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1241. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
True Adamance wrote: gustavo acosta wrote: Why gallente scout only bonus to one thing? (sad face) Because with a built in Adv repair unit in your suit you shouldn't need any more advantages....... Eh, makes sense...B-but that doesn't ...
- by gustavo acosta - at 2014.06.30 06:41:00
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1242. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
Why gallente scout only bonus to one thing? (sad face)
- by gustavo acosta - at 2014.06.30 06:06:00
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1243. Saving Grenades - in Rookie Training Grounds [original thread]
I wasn't sure if everyone knew this, and I had nothing better to do at my computer in order to procrastinate. If you pull out your grenade and cycle to another weapon before it explodes the grenade will be returned to wherever your suit pulls it...
- by gustavo acosta - at 2014.06.29 01:39:00
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1244. Assaults and Scouts - in Feedback/Requests [original thread]
Thanks for clarifying Cross Atu, though I do not agree that assaults should be focused on damage output, because of the TTK issue it might bring I understand where you're coming from. I would also make it a point to remind that the assault suit is...
- by gustavo acosta - at 2014.06.28 20:32:00
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1245. Assaults and Scouts - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I can't make you see your folly you are hell bent that the role of the Assaults is to regen. However I am not threatened by your suggestion because it will never come true. Just like 99/100 of all suggestions. You have ...
- by gustavo acosta - at 2014.06.28 18:39:00
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1246. Assaults and Scouts - in Feedback/Requests [original thread]
I never suggested that assaults should have high eHP, I suggested that the mid-range of the assault's eHP should regenerate quicker because it will outline their role. As I have stated this is not a nerf this is a change. Nerf=something is OP make...
- by gustavo acosta - at 2014.06.28 17:26:00
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1247. Assaults and Scouts - in Feedback/Requests [original thread]
Also, Bojo, when you think about it, a real scout with say 15 h/s is still techinically fast regn...
- by gustavo acosta - at 2014.06.28 08:24:00
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1248. Assaults and Scouts - in Feedback/Requests [original thread]
Bojo The Mighty wrote: gustavo acosta wrote: Scout tanks work BECAUSE they can regenerate so quickly. In terms of E-war, I do believe that one of the medium frames should be able to counter the use of invisibility, however this is not the to...
- by gustavo acosta - at 2014.06.28 08:17:00
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1249. Assaults and Scouts - in Feedback/Requests [original thread]
Cross Atu wrote: gustavo acosta wrote: Issue: Scouts and Assaults, even after the eventual buff to assaults suit, will have roles that are too similar. Why? Because if there is no change to the scout suit there will be nothing stopping scou...
- by gustavo acosta - at 2014.06.28 07:48:00
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1250. Limitation mechanic - in Feedback/Requests [original thread]
Espartoi wrote: gustavo acosta wrote: It would be a lot like other first person shooters, in terms of making the game's balance completely based on not allowing players to choose how they would want . Say I wanted an assault suit with nothin...
- by gustavo acosta - at 2014.06.28 05:06:00
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1251. Assaults and Scouts - in Feedback/Requests [original thread]
I do SUCK wrote: gustavo acosta wrote: I do SUCK, as a scout I sympathize with your unyielding desire to keep scouts in their current position in the game. However I find your lack of constructive criticism detrimental. If you're gonna trash...
- by gustavo acosta - at 2014.06.28 05:03:00
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1252. Limitation mechanic - in Feedback/Requests [original thread]
It would be a lot like other first person shooters, in terms of making the game's balance completely based on not allowing players to choose how they would want . Say I wanted an assault suit with nothing but kinetic catalyzers, said system would ...
- by gustavo acosta - at 2014.06.28 04:54:00
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1253. Assaults and Scouts - in Feedback/Requests [original thread]
I do SUCK, as a scout I sympathize with your unyielding desire to keep scouts in their current position in the game. However I find your lack of constructive criticism detrimental. If you're gonna trash talk please do so in a more coherent, and or...
- by gustavo acosta - at 2014.06.28 04:43:00
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1254. Assaults and Scouts - in Feedback/Requests [original thread]
Scout tanks work BECAUSE they can regenerate so quickly. In terms of E-war, I do believe that one of the medium frames should be able to counter the use of invisibility, however this is not the topic of my proposal. This addresses how to deter sco...
- by gustavo acosta - at 2014.06.28 03:35:00
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1255. Assaults and Scouts - in Feedback/Requests [original thread]
Look Bojo, right now is not the time for semantics, if I have to be absolutely clear, I'll correct my statement. "I believe that scouts should play the role of stealth and speed, in terms of movement." If the health of a scout is supposed to be ...
- by gustavo acosta - at 2014.06.28 01:51:00
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1256. death by D - in General Discussions [original thread]
you're kind of a butt, but that's fine in this game...I am also a butt, but not as butty as you.
- by gustavo acosta - at 2014.06.27 05:18:00
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1257. Assaults and Scouts - in Feedback/Requests [original thread]
shady merc wrote: Changing the Recharge rate or delay of the scout will only cause Caldari Scouts to become Gallenete brick tank scouts. Who can still scan down your assault suit or make the scout suit disappear from the battle field. Lets look...
- by gustavo acosta - at 2014.06.27 04:48:00
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1258. Assaults and Scouts - in Feedback/Requests [original thread]
Anmol Singh wrote: gustavo acosta wrote: Issue: Scouts and Assaults, even after the eventual buff to assaults suit, will have roles that are too similar. Why? Because if there is no change to the scout suit there will be nothing stopping sc...
- by gustavo acosta - at 2014.06.27 02:31:00
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1259. Assaults and Scouts - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: I don't think regen on a scout should matter... they should be dead in a few hits. scouts should not have any shield or armor tank.... they are speed tankers (or should be). a scout who is seen should be a dead scout...
- by gustavo acosta - at 2014.06.27 02:23:00
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1260. Assaults and Scouts - in Feedback/Requests [original thread]
Alena Ventrallis wrote: gustavo acosta wrote: My idea is to limit scout to 2 sidearms. Their job isn't to kill, its to scout and relay Intel. The sidearms allow it to defend itself long enough to break contact and escape. Now assaults de...
- by gustavo acosta - at 2014.06.27 02:06:00
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