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321. Bojo's School of the Trades *Version 2.0* - in Corporation Recruitment [original thread]
Good read (the interview) Bojo!
- by ZiwZih - at 2013.02.26 10:42:00
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322. Welcome to The World.... - in The Locker Room [original thread]
Mithridates VI wrote: See also: https://forums.dust514.com/default.aspx?g=posts&t=60721&find=unread Good job.
- by ZiwZih - at 2013.02.25 22:18:00
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323. Welcome to The World.... - in The Locker Room [original thread]
Cortez The Killer wrote: What a horrible spy. Post when you collapse an alliance or a coalition. This reminds me of the youtube kid that robbed a liquor store then got arrested when he video'd the loot for all to see.. including the FBI. ...
- by ZiwZih - at 2013.02.25 21:21:00
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324. 10 min of killing CARNAGE check it out now - in The Locker Room [original thread]
The very montage is good Vic, just rase the video quality and voil+á.
- by ZiwZih - at 2013.02.25 18:29:00
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325. Buff the breach! (AR) - in Feedback/Requests [original thread]
Support! Both Breach and Tactical have ended as collateral of needed AR fix; now is time to fine tune them.
- by ZiwZih - at 2013.02.25 13:17:00
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326. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
I tryed Assault today after months and months of going Scout only. It was incredible experience, Skinwave Assault with all MLT BPOs and I was performing at the moments almost like my ADV Complex fitted Scout, all with much less stress. Sure, for...
- by ZiwZih - at 2013.02.25 01:24:00
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327. Dev IRC Musings 24 February 2013 Edition, Curiosity of Corporate Aggression. - in General Discussions [original thread]
Nice info, TY!
- by ZiwZih - at 2013.02.25 00:58:00
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328. [Request] Fix Tactical AR - in Feedback/Requests [original thread]
Please, let someone from your DEV team look into recoil of Tactical Assault Rifle. During the recent overhaul of AR mechanics, many things have been fixed and putted into its place when it comes to AR. Tho, seems like during this process TacAR ha...
- by ZiwZih - at 2013.02.24 18:00:00
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329. [Request] Fix Scout - in Feedback/Requests [original thread]
A lot of people in this game, non-Scouts too, concur that we need slight buff on the Scout suit. After a few months and builds of playing exclusively a Scout, today I wanted to try something different -- I jumped into an Assault suit equiped with...
- by ZiwZih - at 2013.02.24 17:55:00
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330. I want More [gameplay] - in General Discussions [original thread]
Ninja Reviver @ 3.48 -- nasty! My record is four succesive kills of a ninja revived guy, poor soul.
- by ZiwZih - at 2013.02.24 17:36:00
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331. Does anyone else find this game nearly impossible to play with Sony's contro... - in General Discussions [original thread]
noname warrior wrote: gbghg wrote: Have you tried adjusting the sensitivity? I've tried everything and at this point, I've given up. Getting killed over and over again while trying to tweak the settings is absolutely not fun at all. If t...
- by ZiwZih - at 2013.02.24 17:33:00
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332. Dust 514 LORE Bible - in General Discussions [original thread]
Good thing! I remember posting a post with few links; searched for it: ZiwZih wrote: For those of you that, beside painting fellow mercs' Dropsuits with Amarr lasers and cleaning air around you with Mass Drivers, like to get more aknowledged w...
- by ZiwZih - at 2013.02.22 23:55:00
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333. The Role of the Sniper - in Rookie Training Grounds [original thread]
And when you feel social and wanna come down the hills... sir ravenwing wrote: close range snipers: snipers on the frontlines or hidden a few yards away from an objective saving objectives from an enemy hack used to the heat of battle showing ...
- by ZiwZih - at 2013.02.22 18:23:00
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334. Escouade issues - in Rookie Training Grounds [original thread]
This smells on bad Google Translate. Here is the French section where you may ask the question on your mother tongue.
- by ZiwZih - at 2013.02.22 18:13:00
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335. The tactical assault rifle - in Rookie Training Grounds [original thread]
If you are serious in keep using them -- get yourself a mouse. Knowing the company's history, we have slight chance to see TacAR fine-tuned again, soon. A mouse helps. You will learn to 'drag it down' to somewhat compensate for the recoil; it's no...
- by ZiwZih - at 2013.02.22 18:05:00
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336. Weapons and Movement Speed - in Rookie Training Grounds [original thread]
Altina McAlterson wrote: I didn't think it mattered from weapon to weapon but only between your main and your sidearm. Never fully tested it though, only looks that way. Yes -- tested with Assault Rifle, Nova Knives and Remote Explosives and...
- by ZiwZih - at 2013.02.16 23:11:00
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337. Weapons and Movement Speed - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: The turning speed IS affected, however. I noticed this the most going from always running with a sidearm, to using a mass driver. Well, I only hope something is affected, as I can't make me stop switching... Now qu...
- by ZiwZih - at 2013.02.16 23:05:00
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338. sniper tech - in Rookie Training Grounds [original thread]
sir ravenwing wrote: close range snipers: snipers on the frontlines or hidden a few yards away from an objective saving objectives from an enemy hack used to the heat of battle showing no hesitation to kill on sight does not waste bullets and m...
- by ZiwZih - at 2013.02.16 23:00:00
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339. Weapons and Movement Speed - in Rookie Training Grounds [original thread]
Nah mate, I did measure it just now. I was convinced it is so, and I was always switching weapons -- I will have hard time to stop now. But I measured on 50 and 100m over 20 times with stopwatch. The differences were in limit of 0.05 seconds. :( ...
- by ZiwZih - at 2013.02.16 19:49:00
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340. Weapons and Movement Speed - in Rookie Training Grounds [original thread]
Unfortunately, even the animation of your character would suggest so, choice of a weapon does not influence movement speed. Not even when running bare handed (i.e. equipping already spend Remote Explosives) Choice of a weapon, also, does not in...
- by ZiwZih - at 2013.02.16 19:17:00
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