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1081. Request:Reduce flux grenade damage - in Feedback/Requests [original thread]
Fizzer94 wrote: Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...
- by Twelve Guage - at 2014.02.09 00:13:00
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1082. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
ladwar wrote: his idea sound like it would just mean even more equipment spam to ensure yours works. Could you maybe going to a little bit more details about how this would make more equipment spam?
- by Twelve Guage - at 2014.02.09 00:09:00
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1083. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
Texs Red wrote: What I am saying is that it is based on you rather than your equipment. So if I have a regular uplink, a hacked uplink, and a R-9 uplink then the maximum I can put down is two R-9s. Since the maximum allowed from a regular or ...
- by Twelve Guage - at 2014.02.08 23:11:00
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1084. CAN WE GET AN INFANTRY ONLY GAME MODE. - in Feedback/Requests [original thread]
Do it ccp you know this is what we want.
- by Twelve Guage - at 2014.02.08 20:32:00
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1085. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
Trey Hardin wrote: Twelve Guage wrote: Trey Hardin wrote: Wow the first equipment spam thread i have found that i agree with but maybe the ASD could have a place-able variants. This could create a tactical choke point that needs to be flu...
- by Twelve Guage - at 2014.02.08 20:30:00
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1086. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
Texs Red wrote: +1 I like the idea of an equipment designed to take out other pieces of equipment. However the equipment spam could easily be solved by making the uplink/nanohive limit tied to the person instead of the specific equipment. T...
- by Twelve Guage - at 2014.02.08 20:25:00
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1087. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
Ku Shala wrote: how can it scan and take out uplinks ontop of a building if it cannot go through walls? interesting idea but I can see many flaws. It may work better if the "disruptor" disabled equipment temporarily over a certain range like ...
- by Twelve Guage - at 2014.02.08 19:55:00
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1088. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
Trey Hardin wrote: Wow the first equipment spam thread i have found that i agree with but maybe the ASD could have a place-able variants. This could create a tactical choke point that needs to be fluxed or disabled in one way or another. FYI i ...
- by Twelve Guage - at 2014.02.08 19:53:00
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1089. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
So I've been in a lot of threads in the last week that touched on the ideal of reducing equipment spam. Most of those threads were really just people wanting a nerf to the logistics class and did not provided any real solutions to helping with equ...
- by Twelve Guage - at 2014.02.08 19:19:00
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1090. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Megaman Trigger wrote: J4yne C0bb wrote: My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not. In the case of Inje...
- by Twelve Guage - at 2014.02.08 06:15:00
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1091. Blaster cannons are over powered - in Feedback/Requests [original thread]
Text Grant wrote: Twelve Guage wrote: Text Grant wrote: Dunce Masterson wrote: its your fault for letting the blaster tank that close to you. It's your fault for being born. Now try some logic and I may take you seriously. The bite...
- by Twelve Guage - at 2014.02.08 06:00:00
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1092. Blaster cannons are over powered - in Feedback/Requests [original thread]
Text Grant wrote: Dunce Masterson wrote: its your fault for letting the blaster tank that close to you. It's your fault for being born. Now try some logic and I may take you seriously. The bite text tone it down just a bit. Actually I d...
- by Twelve Guage - at 2014.02.08 05:50:00
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1093. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Megaman Trigger wrote: I can agree with Militia gear, being as it's very simply built, but not so much with the officer gear. Maybe a low %, but still something. I know it should be powerful, as it's so rare, but it shouldn't be infallible. ...
- by Twelve Guage - at 2014.02.08 02:19:00
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1094. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Megaman Trigger wrote: Twelve Guage wrote: Megaman Trigger wrote: Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrea...
- by Twelve Guage - at 2014.02.08 01:23:00
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1095. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Megaman Trigger wrote: Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be r...
- by Twelve Guage - at 2014.02.08 00:45:00
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1096. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Aikuchi Tomaru wrote: Heavenly Daughter wrote: Aikuchi Tomaru wrote: Heavenly Daughter wrote: It goes without saying that no manufactured item, made by man or machine is infallible to error. Could you build...
- by Twelve Guage - at 2014.02.07 23:46:00
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1097. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
This is sounding strangely like another way to nerf just the logistics class. I actually kind of like the ideal but only if its apply to every other aspect of game. I want to see dropships falling out air, maybe um having tanks lock up for no part...
- by Twelve Guage - at 2014.02.07 23:35:00
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1098. [Bug] mass driver - in Technical Support/Bugs [original thread]
Still waiting for and answer to this.
- by Twelve Guage - at 2014.02.07 16:58:00
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1099. Maximum WP cap per battle. - in Feedback/Requests [original thread]
I'm looking at this thread topic and thinking to myself wow just wow I'm really loving how this is solely being blamed on the logistics class. It is as if people have completely forgotten that other suits like assault and scout class can use +¬qui...
- by Twelve Guage - at 2014.02.06 04:46:00
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1100. Clunky rep lockon - in Technical Support/Bugs [original thread]
I have noticed this happening more and more in matches. I thought this was just happening to me.
- by Twelve Guage - at 2014.02.06 01:41:00
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