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361. No response on bug forum so I'll post it here - in General Discussions [original thread]
I'm leaning towards a router or internet connection, if it is that frequent...? When you go to speedtest.net & pingtest.net do you have any packet loss? Have you checked to see if your router has a firmware upgrade? Have you checked your wi...
- by Wakko03 - at 2012.08.22 19:54:00
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362. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
Rorek IronBlood wrote: Wakko03 wrote: I have yet to see a skirmish take the clock down to zero, some of the more cat and mouse ambush games, yes. Skirmish is for making money, ambush is for bleeding it. I wouldn't mind seeing a 3% or 5% bo...
- by Wakko03 - at 2012.08.22 07:15:00
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363. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
I have yet to see a skirmish take the clock down to zero, some of the more cat and mouse ambush games, yes. Skirmish is for making money, ambush is for bleeding it. I wouldn't mind seeing a 3% or 5% boost in the isk..... i haven't really figured...
- by Wakko03 - at 2012.08.22 06:29:00
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364. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
http://video.adultswim.com/robot-chicken/stratego.html Yes, I know they have been changed according to the patch notes during sign in, but I am not seeing that in games, still running for cover trying to avoid invisible splash damage.
- by Wakko03 - at 2012.08.21 06:21:00
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365. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
Even building turrets overheat, not the tanks missle battery....and to clarify there are 6 shots in a low level swarm, I use the swarm (with the move, so lock on is tricky), each fire 4 or 5 missles, so that is 6 with say 5 seconds for the shot to...
- by Wakko03 - at 2012.08.21 06:06:00
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366. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
Sparten 269 wrote: Wakko03 wrote: Debacle Nano wrote: I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for...
- by Wakko03 - at 2012.08.21 02:44:00
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367. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
843-Bob365421 EV wrote: Wakko03 wrote: Garrett Blacknova wrote: As an AV player who rarely used tanks in the last build and hasn't been in one yet this build... Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of ...
- by Wakko03 - at 2012.08.21 02:41:00
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368. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
Debacle Nano wrote: I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it...
- by Wakko03 - at 2012.08.21 02:32:00
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369. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
Garrett Blacknova wrote: As an AV player who rarely used tanks in the last build and hasn't been in one yet this build... Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want...
- by Wakko03 - at 2012.08.21 02:29:00
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370. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
STB Vermaak Doe wrote: Did you just get wrecked by tanks? Not wrecked, as bad as that 1 exploitable Cannon Turret on the ABC skirmish map, the one that can hit targets at A from the other side of the map, but the enemy team can't even fly to...
- by Wakko03 - at 2012.08.21 02:24:00
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371. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
Nope, for some reason just after the shield goes away so does my hit detection......funny how it is the same players that happens to all the time, scout suits. Can go toe to toe with the others just fine everything seems to work....scouts not so m...
- by Wakko03 - at 2012.08.21 02:11:00
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372. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
Your the one that needs a tank with infinite ammo, and a scout suit.
- by Wakko03 - at 2012.08.21 02:06:00
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373. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
If you are all thinking that it is puppies and rainbows, stop using the scout suit and then take on 4 of them at once and tell me there is no problem with the hit detection still. 10 meters to target on a 55 inch with the move, standing 6 feet awa...
- by Wakko03 - at 2012.08.21 01:58:00
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374. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
Otherwise, I am going to say that I would like to get the nano hive that the tanks get to use. I think it is only fair that the tank only have as many missles as say a comparable level swarm launcher. And be forced to use a slot for an activate-ab...
- by Wakko03 - at 2012.08.21 01:50:00
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375. Question about your Grouping - in General Discussions [original thread]
Ferocitan wrote: I also noticed lag and lost connection and 0 fittings when we had 2 ps3s on the same network playing Dust and in a Squad. That is a seperate type of issue, and usually is due to a D-link router or your ISP's handling of HDCP...
- by Wakko03 - at 2012.08.20 18:22:00
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376. Question about your Grouping - in General Discussions [original thread]
How often are you guys re-making your group? It is probably just coincidence, but it seems when you start adding and removing players to the squad, invalid dropsuits and freezes are not far behind. When I remade the entire squad from scratch, t...
- by Wakko03 - at 2012.08.20 11:43:00
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377. Salvage - in General Discussions [original thread]
All I know is that I go 2 kills 3 deaths and I get a (X5) specialist sniper rifle, (2X)a nano hive, and a (2x) droplinks on a LOSS. (The move battery was running low and I couldn't get it out the sharpshooter and plugged in) I go 7 & 7 on a v...
- by Wakko03 - at 2012.08.20 10:27:00
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378. important MAG lesson #1 - in General Discussions [original thread]
This is directed at no one in particular.... MAG was a very good game, it used an earlier version of the Unreal Engine, you could levitate......already tried that trick in here on dust....only happened once so far when I went after an LAV. And mo...
- by Wakko03 - at 2012.08.18 02:59:00
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379. For those who QQ..... - in General Discussions [original thread]
QQ has grown to mean a lot of things, but it started as the way for pc gamers to leave a game, a la rage quit, it stands for Quick Quit.
- by Wakko03 - at 2012.08.16 04:17:00
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380. For those who QQ..... - in General Discussions [original thread]
Didn't mean to imply that I was blaming you or angry for what some game designer said or giving it any relevance other than to site reasons why he is not correct in all regards.
- by Wakko03 - at 2012.08.16 03:32:00
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