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61. here's what it will take to make logis keep to their intended role... - in General Discussions [original thread]
ZDub 303 wrote: So you're essentially saying that logis should have somewhere around 200-300 EHP at the proto level, and carry only a short range sidearm (of which 60% of the planned sidearms are still missing). Hm... seems a little... well te...
- by cranium79 - at 2013.07.19 21:04:00
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62. here's what it will take to make logis keep to their intended role... - in General Discussions [original thread]
Jaqen Morghalis wrote: Delta 749 wrote: First off there are no militia logistics suits Second they all need the high slots for health buffer reasons, just because I have a repair tool out does not make me invincible and any person with any ...
- by cranium79 - at 2013.07.19 21:00:00
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63. here's what it will take to make logis keep to their intended role... - in General Discussions [original thread]
well, why not any militia logis? whatever happened to the skinweave? wasn't there one? sidearm only was a bad idea when you only had a pistol or smg... now you have the flylock. high slots can be negotiated. like i said, it's not written in sto...
- by cranium79 - at 2013.07.19 20:55:00
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64. here's what it will take to make logis keep to their intended role... - in General Discussions [original thread]
first off, i don't play logi. i respect the logi and all they do for us. this is only a hypothetical situation. i'm not trolling, and i actually don't completely agree with everything i'm about to write. who knows, it might actually be somewhat ac...
- by cranium79 - at 2013.07.19 20:46:00
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65. Can this game live with this player count? - in General Discussions [original thread]
i think something to be taken into consideration is the fact that you see 4500-5000+ players on at any given time. you don't have the same 4500 people on 24/7. one logs off, another logs on. not to beat a dead horse, but look at MAG. even in it'...
- by cranium79 - at 2013.07.17 19:48:00
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66. this would really stink - in General Discussions [original thread]
http://games.yahoo.com/blogs/plugged-in/video-game-starship-worth-9-000-destroyed-ambush-190533986.html i know you all probably know, but i didn't see a post on it.
- by cranium79 - at 2013.07.11 19:36:00
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67. when will Eve be integrated? - in General Discussions [original thread]
[/quote] By the end of November we'll have EVE-to-Dust ISK transfers with a tax penalty. That was mentioned during the FanFest stream and in a few posts by Devs on these forums. I'd search for them but I somehow suck at the Search function. Can't...
- by cranium79 - at 2013.06.10 17:34:00
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68. when will Eve be integrated? - in General Discussions [original thread]
the whole economy thing is what i don't understand. ccp developed both games. their whole intent was to link the games. why in the world would they set up the exchange rate so poorly? i don't play eve. i'm not going to act like i know what's going...
- by cranium79 - at 2013.06.10 12:48:00
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69. when will Eve be integrated? - in General Discussions [original thread]
i think... can't find the post, and i'm too lazy to look hard, ccp says a "major" patch every 6 months... could be 3 though. 6 would put us at november (may-november). 3 would put us at august (may-august). i'm willing to run to november. hell, ...
- by cranium79 - at 2013.06.09 13:54:00
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70. when will Eve be integrated? - in General Discussions [original thread]
so, when does everyone think Eve will be fully integrated? after all, isn't that what this game is supposed to be about? Eve corps supplying US , funding US , and us working for THEM? their ISK, our blood, sweat, and tears? 1) next build- nove...
- by cranium79 - at 2013.06.09 13:11:00
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71. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in General Discussions [original thread]
as an apology, ccp should give us all 50K SP for what we lost during this unexpected downtime .
- by cranium79 - at 2013.06.02 12:40:00
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72. WHAT IS THIS ****?! - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=82546 ^^^^^ don't spend your extra ISK or donate it... it might cause problems...
- by cranium79 - at 2013.05.28 14:16:00
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73. Kill a Templar? - in General Discussions [original thread]
Knight SoIaire wrote: They'll be named. TEMPLAR 001 - 300. thanks.
- by cranium79 - at 2013.05.26 14:04:00
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74. Kill a Templar? - in General Discussions [original thread]
how do we know if we kill a Templar? hunters need 3. how do we know who to hunt, or is it just the luck of the draw?
- by cranium79 - at 2013.05.26 14:00:00
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75. since no one posted this... - in General Discussions [original thread]
the "general discussions" page must have rolled over quickly then. i only check the front page... oh well. it's still good news.
- by cranium79 - at 2013.05.19 12:58:00
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76. since no one posted this... - in General Discussions [original thread]
8000+ players on last night (5-18 to 5-19) . for those keeping score, that's over 2x the amount at launch .
- by cranium79 - at 2013.05.19 12:55:00
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77. quick question - in General Discussions [original thread]
a "yes" or "no" would be fine. no need for a lengthy explanation. thanks.
- by cranium79 - at 2013.05.15 19:58:00
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78. quick question - in General Discussions [original thread]
i won't be able to play until this weekend . i was wondering if PC battles give you SP and ISK? i know it didn't for corp battles, but the whole reason i got into this game was for the PC aspect of it. it would really suck if i'm stuck playing pu...
- by cranium79 - at 2013.05.15 19:41:00
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79. 3398 people in dust - in General Discussions [original thread]
OK.... here's my take... not that it means much . 1) MAG still has about 1500-2000 people on at any given time, and that's a 3+ year old game that's in dire need of fixing (and it's a "released" game), and it will never be fixed. in fact it's go...
- by cranium79 - at 2013.05.12 13:31:00
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80. suits... a (american) football analogy - in General Discussions [original thread]
here's a way to look at suits... heavy= lineman (offensive or defensive). big, heavy, powerful, slow. your "line in the sand". assault= running back. strong, fast, and mobile. used to punch through the hole the offensive line made, or plug a ho...
- by cranium79 - at 2013.05.09 19:30:00
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