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101. gotten my boots muddy, now i have question - in General Discussions [original thread]
Did you watch the tut? It helps. Did you read the in game tuts? They help too. Chat channels - the little + at the bottom of the chat room list, click it. Corps - Neocom, Corp, Search, find one you like, apply. Don't openly say "I'm an ass" no...
- by Veigar Mordekaiser - at 2012.10.13 05:40:00
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102. I have used all of the guns in the game - in General Discussions [original thread]
Ops Fox wrote: Veigar Mordekaiser wrote: the versatile weapon of the marine well glad the marines are up to date with assault rifles and such, I mean my branch is still using swords and spears... jarheads um less about branch rivalri...
- by Veigar Mordekaiser - at 2012.10.13 01:12:00
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103. I have used all of the guns in the game - in General Discussions [original thread]
EnglishSnake wrote: I can see why ppl complain about the AR Its ment to be the jack of all trades (to a point) and master of 1 or **** all, currently its master of quite a bit and you can say the same for the assualt suit That's what they'...
- by Veigar Mordekaiser - at 2012.10.12 20:08:00
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104. I have used all of the guns in the game - in General Discussions [original thread]
The way your post is set up makes it sound like a call for balance, when the reality is that it is balanced. AR'r are made for versatility, while many of the other weapons are much more specialized.
- by Veigar Mordekaiser - at 2012.10.12 20:02:00
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105. I have used all of the guns in the game - in General Discussions [original thread]
So, you're complaining that the AR - the versatile weapon of the marine - is to good for doing what it's supposed to do..? They are suppose to be good in most situations, they're built for it. Laser Rifles are made to stay in the back of the squa...
- by Veigar Mordekaiser - at 2012.10.12 19:38:00
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106. This is BS!!!! (RANT!!) - in General Discussions [original thread]
Some one explain character resets and aurum refunds to this guy... Also explain to him that this beta is unstable and CCP is aware of that, which is why we aren't in open beta or full release yet....
- by Veigar Mordekaiser - at 2012.10.12 06:38:00
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107. Flight ceiling? - in General Discussions [original thread]
Ten-Sidhe wrote: I saw no problem with old ceiling, tower campers were easy to kill once draw distance was raised, and snipers on towers make nice silhouettes against the sky. Flying above the range of missiles is a common real world tactic, ...
- by Veigar Mordekaiser - at 2012.10.12 00:18:00
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108. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Rhadiem wrote: Nice tips. I haven't noticed an issue with it, but I have noticed a DRAMATIC improvement in playability of Dust using KBM this build. Like Night and Day. I'm really liking it. Yeah the turn speed cap lift is really nice, defini...
- by Veigar Mordekaiser - at 2012.10.12 00:17:00
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109. Flight ceiling? - in General Discussions [original thread]
Yeah that happened to me a few times.
- by Veigar Mordekaiser - at 2012.10.11 06:02:00
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110. 70 shield HP on vk1 scout???!!! - in General Discussions [original thread]
Ky'noke, before you go triple posting again, find the "edit" button. Anyway, scouts are suppose to be squishy, they have hardly any body armor. If this were a "medieval" MMO, scouts would be wearing cloth armor. Not sure what problem you have wit...
- by Veigar Mordekaiser - at 2012.10.10 21:00:00
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111. Star citizen eve rip off lol - in General Discussions [original thread]
So, you're telling me, that every game that has ever had spaceships, is ripping off EVE? Damn... Starwars, Galaxy on Fire, StarTrek, Battlestar Galactica, so on and so forth? Not sure if I understand the point of this post.
- by Veigar Mordekaiser - at 2012.10.10 20:55:00
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112. Flight ceiling? - in General Discussions [original thread]
Is it still there? Or would it be worth the SP to skill into dropships now? They were a lot of fun last build, but I tried them out on day 1 of Codex, and needless to say I was very sad.
- by Veigar Mordekaiser - at 2012.10.10 08:25:00
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113. Income unfair for squad leaders... - in General Discussions [original thread]
crazy space wrote: Bosse Ansgar wrote: crazy space wrote: yeah I was wrong about that part, I guess It seemed like it becuase my squad would be spilt up. But I'm being told that all players within range in your squad will get the 75 point...
- by Veigar Mordekaiser - at 2012.10.10 08:15:00
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114. Can we alter our character at launch? - in General Discussions [original thread]
CLONE 2774 wrote: RolyatDerTeufel wrote: You can deleteand remake on that day and not be behind on any training. Can yoe explain a little more?Will i still have all my contacts,etc. No you'll lose your contacts, so if you contact spam ...
- by Veigar Mordekaiser - at 2012.10.10 02:59:00
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115. Tac-Net Augmented Reality Themes. Please, I would like community suggestions. - in General Discussions [original thread]
This community makes me sad sometimes...
- by Veigar Mordekaiser - at 2012.10.10 02:57:00
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116. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Rorian Gray wrote: Thanks for the heads up. Have loved how well mouse support works this new build except when trying to compensate for vertical drift on the assault rifles. Would still rather CCP make it better on their end rather than being d...
- by Veigar Mordekaiser - at 2012.10.10 02:57:00
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117. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Wanderin Star wrote: Thanks for the heads up guys. Definite improvement . Glad this worked for you! Eskel Bondfree wrote: Update from today really did a lot, I can play with 1000 dpi no problem now, great work CCP! The y-axis problem is...
- by Veigar Mordekaiser - at 2012.10.09 21:04:00
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118. [game] what do you think of the person above you? - in General Discussions [original thread]
I think he's to picky.
- by Veigar Mordekaiser - at 2012.10.09 05:06:00
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119. Tac-Net Augmented Reality Themes. Please, I would like community suggestions. - in General Discussions [original thread]
BUMP! I changed the OP a bit, if you read the old one and gave me negative feed back ( ) please take a look at the edited version. This is something that I really feel would add a feeling of immersion to Dust, it is the future after all, it should...
- by Veigar Mordekaiser - at 2012.10.09 05:05:00
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120. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Reefersmokintaz wrote: Low? Seems after the new build launched, my mouse got faster as I had to turn down the sensitivity some b/c it was WAY too fast for me to turn or move the gun up and down. It is actually playable now with KB/M. The X ax...
- by Veigar Mordekaiser - at 2012.10.09 05:03:00
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