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101. Nerf... - in General Discussions [original thread]
Self destruct button.
- by Tzaar Bomba - at 2012.12.21 17:33:00
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102. shot guns - in General Discussions [original thread]
Shotguns, 1-2 shot kill. Scout hard to hit. No need for ADS. Cheap kills. Sorry you cant aim better. Just as bad as people running advanced and proto fittings in pub matches. Doesnt make you good, just means your equipment saved your life. Sad.
- by Tzaar Bomba - at 2012.12.21 17:32:00
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103. shot guns - in General Discussions [original thread]
Anyway, scout and shotgun is a cheap combination. No aiming, moves too quickly, and the range on some is too far. Throws balance off, and gives points for zero effort. Not to mention that most shotty scout users are also snipers. Cowards. Feel it.
- by Tzaar Bomba - at 2012.12.21 17:11:00
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104. So why? - in General Discussions [original thread]
Lol +1
- by Tzaar Bomba - at 2012.12.21 12:34:00
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105. So why? - in General Discussions [original thread]
Why do all the "top" corps brag about being good when they run proto and advanced tier gear against militia and standard gear in pub matches? Why do individuals brag about how good they are when 99.8% of them use human wave tactics to take out a s...
- by Tzaar Bomba - at 2012.12.21 12:26:00
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106. Heavies need massive nerf. Why? - in General Discussions [original thread]
Heavies are weaker now, not so hard to kill.
- by Tzaar Bomba - at 2012.12.21 12:07:00
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107. Random Blueberry Tank's - in General Discussions [original thread]
Theyve made too many AV Options readily availiable. Swarms track better and theyve introduced militia forge guns. Supply depots are a fatality now. Youll have work for your kill, take it up with CCP.
- by Tzaar Bomba - at 2012.12.21 12:04:00
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108. Sp cap question - in General Discussions [original thread]
Have a job bro. And friends, must be my work hours. 40 a week you must be at around 70 or so. My bad. And again im sorry you cant play more but not my fault, i shouldnt be suffering for your weakness.
- by Tzaar Bomba - at 2012.12.20 22:22:00
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109. Sp cap question - in General Discussions [original thread]
So because not everyone can play all night or all day, others have to suffer and get lower sp? So basically instead of the person working out everyday getting stronger hes not allowed to gain muscle because hed be able to punch out all the nerds t...
- by Tzaar Bomba - at 2012.12.20 21:02:00
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110. Sp cap question - in General Discussions [original thread]
Bump
- by Tzaar Bomba - at 2012.12.20 03:08:00
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111. Sp cap question - in General Discussions [original thread]
I keep hearing rumors we moved to daily cap. Is this true Also what is/was the weekly cap. And if we moved to daily whats the daily cap?
- by Tzaar Bomba - at 2012.12.20 01:02:00
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112. What has your SP payouts been like? - in General Discussions [original thread]
No booster averaging 38 sp a match. I play for about 8 hour a say though (after work who cares?) the sp will rise again though. Every tuesday after reset.
- by Tzaar Bomba - at 2012.12.19 08:55:00
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113. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Im deffinitely not in the open with a rail gun tank. I sit back and wait then pursue. Ive only had the "pleasure" of meeting him once. He tried turning tail. Did not work. Still missing the bigger issue. Forge gun...too much power to have for 0 ...
- by Tzaar Bomba - at 2012.12.19 08:50:00
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114. Snipers and Mass Drivers - in General Discussions [original thread]
Mass drivers have a major power issue. Fire explosive rounds at a distance at a rapid rate. Mean while knocking a players aim off so you cant be attacked. 115 splash damage on a base model and 200 something direct damage with a 4.0 radius. Yea, yo...
- by Tzaar Bomba - at 2012.12.19 08:39:00
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115. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Beld errmon? My rugar ate his tank. 5k shields lofl **** armor. You mustve been using militia launchers. Ive also managed to kill slimjrs gunnlogi and he retreats too much to be a viable target. Your people must be placing themselves incorrectly. ...
- by Tzaar Bomba - at 2012.12.19 08:26:00
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116. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Swarms have long enough range to harras tank in distances they cant reach. Swarms also have a faster firing potential at long range and can access places tanks cant.
- by Tzaar Bomba - at 2012.12.19 07:46:00
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117. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Two swarm launchers can take any tank. At any level, given that they both have brains. Forge guns yield too much damage at too long a range and still offer maneuverability a tank cannot match. Therefore they must be specialized.
- by Tzaar Bomba - at 2012.12.19 06:55:00
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118. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Yes but with the armor speed decrease and the constant barrages, swarm launchers alone are effective enough. Giving a militia forge for just anyone to use is over kill. That much damage should have to be heavily specd into like it was initially.
- by Tzaar Bomba - at 2012.12.19 06:33:00
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119. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Nerf in speed but they curve around mountains. Super track anything. There is no need for a militia forge with swarm launchers as effective as they are now.
- by Tzaar Bomba - at 2012.12.19 06:26:00
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120. Here we go. - in Feedback/Requests [original thread]
Militia forge gun needs to vanish. We have swarm launchers that are even more effective then they were previously. They track better, and curve better, thats all that was needed for a base AV fit. By thowing out a militia forge gun tanks have bec...
- by Tzaar Bomba - at 2012.12.19 06:17:00
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