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821. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
Darken-Soul wrote: Twelve Guage wrote: I would really like to know what's up with the other scrambler pistol. Why don't we have them? If someone could respond to this that would be great. laziness. If that is the case I wonder if I sho...
- by Twelve Guage - at 2014.03.26 08:23:00
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822. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
Pisidon Gmen wrote: WHO CARES ABOUT A SIDE ARM EVENT THAT WE CANT KEEP TRACK OF ARE KILLS IN ANY WAY, AND WHY DID WE NEED NEW SIDEARMS WHEN THEY CANT GET ANY THING FIXED THAT WAS IN THE GAME ALL READY I don't think you should so openly be te...
- by Twelve Guage - at 2014.03.26 08:14:00
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823. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
I would really like to know what's up with the other scrambler pistol. Why don't we have them? If someone could respond to this that would be great.
- by Twelve Guage - at 2014.03.26 07:30:00
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824. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
Crimson ShieId wrote: DJINN Marauder wrote: I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots. Is that true? It's true. Increase clip capacity as well as total ammo carried, plus a range buff I believe. ...
- by Twelve Guage - at 2014.03.26 07:04:00
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825. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
Skullmiser Vulcansu wrote: Twelve Guage wrote: What his guy said i'm using a breach pistol so I could and don't take this the wrong way give a fluff about the nerf to the gun it wasn't that big of a hit and if you get a head shot with the b...
- by Twelve Guage - at 2014.03.26 06:41:00
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826. Who else will not use cloaks? - in General Discussions [original thread]
I'm not going to use it for that same reason your not.
- by Twelve Guage - at 2014.03.26 06:24:00
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827. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
LT SHANKS wrote: Skullmiser Vulcansu wrote: Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more. I use to main a dual pistol fitting during the fi...
- by Twelve Guage - at 2014.03.26 06:11:00
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828. Welp that'll teach me. - in General Discussions [original thread]
True Adamance wrote: Twelve Guage wrote: True Adamance wrote: The worst thing I ever did in Dust was skill into scouts...... the role is so Goddamn boring to do for anything more than a game or two. Got to ask what didn't you like about...
- by Twelve Guage - at 2014.03.26 06:04:00
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829. Welp that'll teach me. - in General Discussions [original thread]
True Adamance wrote: The worst thing I ever did in Dust was skill into scouts...... the role is so Goddamn boring to do for anything more than a game or two. Got to ask what didn't you like about it and what suit did skill into?
- by Twelve Guage - at 2014.03.26 05:13:00
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830. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
You know the imperial breach, imperial burst and the tactical. Why haven't theses been brought back yet. WTF c.c.p. I really want the imperial breach. Also anyone else gearing up for the side arms event? If so what are you going to run. I'm go...
- by Twelve Guage - at 2014.03.26 04:45:00
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831. > 1.8 Repair tool range being stripped to the ground. - in General Discussions [original thread]
Beeeees wrote: Twelve Guage wrote: Yes please remove the war point cap. I can't wait to break 15k in war point legitimately in pubs again. This woman knows. There I fixed that for ya.
- by Twelve Guage - at 2014.03.24 11:30:00
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832. Will flux grenades work against our Harry Potter cloaks - in General Discussions [original thread]
Hecarim Van Hohen wrote: Twelve Guage wrote: Broonfondle Majikthies wrote: Twelve Guage wrote: Zirzo Valcyn wrote: if the scouts get cloak then assaults should get capes, seems only fair No can do to many mercenaries would die stu...
- by Twelve Guage - at 2014.03.22 10:37:00
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833. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
Iron Wolf Saber wrote: After one learns how to operate something they then learn how to be proficient at doing so afterwards they start to master said techniques of operation. Okay then why do you need to go to proficiency level 5 just to us...
- by Twelve Guage - at 2014.03.22 10:02:00
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834. Whenever I get 6 hate mails from a single match - in General Discussions [original thread]
Cat Merc wrote: http://d24w6bsrhbeh9d.cloudfront.net/photo/anYGMdL_700b_v1.jpg Yeah going to put that in my signature now. Thank you for sharing
- by Twelve Guage - at 2014.03.22 09:44:00
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835. > 1.8 Repair tool range being stripped to the ground. - in General Discussions [original thread]
Yes please remove the war point cap I can't wait to break 15k in war point legitimately in pubs again.
- by Twelve Guage - at 2014.03.22 09:40:00
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836. Will flux grenades work against our Harry Potter cloaks - in General Discussions [original thread]
Broonfondle Majikthies wrote: Twelve Guage wrote: Zirzo Valcyn wrote: if the scouts get cloak then assaults should get capes, seems only fair No can do to many mercenaries would die stupidly to Scotty when he drives those RDV's in. We r...
- by Twelve Guage - at 2014.03.22 09:35:00
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837. Will flux grenades work against our Harry Potter cloaks - in General Discussions [original thread]
Zirzo Valcyn wrote: if the scouts get cloak then assaults should get capes, seems only fair No can do to many mercenaries would die stupidly to Scotty when he drives those RDV's in. We really don't need to give him another way to **** us over.
- by Twelve Guage - at 2014.03.22 05:13:00
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838. Will flux grenades work against our Harry Potter cloaks - in General Discussions [original thread]
they do for ever other piece of equipment so why should this one be any different. Anyone know the answer to this?
- by Twelve Guage - at 2014.03.22 04:54:00
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839. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: hmm, maybe give them the old stats they used to have? No
- by Twelve Guage - at 2014.03.21 11:30:00
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840. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: I'm thinking giving them a 4 clip size, double splash radius, and slightly increase splash and direct damage (by slightly i mean slightly-5%ish) If you want to fix this gun my suggestion is for you to actually skill it ...
- by Twelve Guage - at 2014.03.21 11:29:00
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