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21. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
Just finished Implementing some of the coumunitys ideas tell me what you think.
- by agent caron - at 2014.03.19 01:12:00
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22. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
Auris Lionesse wrote: You lost me at camo costing aurum. Nothing should be available for aurum that I cant buy with isk. It should be like a rig upgrade to a fit. for suits being able to change color and texture. lights, armor layer 1, 2, 3 ...
- by agent caron - at 2014.03.17 23:10:00
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23. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
ARF 1049 wrote: These weapons are umm not really barrel reliant only 1 actually shoots bullets "technically" not counting the hypersonic RR rounds but I don't think the electromagnetic rails count as a barrel more of the actual projectile accel...
- by agent caron - at 2014.03.17 23:06:00
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24. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
Vell0cet wrote: Eh, I'm in no hurry for these. We need to get the core content in first, balance it, and the variants, and then possibly add pirate faction gear, before this ever became a priority. I'd say 3-5 years out. Yea (and this goes f...
- by agent caron - at 2014.03.17 23:05:00
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25. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
Bump
- by agent caron - at 2014.03.17 01:17:00
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26. Training - in Feedback/Requests [original thread]
I agree, but private matches should also be able to be aranged. The creator of the match would chose alliance, corp, private, public, ect. Kinda like the squad finder, The trainer, or something.
- by agent caron - at 2014.03.16 04:21:00
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27. more melita for 1.8 - in Feedback/Requests [original thread]
I agree
- by agent caron - at 2014.03.16 03:52:00
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28. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
+1
- by agent caron - at 2014.03.16 03:50:00
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29. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
General12912 wrote: CCP said such a feature may be added. they said it would be their last focus if so. they want to add everything they primarily want first like all the new guns and the pilot suit and stuff. if there is enough memory to add...
- by agent caron - at 2014.03.09 20:16:00
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30. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: Why would only light weapons get sights? 2: What about turrets? sorry forgot about that I will edit that and it is work in progress
- by agent caron - at 2014.03.09 20:15:00
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31. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
Forever ETC wrote: Like the idea(kinda like SOCOM), but I don't think CCP could do it. Lol, but I have confidince in them.
- by agent caron - at 2014.03.09 19:57:00
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32. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
I have been thinking about how this feteure would work in-game, because in this game with it's economy and just it's style there is an incredibly large amount of balencing to do with it. To start off, for those who dont know Tech 3 customization ...
- by agent caron - at 2014.03.09 05:47:00
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33. Comunity Ideas- items(re-upload) - in Feedback/Requests [original thread]
Ecshon Autorez wrote: First things first: Please do not make list of feedback and suggestions Now I might as well use this post to give some publicity to some other threads. [Equipment] Temporary Personal Energy Shield Non lethal weap...
- by agent caron - at 2014.01.09 02:20:00
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34. Comunity Ideas- items(re-upload) - in Feedback/Requests [original thread]
New post to get back to the top
- by agent caron - at 2014.01.09 01:47:00
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35. Comunity Ideas- items(re-upload) - in Feedback/Requests [original thread]
My personal ideas 1. I know this has been said, but cloakers. 2. a module that dubbles bleedout time 3. a gallente heavy wepon that fires short range, wide angle bursts of plasma. 4. an amar heavy weapon that is basicly fires giant beams of light ...
- by agent caron - at 2014.01.07 23:33:00
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36. Comunity Ideas- items(re-upload) - in Feedback/Requests [original thread]
This is a new serries of posts I will make every sunday. The purpose of these posts is to collect all of the comunitys ideas about one subject in one place to make CCP's job easier. You can think about it this way if you really want all of your c...
- by agent caron - at 2014.01.07 22:34:00
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37. Comunity Ideas- items - in Feedback/Requests [original thread]
My personal ideas 1. I know this has been said, but cloakers. 2. a module that dubbles bleedout time 3. a gallente heavy wepon that fires short range, wide angle bursts of plasma.
- by agent caron - at 2014.01.06 19:16:00
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38. Comunity Ideas- items - in Feedback/Requests [original thread]
This is a new serries of posts I will make every sunday. The purpose of these posts is to collect all of the comunitys ideas about one subject in one place to make CCP's job easier. You can think about it this way if you really want all of your c...
- by agent caron - at 2014.01.06 18:36:00
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39. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
if two factions are allies of sorts or not nececarly enemys is there a possibility of getting locked out of things like that
- by agent caron - at 2013.12.01 03:24:00
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40. respec please - in Feedback/Requests [original thread]
Arc-08 wrote: no NONE of you want respecs!! you are all being fooled by your inpatient minds. If you got a respec now then CCP wouldn't give you another respec when the full circle of infantry suits and items came out. Then when all the new it...
- by agent caron - at 2013.12.01 01:03:00
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