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21. Permit the Sniper to Go Even Higher, a Discussion of Battlefield Layering - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Those are comm towers there should be a massive radiation hazard associated with being near those. You mean like the lethal and agonizing dose of radiation we get every time we use a drop uplink? Read the description ...
- by Ventis Gant - at 2012.07.17 21:22:00
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22. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Asher Night wrote: 1) It's a game and not a real war 21,000 into the future in space. 2) If all sportsmanship is removed from the game, I promise people will remove the game from their hard drives. If you want a game with sportsmanship, t...
- by Ventis Gant - at 2012.07.15 22:33:00
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23. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
New Eden has never even heard of Geneva. The accepted way to fire a senior executive in the Caldari state is to have him killed. It saves face. The Amarr are slavers, and the Minmatar have done some pretty horrible things both to escape from and g...
- by Ventis Gant - at 2012.07.15 07:16:00
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24. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
I'm a scout suit driver, but I was disappointed with the Type A scout suit over the Type II. My main problem is that the Type II has two equipment slots, so I can carry a drop uplink and a nanohive, and the Type A only has one equipment slot. The ...
- by Ventis Gant - at 2012.07.15 06:37:00
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25. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
I think draw distance is in the works. They are just trying to figure out how to make it work without using up too many resources, I believe. Or, as CCP would say, Soon(tm).
- by Ventis Gant - at 2012.07.15 06:33:00
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26. [Request] Introduce some EVE Frigates for vehicle PVP and ground massacres - in Feedback/Requests [original thread]
Even the MCC can be estimated to be around the size of an eve destroyer, which is the next size class up from frigates. Besides, the Minmatar ships are already rusty enough without being exposed to an environment with oxygen and other corrosive ga...
- by Ventis Gant - at 2012.07.15 06:31:00
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27. Spawn Trapping - in Feedback/Requests [original thread]
If a team (mine or the opponent) is doing so poorly as to be redlined...well, they deserve what they get. Spawn locations are going to be a bit more random, once they figure out what the problem is, and they have stated that static spawns are actu...
- by Ventis Gant - at 2012.07.15 06:29:00
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28. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
I think that the "special" stuff, like reloading while running, larger splash area, etc. can be covered by tech 2 gear. For example, you want a larger splash radius with the forge, so you spec up for the AOE forge gun, but you sacrifice something ...
- by Ventis Gant - at 2012.07.12 17:16:00
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29. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Something occurred to me about one of the major differences between EvE ships and modules and Dust suits and modules. In EvE, you don't have a new module or ship that is clearly better for each level of a skill. You have regular, meta 0, tech 1 st...
- by Ventis Gant - at 2012.07.12 13:03:00
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30. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Beyond the spawn camp fix that is already in the works...don't spawn to busy areas, as has been stated. If you are down to one place to spawn in skirmish, you have probably already lost. One of my greatest joys is being on the attacking team when ...
- by Ventis Gant - at 2012.07.12 05:31:00
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31. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Agreed, although in eve, modules don't have built in skill bonuses. You either get a bonus built into the skill itself that affects all modules that use that skill (as is the case with all modules), or you get a bonus that is built into the item, ...
- by Ventis Gant - at 2012.07.12 05:20:00
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32. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
@Cobalt Monkey Good points all. I guess the main point that I wanted to make is that newbs are going to be screwed anyway, so the skills advantage isn't that major. As far as suit role bonuses, I have no concrete source, only that EvE ships have ...
- by Ventis Gant - at 2012.07.11 13:33:00
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33. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Number 2 already exists, due to the increased costs of each additional level. Level V costs as much as all four previous levels combined. That's not so bad at 4x SP...but when we are at normal SP, even with boosters, it will take a while to hit le...
- by Ventis Gant - at 2012.07.11 05:36:00
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34. A better presicion with the sniper please!!! - in Feedback/Requests [original thread]
There is a skill (one that takes up quite a lot of SP) to reduce sway. Up to 25% at max level. I had it to IV last build, and it makes a difference, although I mostly noticed the difference this build when I didn't have it anymore. You shouldn't e...
- by Ventis Gant - at 2012.07.02 07:43:00
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35. [REQUEST] Bolt action sniper - in Feedback/Requests [original thread]
Nothing to eject from a railgun...its a magnetically accelerated round, so there is no spent cartridge. I would say a magnetically accelerated round fired at massive muzzle velocities is going to be more accurate than any projectile round fired fr...
- by Ventis Gant - at 2012.07.02 07:38:00
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