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21. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Viktor Zokas wrote: So what you're suggesting is to turn Dust into CoD? No thanks. What? where do you get this? I hate COD lol... I'm suggesting you make the movement feel more responsive and "correct" while still creating a more intimate c...
- by element0mega - at 2013.08.13 00:17:00
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22. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Killar-12 wrote: element0mega wrote: Killar-12 wrote: Things you didn't mention New Player Experience New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this enti...
- by element0mega - at 2013.08.13 00:14:00
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23. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Summarized Version Keep true to Dust's core vision: tactical game with CQC combat in pockets, with strategy in terms of easy resource allocation, all the while creating a visceral shooting experience that's enjoyable.
Add more cover / br...
- by element0mega - at 2013.08.13 00:03:00
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24. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Ludvig Enraga wrote: Man a really hate this thread. So many points that I dont agree with and a couple of good ones. The thread is too long and jumbles eveything in one pile (a la 'this is my grand recipe to fix a broken game. heed my words of ...
- by element0mega - at 2013.08.12 23:51:00
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25. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Killar-12 wrote: 4 It's a Sci Fi game if you want a twich shooter play something else. This is a key issue, I think there are two camps on this one. A lot of people feel this is a slower paced game (which they believe inherently makes it...
- by element0mega - at 2013.08.12 23:49:00
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26. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Quote: Things you didn't mention New Player Experience Lack of Racial Heavies + Light Frames Lack of Weapons PvE AFKing Protostomping Balancing (Side Note: Thank you CPM) PC is broke beyond belief Would you like anything else? Ironically n...
- by element0mega - at 2013.08.12 23:32:00
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27. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Vulcanus Lightbringer wrote: element0mega wrote: 2) Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single...
- by element0mega - at 2013.08.12 23:28:00
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28. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Green Living wrote: Congratulations! You have created the one millionth Dust is Dying thread! And luckily the one the focuses on the most pressing issues, which will actually steer the game to success.
- by element0mega - at 2013.08.12 23:26:00
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29. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Killar-12 wrote: Things you didn't mention New Player Experience New player experience is PRIMARILY affected by SP gain (I did mention it) & the fact the game as game-killing flaws (this entire thread is about New player experience, w...
- by element0mega - at 2013.08.12 23:25:00
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30. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
Major Issues (Game Killing) 1)Game should play tactically in terms of CQC combat engagements, strategically in terms of resource movements & allocations, and intelligently by enabling sandbox / emergent gameplay. a.Dust succeeds on enabling ...
- by element0mega - at 2013.08.12 20:34:00
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31. CCP 'confident' about Dust 514's 5 year future(closest thing to a ro... - in General Discussions [original thread]
Old news.
- by element0mega - at 2013.06.19 02:45:00
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32. [UNOFFICIAL VOTE] SP System Do You Want? - in General Discussions [original thread]
Neither- how about a fully merit based system... where you only earn XP when you complete objectives / kill people. That would remove AFK playing & also ensure people play, because they don't want to be behind. I should be rewarded for playing...
- by element0mega - at 2013.06.19 02:38:00
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33. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in General Discussions [original thread]
Iron Wolf Saber wrote: You want pictorial reference try this for size! http://farm3.static.flickr.com/2277/2180039413_f54b142ff4_o.jpg Need some blade servers on converged back-planes sweet jesus! Ever hear of Cisco UCS for Christ sake?
- by element0mega - at 2013.06.16 03:35:00
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34. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in General Discussions [original thread]
Wow, CCP, going to have to fix this downtime ****- hackers, bugs, whatever, stability needs to improve- this game is going to die a painful death, if you don't.... :(.
- by element0mega - at 2013.06.16 03:33:00
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35. stop declaring that this game sucks all around. use constructive criticism. - in General Discussions [original thread]
Wolfgang Erikson wrote: I don't get why everybody seems so worried that this game will die, and then just go and talk crap about it all day. What do you think new players will do when the current player base only talks crap about it. Let alone...
- by element0mega - at 2013.06.13 21:42:00
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36. Double XP Weekend to Make up for the Down Time & Get People Excited for Dust - in General Discussions [original thread]
Double XP CCP... just say'n ;)>
- by element0mega - at 2013.06.12 06:04:00
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37. Did DUST just go down? - in General Discussions [original thread]
Rowdy Railgunner wrote: I cannot connect to server? WTF CCP. Yes.
- by element0mega - at 2013.06.12 01:21:00
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38. New Dust 514 trailer! - in General Discussions [original thread]
Decent trailer- not going to win anyone over with the graphics or voice-acting, but definitely highlights some of the tactical flexibility of the fitting system and shows the depth and sanbox nature of the game.
- by element0mega - at 2013.06.12 01:20:00
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39. Titan Fall only took 28 people to make - in General Discussions [original thread]
That game (Titan Fall) looks horrible, not sure why you're even talking about it...
- by element0mega - at 2013.06.11 07:31:00
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40. It's official,all PS4 multiplayer games will require PS+ membership! - in General Discussions [original thread]
I highly doubt all games will require PSN plus to play online.
- by element0mega - at 2013.06.11 04:45:00
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