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1. after death? - in Feedback/Requests [original thread]
i just want the kill cams so they take up sum of the time before u spawn...kinda knock down that 10 sec window some...
- by XxDreadknotxX - at 2012.07.29 22:22:00
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2. after death? - in Feedback/Requests [original thread]
ahhh ok... i didn't know that thanks..
- by XxDreadknotxX - at 2012.07.29 21:21:00
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3. after death? - in Feedback/Requests [original thread]
im not talking about the intial load in screen... i'm talking during gameplay in between spawing..i already know i can go to a neocom...but in the best fps u can change things between spawing to deal with approperite situations...basicially i'm as...
- by XxDreadknotxX - at 2012.07.29 21:12:00
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4. Font size - in Feedback/Requests [original thread]
that would work... i jus wanna be able to buy my correct items and the abiltiy to use the...it's hard to do that cuz im kinda goin in blind...lol
- by XxDreadknotxX - at 2012.07.29 21:05:00
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5. Font size - in Feedback/Requests [original thread]
i'm having horrible problems with the fonts in the discriptions, introductory, and market... can we make the font just a bit bigger or give the words an outline so things don't seem to blur together...it's hard to read making hard to customize my ...
- by XxDreadknotxX - at 2012.07.29 20:57:00
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6. after death? - in Feedback/Requests [original thread]
i'd have to agree with u... but i like the idea of being able to heal urself if at all possible..
- by XxDreadknotxX - at 2012.07.29 20:53:00
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7. after death? - in Feedback/Requests [original thread]
that's what i was asking... what do u think about a last stand feature?
- by XxDreadknotxX - at 2012.07.29 20:42:00
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8. after death? - in Feedback/Requests [original thread]
when u die and the suicide button comes up do u know if they're goin to add the feature to heal or go in a last stand position? is there any talk of killcams? what about being able to adjust ur classes while waiting to load in? i'm jus very curio...
- by XxDreadknotxX - at 2012.07.29 19:44:00
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9. sum different idea's - in Feedback/Requests [original thread]
no sumone jus runs out of ammo due to armor issue's on the drop suits...
- by XxDreadknotxX - at 2012.07.29 19:28:00
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10. sum different idea's - in Feedback/Requests [original thread]
i don't recommend cloaking in any way whats so ever.... but the feature to go prone for cover... or devlop a cover system... this is my biggest ***** because u have to buy ur suits, modules and gear u think u would want sumthing to help protect th...
- by XxDreadknotxX - at 2012.07.29 14:54:00
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11. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
i agree with u about the muzzle fire... i think they should give u the choice to put attachments on ur weapons.. such as scopes, laser sights, grips, flash supperors or iron sights... and as for the death grip theory seems to me its the only way i...
- by XxDreadknotxX - at 2012.07.29 14:47:00
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12. [Feedback] A Greater Perspective on the Battlefield - in Feedback/Requests [original thread]
if they increased the field of view it would no longer be a fps... first person shooter field of view is from the chest of ur character...a 3rd person view is an over the shoulder view but gives u greater visibility... question is can they give us...
- by XxDreadknotxX - at 2012.07.29 14:23:00
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13. sum different idea's - in Feedback/Requests [original thread]
look i understand that the game is skil point driven and how to use the modules... i'm saying if the game going to want to draw many people to this fps that sum of the issiuses i'm talking about certainly need to be addressed...i'm not tryin to in...
- by XxDreadknotxX - at 2012.07.29 14:13:00
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14. sum different idea's - in Feedback/Requests [original thread]
ive only been playing for a day... however im a die hard gamer...i gave the game a full days play jus to kinda give it an intial yet honest try before summin up an assement on dust...i'm hoping dust514 will put the rest of thr fps's to shame ... i...
- by XxDreadknotxX - at 2012.07.28 21:47:00
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15. sum different idea's - in Feedback/Requests [original thread]
i'll agree to the statement that the knife doesnt seem to make contact even when within range...after i knife sumone to death i'll let u know what i think about it's power.. but my question is if it's supposed to do little to no damage y have it? ...
- by XxDreadknotxX - at 2012.07.28 21:37:00
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16. sum different idea's - in Feedback/Requests [original thread]
i want the function to be able to lay down because thier's no cover system... cover is invaluable in any shooter...unfourentunely it's a doulbe edged sword and i think thier would be more pro's than con's with it.. fact is if u wanna survive u hav...
- by XxDreadknotxX - at 2012.07.28 21:30:00
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17. sum different idea's - in Feedback/Requests [original thread]
cus guy sumtimes less is more... as for the knife kills it should be 1 stab from behind and a few from the front to get a kill..melee is always ur most powerful weapon on any game...haven't u ever run out of ammo?
- by XxDreadknotxX - at 2012.07.28 21:16:00
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18. sum different idea's - in Feedback/Requests [original thread]
i have played jus about every kind of war game to date... thier's no way to stop camping...it can be done on any board, with any weapon in any game... it's the person playing the game that's responsible for camping cus they jus find a spot and chi...
- by XxDreadknotxX - at 2012.07.28 21:14:00
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19. sum different idea's - in Feedback/Requests [original thread]
so y dont we jus modernize that throwing weapon idea...say like a laser lance or sumthing...i do think it's important to stay within the techoligical idea that it is space...i wouldn't like it to be out of character of the game itself..
- by XxDreadknotxX - at 2012.07.28 21:08:00
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20. sum different idea's - in Feedback/Requests [original thread]
i think acouple of things could really enhance the gameplay of this fps... 1. the ability to lay down as to get better cover. 2. as your running i think the ability to divefire would be awsome.. 3. i think the game mechanics for knifing needs t...
- by XxDreadknotxX - at 2012.07.28 20:23:00
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