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21. REQUEST: My Main Character Back GM"S DEVELOPES CCP ALERT>>>>&g... - in Feedback/Requests [original thread]
this is the second one of these ive read wonder whats going on with this.
- by gangsta nachos - at 2012.08.26 11:56:00
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22. REQUEST: NAME - in Feedback/Requests [original thread]
#1Posted: 2012.05.04 11:58 | Report | Edited by: CCP Mindstar The DUST 514 forums are intended to provide a warm, friendly atmosphere for the DUST community. In order to maintain order and a sense of community, all users should read and follow the...
- by gangsta nachos - at 2012.08.26 11:53:00
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23. (Request) Good old fashioned RPG weapon - in Feedback/Requests [original thread]
dont need an anti infantry variant no noob tubes in dust
- by gangsta nachos - at 2012.08.26 11:50:00
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24. REQUEST: CCP I need SP help - in Feedback/Requests [original thread]
SGT Garrisson wrote: gangsta nachos wrote: I'm going to be so far behind on SP by the time I get to play due to my job it's going to be terrible. I played one game since the servers have been up and I think they came up on wed I don't rememb...
- by gangsta nachos - at 2012.08.20 12:22:00
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25. REQUEST: CCP I need SP help - in Feedback/Requests [original thread]
I'm going to be so far behind on SP by the time I get to play due to my job it's going to be terrible. I played one game since the servers have been up and I think they came up on wed I don't remember. And guess what I work next weekend also. This...
- by gangsta nachos - at 2012.08.20 09:54:00
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26. Nanite Injectors and reviving. - in Feedback/Requests [original thread]
Kengfa wrote: Forlorn Destrier wrote: Kengfa wrote: It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him. I suggest, onc...
- by gangsta nachos - at 2012.08.16 22:19:00
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27. Thanks for the patch, CCP. Not perfect, but we're getting closer. - in Feedback/Requests [original thread]
Rhadiem wrote: Just wanted to say thanks for all your hard work on the patch. I know you're getting flak for different things, but overall I'm liking the changes that are working. Grouping seems workable, the maps are sweet looking, just need ...
- by gangsta nachos - at 2012.08.16 02:52:00
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28. Feedback on a-e map hope there is only one - in Feedback/Requests [original thread]
By objective E there is a platform not very far from it and there is a floating hand rail and steps with the bottom step missing
- by gangsta nachos - at 2012.08.16 01:56:00
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29. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Dante Daedrik wrote: W/e happened to "Adapt or Die"? you're funny
- by gangsta nachos - at 2012.08.14 20:36:00
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30. PSN ID in character info! - in Feedback/Requests [original thread]
Make an alt like someone already said
- by gangsta nachos - at 2012.08.14 01:19:00
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31. Gravity differences on different planets! - in Feedback/Requests [original thread]
Trinacria Masters wrote: Each planet should have its own gravity effect, i.e. smaller planets will have lower gravity and people and vehicles will be affected on how they move, or on larger planets, movement would be harder to overcome. They ...
- by gangsta nachos - at 2012.08.13 00:47:00
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32. Request: Ability to go Prone - in Feedback/Requests [original thread]
Elric Silverhand wrote: Dust is to fast paced for prone I don't know about fast paced but don't need prone
- by gangsta nachos - at 2012.08.13 00:35:00
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33. tracer rounds - in Feedback/Requests [original thread]
Already have them I can see every shot I put downrange
- by gangsta nachos - at 2012.08.12 23:56:00
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34. Request: Ability to go Prone - in Feedback/Requests [original thread]
Nova Knife wrote: This topic is a dead horse. It has been met with more opposition than support in every thread the issue has come up in. Prone would not work in dust. Agree let it go
- by gangsta nachos - at 2012.08.12 23:54:00
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35. Remote explosives something to add - in Feedback/Requests [original thread]
Once you have place all that you have you can no longer quick swap to the detonator. You have to hold down R2 need to be able to quick swap to the detonator even if I don't have anymore re's
- by gangsta nachos - at 2012.08.05 16:23:00
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36. [Request] Vehicle Queue Indicator - in Feedback/Requests [original thread]
Lurchasaurus wrote: Can CCP put in something that lets you know what the current vehicle amount is either on the HUD or on the menu where you call in the vehicles? Why do you want to know this ?legit question
- by gangsta nachos - at 2012.08.05 03:11:00
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37. [Request] Vehicle Queue Indicator - in Feedback/Requests [original thread]
Lurchasaurus wrote: Can CCP put in something that lets you know what the current vehicle amount is either on the HUD or on the menu where you call in the vehicles? Bump cuz you love me
- by gangsta nachos - at 2012.08.05 01:51:00
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38. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: 1: A Headshot Kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed. 2: A Headshot Sound Indicator Since headshots are not OHK there should be a dfferent sound for when...
- by gangsta nachos - at 2012.08.03 07:24:00
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39. Grenade resupply - in Feedback/Requests [original thread]
Cless Vallein wrote: Hear me out before flaming. Does anyone really have a problem with grenades being resupplied? I think that supply depots and nanohives should replenish them. Yes you can just re-upload your equipment at the supply depot to ...
- by gangsta nachos - at 2012.07.29 22:00:00
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40. Reloading... - in Feedback/Requests [original thread]
Ender-Dragoon wrote: Most FPSs now let you reload while sprinting or at least keep you from sprinting while reloading. I can understand why for many reasons you would want to be able to cancel reload to be able to sprint in a split second but t...
- by gangsta nachos - at 2012.07.29 21:48:00
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