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1141. Commandos need a nick name! - in General Discussions [original thread]
They are heavy suits right?
- by Xender17 - at 2013.06.27 20:42:00
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1142. So are the 1.2 patch notes... - in General Discussions [original thread]
Everything non stat related? Will we get to see the possible shift of balance?
- by Xender17 - at 2013.06.27 05:22:00
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1143. Implied Racial Logistics Roles - in General Discussions [original thread]
Only proto amarr has sidearm.
- by Xender17 - at 2013.06.27 05:14:00
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1144. A balancing idea for the Logis. - in General Discussions [original thread]
Oh and your idea about 2 sidearms slots... Would pretty much make it a requirement that logis get a respect.
- by Xender17 - at 2013.06.27 05:11:00
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1145. A balancing idea for the Logis. - in General Discussions [original thread]
What ever your nerfing leave my Amarr Logi out of it.
- by Xender17 - at 2013.06.27 05:10:00
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1146. Mercs React To: TANKS!!! - in General Discussions [original thread]
Topics like these. Pointless as bicycle peddles on a wheelchair
- by Xender17 - at 2013.06.27 05:03:00
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1147. Commandos need a nick name! - in General Discussions [original thread]
With a new role on its way, commando, we need to start thinking of what we're going to call it. I suggest mando.(slang for Mandalorian or "Children of Mandalore", a warrior like race built up of multiple clans. A large percentage of them are merc...
- by Xender17 - at 2013.06.27 05:01:00
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1148. My favorite patch note - in General Discussions [original thread]
Probably the nanite fix... I'm interested to see how Commandos will impact the game.
- by Xender17 - at 2013.06.27 04:49:00
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1149. Take out proto AV - in General Discussions [original thread]
ChromeBreaker wrote: pegasis prime wrote: ChromeBreaker wrote: Thats fine... buff advanced AV Lol . Take it you are loving the return of the proto breech forge gun. Iv not ran heavy this build but when I do thats the reason why. N...
- by Xender17 - at 2013.06.26 15:54:00
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1150. Tanks and grunts need a divorce - in General Discussions [original thread]
Charlotte O'Dell wrote: We hate you. You hate us. How about we go our separate ways. On a serious note, segregating vehicles and infantry in pubs might be completely necessary, at this point, if vehicles want to survive several consecutive mat...
- by Xender17 - at 2013.06.26 06:41:00
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1151. extended downtime - in General Discussions [original thread]
Grit Breather wrote: Uprising 1.2 will be out in 2-3 weeks (hopefully) with many fixes and new non-AUR features. If you must QQ, can't you at least get all your facts together? That's what people said 2 weeks ago.
- by Xender17 - at 2013.06.24 12:18:00
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1152. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
This is the most awesome cool- no.
- by Xender17 - at 2013.06.23 19:52:00
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1153. Things I notice as a Tanker. - in General Discussions [original thread]
Costs: Vehicles HAV- Standard HAV costs are fine. But like I said in the above points, enforcers need a isk price drop. Make it 400,000. They're bonuses are hardly noticeable. Turrets= Proto turrets cost 900,000. They are near impossible to fit...
- by Xender17 - at 2013.06.23 19:51:00
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1154. Tanks and dropships are fine :D - in General Discussions [original thread]
+1 so I could -1
- by Xender17 - at 2013.06.23 19:26:00
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1155. CCP would it kill ya.... - in General Discussions [original thread]
Do you mean free corp battles?
- by Xender17 - at 2013.06.23 16:03:00
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1156. Things I notice as a Tanker. - in General Discussions [original thread]
Garrett Blacknova wrote: This thread's first 3 posts quite definitively need an editor. Both spelling and grammar make me desperately hope that English isn't this poster's first language. In spite of that, the points made are excellent and wel...
- by Xender17 - at 2013.06.23 15:53:00
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1157. Things I notice as a Tanker. - in General Discussions [original thread]
I would also like to point out that I was ADV in swarms/forge and AV nades.
- by Xender17 - at 2013.06.23 08:48:00
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1158. Things I notice as a Tanker. - in General Discussions [original thread]
I ask that you make sensible reply's to this thread. Please only argue about AV vs Vehicles if you have level 3 in a vehicle command skill (preferably not LAV's) and level 3 in Forge Guns, Swarm Launchers, Plasma cannons. Please only argue about...
- by Xender17 - at 2013.06.23 08:32:00
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1159. Things I notice as a Tanker. - in General Discussions [original thread]
Reward: HAV- The HAV seems fine for how it's reward for what it does. Dropship- I feel sorry for DS's. They barely get anything for so obviously do so much. Addition/changes to DS WP reward system: +25 for players spawning into DS. +40 for, DS...
- by Xender17 - at 2013.06.23 08:26:00
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1160. Things I notice as a Tanker. - in General Discussions [original thread]
Ever sense uprising I have began to notice things that don't quite make sense with tanks. These thing I believe need to be fixed. Fittings: Currently there is only one skill that slightly affects PG. The rest of the skills with fitting(PG/CPU) b...
- by Xender17 - at 2013.06.23 08:25:00
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