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921. The TREE Petition - in General Discussions [original thread]
and water
- by crazy space 1 - at 2013.10.10 20:50:00
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922. Bring life and a healthy dose of stupidity back to the forums!!! - in General Discussions [original thread]
I just want skriskism 1.0 ;_;
- by crazy space 1 - at 2013.10.10 08:15:00
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923. No cap for less than 7 m sp - in General Discussions [original thread]
also double training time like in eve online I mean dust has more skillpoimts to train alleady than eve online does, why do eve players get a boost but not us?
- by crazy space 1 - at 2013.10.09 18:13:00
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924. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: [quote=crazy space 1] Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and plat...
- by crazy space 1 - at 2013.10.09 08:02:00
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925. wazzzzzzzzzz up tm whos excited for 1.6 (-_____-)"??????? - in General Discussions [original thread]
Vitharr Foebane wrote: Iron Wolf Saber wrote: 1.6 is not going to have vehicles :( can you drop any hints as to what is on the 1.6 plate atm They don't know yet, look up the dev poss, they deliver as it gets done there is no official rel...
- by crazy space 1 - at 2013.10.09 07:59:00
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926. CCP Games hires former Battlefield Heroes executive producer to head up DUST 514... - in General Discussions [original thread]
meri jin wrote: Calroon DeVil wrote: The failure that is Dust 514, continues. At least they stick to continuously making stupid decisions. I'll give them that. Good job CCP. Why? He doesn't BELIEVE
- by crazy space 1 - at 2013.10.09 07:53:00
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927. CCP Games hires former Battlefield Heroes executive producer to head up DUST 514... - in General Discussions [original thread]
I think there might actually be hope, I'm not kidding The past 6 months have been a rag tag crew of devs with no one leading them. They've done good work but the game needs a lot of work and a fresh pair of eyes can only spell a new direction ! B...
- by crazy space 1 - at 2013.10.09 06:19:00
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928. The MCC was suppose to have fuel? - in General Discussions [original thread]
Himiko Kuronaga wrote: Am I the only one who feels like all of this stuff is permanently scrapped under the self-imposed delusion that it is eventually coming? Don't mean to sound pessimistic but... player made deadspace pockets? Modular POS b...
- by crazy space 1 - at 2013.10.09 06:17:00
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929. The MCC was suppose to have fuel? - in General Discussions [original thread]
Cody Sietz wrote: knight of 6 wrote: I feel old, the mcc used to be flyable. this toon isn't old enough to have done it but I have flown them before. they're hella slow. you also used to be able to shoot the turrets. I remember being able ...
- by crazy space 1 - at 2013.10.09 06:15:00
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930. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
Instead why not add in a new control point on every map. The defense relay. You guys allready mention this object and it has it's own map icon so why not use it? So in addition to the normal capture points you add in the defense relay. Which ever...
- by crazy space 1 - at 2013.10.09 06:08:00
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931. So, about giving us your current weapons stats/vehicle changes... - in General Discussions [original thread]
CCP Wolfman wrote: We've not forgotten :-) We will get them out to you as soon as we can. It's a lot of info to collate and we're working on fixes and features that have to get in to the build as well. Don't worry, they will come soon and most...
- by crazy space 1 - at 2013.10.08 18:11:00
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932. you know that moment.... - in General Discussions [original thread]
Blame CCP the game did not have this problem in the older beta builds they created it for some reason and won't reverse the change. just don't reward wp for kills made while in your own redzone. Color it in yellow I don't care just make sure the...
- by crazy space 1 - at 2013.10.08 09:45:00
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933. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: Each floor should be labeled with a number on the wall so you know which floor you are on (useful for randomized elevators, will get to that below).
You already know the answer to ele...
- by crazy space 1 - at 2013.10.08 09:31:00
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934. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop peopl...
- by crazy space 1 - at 2013.10.08 09:27:00
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935. So I heard something to the effect of AR's getting a range review? - in General Discussions [original thread]
Delta 749 wrote: Borne Velvalor wrote: Nguruthos IX wrote: When does this hit? 1.5? I imagine it has something to do with AR's, scrams, LRs and their division into roles better. Yes. Everyone was complaining about the damage drop-off ...
- by crazy space 1 - at 2013.10.08 09:24:00
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936. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/outpostidea_zps03084cd0.png Team 1 can easily get A, team can easily take C. Both teams can then head toward the center to fight over B. Al...
- by crazy space 1 - at 2013.10.08 08:57:00
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937. In a recent video - in General Discussions [original thread]
S Park Finner wrote: ChromeBreaker wrote: Its the $$$ thats holding me off right GTA/BF now. I never get a game off the bat, too many issues. Dust on the other hand... why not... not like ive lost anything lol There are a lot of threads th...
- by crazy space 1 - at 2013.10.07 17:35:00
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938. In a recent video - in General Discussions [original thread]
It was able to when we had skirmish 1.0 Bases would fly out the sky, matches had muliple ways to win and lose. Oh man dust WAS such a good game, like, oh man, so good.
- by crazy space 1 - at 2013.10.07 17:30:00
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939. Why the vehicle changes are wrong - in General Discussions [original thread]
Soldner VonKuechle wrote: Void Echo wrote: why the **** are our slots being reduced in number? what could possibly be good about that? my tank will always be half weaker now because of this. the slot reduction is so they can re-introduce ...
- by crazy space 1 - at 2013.10.06 00:11:00
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940. I want CCP to make this but for Dust 514 - in General Discussions [original thread]
http://www.youtube.com/watch?v=n9ExTsv1pMQ
- by crazy space 1 - at 2013.10.05 03:20:00
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