:   4) reduce range - a rail or missile turret (unmanned) can shoot your dropship for the   entire   game leaving you useless, or worse, at a large area of the map, until the turrets are dead (A point on th...
 - by hackerzilla - at 2013.10.31 00:22:00
 
 
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        | 328. Necessary changes to turrets... - in General Discussions [original thread] Flix Keptick wrote:  They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad    I'm an avid DS user and I can tell you missile and rail ...
 - by hackerzilla - at 2013.10.30 23:49:00
 
 
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        | 329. Necessary changes to turrets... - in General Discussions [original thread] Monkey MAC wrote:  You realise the reason the AI was upped on unmanned turrets was because people complained at there uselessness, they were nothing but a boon to a tankers WP.   They still don't have much of a tactical use!   If there was no AI...
 - by hackerzilla - at 2013.10.30 23:41:00
 
 
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        | 330. Necessary changes to turrets... - in General Discussions [original thread] Flix Keptick wrote:    hackerzilla wrote:  1) don't make un-manned turrets shoot - pretty straight forward   2)reduce damage to MLT in pubs, STD in FW - they are too powerful especially towards vehicles  3) if they are still AI controlled, make ...
 - by hackerzilla - at 2013.10.30 23:40:00
 
 
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        | 331. Necessary changes to turrets... - in General Discussions [original thread] Arkena Wyrnspire wrote:    hackerzilla wrote:    Arkena Wyrnspire wrote:  I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit.   Yeah I sounded like I meant I wanted  all  of them, when I thi...
 - by hackerzilla - at 2013.10.30 23:33:00
 
 
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        | 332. Necessary changes to turrets... - in General Discussions [original thread] Dunk Mujunk wrote:  I feel for you if you're getting 1 shot sniped out of an LAV from across the map by a turret, but if it's a case of the turret preventing you from running your dropship willy nilly, no. If the turret is making your life trick...
 - by hackerzilla - at 2013.10.30 23:31:00
 
 
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        | 333. Necessary changes to turrets... - in General Discussions [original thread] Arkena Wyrnspire wrote:  I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit.   Yeah I sounded like I meant I wanted  all  of them, when I think just a few should be implemented...
 - by hackerzilla - at 2013.10.30 23:23:00
 
 
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        | 334. Necessary changes to turrets... - in General Discussions [original thread] Eltra Ardell wrote:  Requiring them to be manned makes them largely useless and anyone manning them a target; any turret firing means someone is exposed.  Reducing the damage they do also makes them largely useless; they're extremely easy to des...
 - by hackerzilla - at 2013.10.30 23:20:00
 
 
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        | 335. Necessary changes to turrets... - in General Discussions [original thread] 1) don't make un-manned turrets shoot - pretty straight forward   2)reduce damage to MLT in pubs, STD in FW - they are too powerful especially towards vehicles  3) if they are still AI controlled, make them have some margin of error - right now th...
 - by hackerzilla - at 2013.10.30 05:41:00
 
 
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        | 336. Continuing of Heavy V Scout war - in General Discussions [original thread] Heavy is to bland and slow for me    Scout and Dropship 4 life!
 - by hackerzilla - at 2013.10.30 04:02:00
 
 
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        | 337. The like generator mk.IV - in General Discussions [original thread] LOL get ready for a bumpy ride!
 - by hackerzilla - at 2013.10.30 02:08:00
 
 
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        | 338. If You See Me On The Field Please Ignore, For I will be squishy! - in General Discussions [original thread] chase rowland wrote:    Atiim wrote:  I'm gonna be running some "tests" with my Swarm Launchers to see it's exact DPS, along with it's lock times  I will also be testing the max DPS of my explosive weaponry  I will be testing this on both Supply...
 - by hackerzilla - at 2013.10.29 20:57:00
 
 
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        | 339. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread] I would go proto in both   don't get me wrong though, I would  never  leave the scout...   EDIT: oh, I would still take the respec though
 - by hackerzilla - at 2013.10.29 20:54:00
 
 
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        | 340. The passive suit armour repper. is it UP? - in General Discussions [original thread] I LOL when I see someone who hasn't read countless arguments of armor vs shields from a few months ago when armor was UP.
 - by hackerzilla - at 2013.10.29 20:51:00
 
 
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