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161. What will you do about it? - in General Discussions [original thread]
If we ever get a full Infantry respec, what will you do? Me personally, I would go full proto caldari scout with my precision and scan radius skills to 5. Go level 5 Magsec SMG. Level 5 nova knifes with proficiency to like 3 or 4. GO adv minmita...
- by Vegetation Monster - at 2014.03.06 01:09:00
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162. If I were to balance heavies... - in General Discussions [original thread]
Rynoceros wrote: Take all of my rotation, I'll still slaughter your scrub ass. (You're giving KEQ, an otherwise appreciated adversary, a bad name.) How will your heavy even see me? I'm invincible...
- by Vegetation Monster - at 2014.03.05 16:55:00
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163. Weapons that should not have been nerfed... - in General Discussions [original thread]
sebastian the huds wrote: Vegetation Monster wrote: sebastian the huds wrote: Again really? Since you insist tbat assault should be the class in the game worth a damn, GET BETTER AT USING IT seriously, even if there was a buff, you proba...
- by Vegetation Monster - at 2014.03.05 16:48:00
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164. Weapons that should not have been nerfed... - in General Discussions [original thread]
sebastian the huds wrote: Again really? Since you insist tbat assault should be the class in the game worth a damn, GET BETTER AT USING IT seriously, even if there was a buff, you probably couldn't use these weapons anyway you scrub I can mop...
- by Vegetation Monster - at 2014.03.05 14:20:00
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165. Good job. Protosuits will now take 2 minutes to kill. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Increasing the gap between noobs and proto who*es. Bold tactic indeeed. never thought of it that way. but think bout those proto gallante and amarr heavies. 10 minutes to kill!!
- by Vegetation Monster - at 2014.03.05 14:18:00
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166. Weapons that should not have been nerfed... - in General Discussions [original thread]
Obodiah Garro wrote: Thanks to a certain slip up I got my hands on that flying scotsman suit, comes with proto tac, had a bit of fun volley RR user faces off. Sure it suffers from bad ROF (i dont have a good spazzy finger or modded controller)...
- by Vegetation Monster - at 2014.03.05 14:16:00
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167. Weapons that should not have been nerfed... - in General Discussions [original thread]
Syeven Reed wrote: Obodiah Garro wrote: Tac AR isnt **** its just not FOTM and been forgotten thanks to CR/ScR/RR People are scrubs and just opt for the easy way, and if that doesnt work out they will come here and qq Remove KDR from the g...
- by Vegetation Monster - at 2014.03.05 14:14:00
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168. Weapons that should not have been nerfed... - in General Discussions [original thread]
Lorhak Gannarsein wrote: and Burst, and Breach, and while we're at it, why is ACR, AScR and ARR higher DPS than AR? Grade A bullsh*t right there. Fu*k the poelice brutha.
- by Vegetation Monster - at 2014.03.05 14:07:00
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169. Weapons that should not have been nerfed... - in General Discussions [original thread]
SMG and Tac Ar. Why the would you even nerf the TAC AR. IT's like one of the most sh*t weapons in the game that is why you will never see one person use it. I honestly think that the AR should have kept their damage. They need to be CQC king and n...
- by Vegetation Monster - at 2014.03.05 14:01:00
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170. NOOOOOOOOOOO!!!! - in General Discussions [original thread]
Kaltos Darksbane wrote: Swiper, no swiping! Sorry, I accidentally swiped Dora.
- by Vegetation Monster - at 2014.03.05 13:21:00
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171. NOOOOOOOOOOO!!!! - in General Discussions [original thread]
calisk galern wrote: 1 hitting? i guess you can 1 hit scrub suits, expect to not be able to kill proto heavies at all. IDC foe heavies, I like to severely hurt proto logis taking away 50% of their HP now i'll only take away like 25.
- by Vegetation Monster - at 2014.03.05 13:20:00
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172. NOOOOOOOOOOO!!!! - in General Discussions [original thread]
CCP, by nerfing damage mods, you nerf my Ishukone, my Thale's and my Charge... I hope you are happy. You also nerf my TAC AR. Snipers don't even have that large of a TTK, so I purpose that you buff their damage because now with new DMG mod are goi...
- by Vegetation Monster - at 2014.03.05 13:16:00
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173. NOOOOOOOOOOO!!!! - in General Discussions [original thread]
I like to protect my teammates from enemy swipers!!
- by Vegetation Monster - at 2014.03.05 13:16:00
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174. Damage Nerfs are stupid - in General Discussions [original thread]
Knight Solitaire wrote: - SCR Charge needs to build up heat the longer it is held - SCR Charge needs to decrease accuracy the longer it is held - Reload needs an increase to 3.6s - Rapidly firing (Or spamming R1) needs to give a severe reductio...
- by Vegetation Monster - at 2014.03.05 13:08:00
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175. If I were to balance heavies... - in General Discussions [original thread]
Jake Diesel wrote: Gavr1lo Pr1nc1p wrote: Duran Lex wrote: Gavr1lo Pr1nc1p wrote: how about this-increase aim acceleration by 20% on scouts, and 10% on assaults, remove heavy aim acceleration, reduce heavy turn speed Or you can fix ...
- by Vegetation Monster - at 2014.03.05 13:07:00
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176. If I were to balance heavies... - in General Discussions [original thread]
Thurak1 wrote: There was a time when heavies had a significantly slower turning speed and it made heavies very UP. Heavies already are slow moving large hitbox targets. If you cant kill a heavy your doing it wrong. If your trying to kill a heav...
- by Vegetation Monster - at 2014.03.05 13:00:00
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177. If I were to balance heavies... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: how about this-increase aim acceleration by 20% on scouts, and 10% on assaults, remove heavy aim acceleration, reduce heavy turn speed sure?
- by Vegetation Monster - at 2014.03.05 03:15:00
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178. If I were to balance heavies... - in General Discussions [original thread]
Disturbingly Bored wrote: Vegetation Monster wrote: I would reduce their rotation speed. That's all folks. And I would increase my controller sensitivity. Where we at then? controller sensitivity only increases how fast your contro...
- by Vegetation Monster - at 2014.03.05 03:13:00
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179. If I were to balance heavies... - in General Discussions [original thread]
Lorhak Gannarsein wrote: Vegetation Monster wrote: Duran Lex wrote: If you were to balance heavies, They would end up tipping over. No... I would just reduce their rotation speed. Considering the level of your recent QQ... Y...
- by Vegetation Monster - at 2014.03.05 03:12:00
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180. If I were to balance heavies... - in General Discussions [original thread]
Duran Lex wrote: If you were to balance heavies, They would end up tipping over. No... I would just reduce their rotation speed.
- by Vegetation Monster - at 2014.03.05 03:09:00
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