Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
321. Necessary changes to turrets... - in General Discussions [original thread]
Dunk Mujunk wrote: hackerzilla wrote: .____. I don't have to explain myself to you, for your logic is flawed.... What am I suppose to say to that? There is no talk to be had with you on the topic. You say what you want and you flip out on...
- by hackerzilla - at 2013.10.31 23:52:00
|
322. Bonus SP multiplier stacking calculation... - in General Discussions [original thread]
Lorhak Gannarsein wrote: 4.5x total. EDIT: oops, Omegas so 5x, I guess, based on past experience. Thanks
- by hackerzilla - at 2013.10.31 23:42:00
|
323. Bonus SP multiplier stacking calculation... - in General Discussions [original thread]
So I bought some 7-day Omega boosters in case there was another bonus SP week. I was doing the calculation of how much SP I would gain during 3x SP week and realized that I have no idea how multiple multipliers work. So here's the question; Whe...
- by hackerzilla - at 2013.10.31 23:37:00
|
324. Necessary changes to turrets... - in General Discussions [original thread]
Dunk Mujunk wrote: I'm pretty sure that's the motto for the Republican Party. Word for word. I knew you would comeback with a witty remark (BTW I'm a democrat) and not actually talk about the problem at hand. It's people like you who are detr...
- by hackerzilla - at 2013.10.31 23:28:00
|
325. Necessary changes to turrets... - in General Discussions [original thread]
Dunk Mujunk wrote: Never said it did. Just clarifying things for you. Look if you want to nerf turrets because they keep you from doing whatever it is that a solo person does in a dropship, that's all fine and good. I've suggested methods that,...
- by hackerzilla - at 2013.10.31 01:17:00
|
326. Necessary changes to turrets... - in General Discussions [original thread]
Dunk Mujunk wrote: hackerzilla wrote: Hmm I don't think you understand. If I ask a friendly to destroy a turret, they may succeed yes, but what if my teammates don't want to, what if I don't have a squad? And again let me bring up that you...
- by hackerzilla - at 2013.10.31 01:00:00
|
327. Necessary changes to turrets... - in General Discussions [original thread]
Dunk Mujunk wrote: hackerzilla wrote: 4) reduce range - a rail or missile turret (unmanned) can shoot your dropship for the entire game leaving you useless, or worse, at a large area of the map, until the turrets are dead (A point on th...
- by hackerzilla - at 2013.10.31 00:22:00
|
328. Necessary changes to turrets... - in General Discussions [original thread]
Flix Keptick wrote: They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad I'm an avid DS user and I can tell you missile and rail ...
- by hackerzilla - at 2013.10.30 23:49:00
|
329. Necessary changes to turrets... - in General Discussions [original thread]
Monkey MAC wrote: You realise the reason the AI was upped on unmanned turrets was because people complained at there uselessness, they were nothing but a boon to a tankers WP. They still don't have much of a tactical use! If there was no AI...
- by hackerzilla - at 2013.10.30 23:41:00
|
330. Necessary changes to turrets... - in General Discussions [original thread]
Flix Keptick wrote: hackerzilla wrote: 1) don't make un-manned turrets shoot - pretty straight forward 2)reduce damage to MLT in pubs, STD in FW - they are too powerful especially towards vehicles 3) if they are still AI controlled, make ...
- by hackerzilla - at 2013.10.30 23:40:00
|
331. Necessary changes to turrets... - in General Discussions [original thread]
Arkena Wyrnspire wrote: hackerzilla wrote: Arkena Wyrnspire wrote: I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit. Yeah I sounded like I meant I wanted all of them, when I thi...
- by hackerzilla - at 2013.10.30 23:33:00
|
332. Necessary changes to turrets... - in General Discussions [original thread]
Dunk Mujunk wrote: I feel for you if you're getting 1 shot sniped out of an LAV from across the map by a turret, but if it's a case of the turret preventing you from running your dropship willy nilly, no. If the turret is making your life trick...
- by hackerzilla - at 2013.10.30 23:31:00
|
333. Necessary changes to turrets... - in General Discussions [original thread]
Arkena Wyrnspire wrote: I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit. Yeah I sounded like I meant I wanted all of them, when I think just a few should be implemented...
- by hackerzilla - at 2013.10.30 23:23:00
|
334. Necessary changes to turrets... - in General Discussions [original thread]
Eltra Ardell wrote: Requiring them to be manned makes them largely useless and anyone manning them a target; any turret firing means someone is exposed. Reducing the damage they do also makes them largely useless; they're extremely easy to des...
- by hackerzilla - at 2013.10.30 23:20:00
|
335. Necessary changes to turrets... - in General Discussions [original thread]
1) don't make un-manned turrets shoot - pretty straight forward 2)reduce damage to MLT in pubs, STD in FW - they are too powerful especially towards vehicles 3) if they are still AI controlled, make them have some margin of error - right now th...
- by hackerzilla - at 2013.10.30 05:41:00
|
336. Continuing of Heavy V Scout war - in General Discussions [original thread]
Heavy is to bland and slow for me Scout and Dropship 4 life!
- by hackerzilla - at 2013.10.30 04:02:00
|
337. The like generator mk.IV - in General Discussions [original thread]
LOL get ready for a bumpy ride!
- by hackerzilla - at 2013.10.30 02:08:00
|
338. If You See Me On The Field Please Ignore, For I will be squishy! - in General Discussions [original thread]
chase rowland wrote: Atiim wrote: I'm gonna be running some "tests" with my Swarm Launchers to see it's exact DPS, along with it's lock times I will also be testing the max DPS of my explosive weaponry I will be testing this on both Supply...
- by hackerzilla - at 2013.10.29 20:57:00
|
339. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
I would go proto in both don't get me wrong though, I would never leave the scout... EDIT: oh, I would still take the respec though
- by hackerzilla - at 2013.10.29 20:54:00
|
340. The passive suit armour repper. is it UP? - in General Discussions [original thread]
I LOL when I see someone who hasn't read countless arguments of armor vs shields from a few months ago when armor was UP.
- by hackerzilla - at 2013.10.29 20:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |