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61. New Booster type! Community Boosters - in General Discussions [original thread]
Iron Wolf Saber wrote: True Adamance wrote: Iron Wolf Saber wrote: True Adamance wrote: But how do you explain how this booster works? Simple you're giving up your booster slot to co-process other people in the local network's res...
- by True Adamance - at 2014.07.04 00:13:00
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62. New Booster type! Community Boosters - in General Discussions [original thread]
Iron Wolf Saber wrote: True Adamance wrote: But how do you explain how this booster works? Simple you're giving up your booster slot to co-process other people in the local network's results boost the performance of their harvesters. Th...
- by True Adamance - at 2014.07.03 23:59:00
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63. New Booster type! Community Boosters - in General Discussions [original thread]
Iron Wolf Saber wrote: True Adamance wrote: Iron Wolf Saber wrote: True Adamance wrote: Iron Wolf Saber wrote: 1. Enter a PVE match 2. Plug in Booster and activate 3. Everyone but you gets additional salvage quality/storage/harves...
- by True Adamance - at 2014.07.03 23:47:00
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64. New Booster type! Community Boosters - in General Discussions [original thread]
Iron Wolf Saber wrote: True Adamance wrote: Iron Wolf Saber wrote: 1. Enter a PVE match 2. Plug in Booster and activate 3. Everyone but you gets additional salvage quality/storage/harvest speed ect ect. These types of boosters are goo...
- by True Adamance - at 2014.07.03 23:18:00
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65. Show/hide helmet option - in General Discussions [original thread]
Alaika Arbosa wrote: Only because the douchebags decided to attack a purple tower and then got ostracized by the rest of the milita, you reclaimed awoxing **** (not the spirit of winmatar), good riddence. EDIT: Oh yeah, On Topic +1 do want ...
- by True Adamance - at 2014.07.03 23:05:00
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66. New Booster type! Community Boosters - in General Discussions [original thread]
Iron Wolf Saber wrote: 1. Enter a PVE match 2. Plug in Booster and activate 3. Everyone but you gets additional salvage quality/storage/harvest speed ect ect. These types of boosters are good on a per battle basis and are only deployed in p...
- by True Adamance - at 2014.07.03 22:57:00
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67. [IDEA] Implants For LegionHares - in General Discussions [original thread]
Emo Skellington wrote: In eve we have implants that cut time in skilling certain skills and i definitely think if we can some good connections in eve universe we should have implants The implants wont cut "time" spent on training but they will...
- by True Adamance - at 2014.07.03 22:56:00
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68. Show/hide helmet option - in General Discussions [original thread]
TechMechMeds wrote: True Adamance wrote: You can see what I have. EVE doesn't let you alter physical build, really develop skin tone, or have the hair I wanted for True or Satja. http://evewho.com/pilot/Satja+Askarii - Satja Askarin ...
- by True Adamance - at 2014.07.03 10:58:00
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69. For all dust 514 veterans transferring over - in General Discussions [original thread]
Malkai Inos wrote: True Adamance wrote: Iron Wolf Saber wrote: We should all get 'Guristas' Dusk (dark grey/brown camo pattern with silver alloy lining and blighted blue glows) suits each with a rabbit logo on shoulder, skirt or helmet de...
- by True Adamance - at 2014.07.03 03:44:00
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70. For all dust 514 veterans transferring over - in General Discussions [original thread]
Iron Wolf Saber wrote: We should all get 'Guristas' Dusk (dark grey/brown camo pattern with silver alloy lining and blighted blue glows) suits each with a rabbit logo on shoulder, skirt or helmet depending on the suit. That'd be damn cool.....
- by True Adamance - at 2014.07.03 03:35:00
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71. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Will we be able to set standings , or are standings or miltia status planned to play into this somehow. While a corporation may not have attacked us directly, but we know they are aligned against us (forum smack talk, PC war, FW miltias) will the...
- by True Adamance - at 2014.07.03 02:08:00
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72. Officer Weapons - Recognising the Dust 514 Playerbase - in General Discussions [original thread]
Heimdallr69 wrote: Iron Wolf Saber wrote: Please no popularity contests with long lasting consequences and regrettable choices. So you're not a choice then but seriously the players who've been here the longest. I sure can't win popular...
- by True Adamance - at 2014.07.03 00:36:00
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73. Show/hide helmet option - in General Discussions [original thread]
Hawk-eye Occultus wrote: True Adamance wrote: TechMechMeds wrote: Malkai Inos wrote: While I'm among those who enjoy looking at helmet-less armour at times, I don't think this alone is reason enough to rebuild the entire EVE character ...
- by True Adamance - at 2014.07.03 00:00:00
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74. Legion: Redesign Vehicles - in General Discussions [original thread]
Aeon Amadi wrote: True Adamance wrote: Wonderful suggestions My own personal view is that HAV should represent a platform for heavy fire power, by this I mean that I feel HAV should have a feeling of power about them but in the sense that w...
- by True Adamance - at 2014.07.02 23:58:00
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75. Show/hide helmet option - in General Discussions [original thread]
TechMechMeds wrote: Malkai Inos wrote: While I'm among those who enjoy looking at helmet-less armour at times, I don't think this alone is reason enough to rebuild the entire EVE character creation in UE3 and I highly doubt that the subjecti...
- by True Adamance - at 2014.07.02 23:33:00
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76. Show/hide helmet option - in General Discussions [original thread]
TechMechMeds wrote: True Adamance wrote: In combat....no....soldier who take their helmets off put themselves at incredible risk (this being backed up by common sense, bicycle safety classes, and Saving Private Ryan). Outside of Combat lets...
- by True Adamance - at 2014.07.02 22:58:00
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77. Legion: Redesign Vehicles - in General Discussions [original thread]
Wonderful suggestions My own personal view is that HAV should represent a platform for heavy fire power, by this I mean that I feel HAV should have a feeling of power about them but in the sense that when you fire your main cannon you feel like y...
- by True Adamance - at 2014.07.02 22:46:00
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78. Curious: spawning? - in General Discussions [original thread]
Iron Wolf Saber wrote: Have it time and resource based too so for example a team that deploys many vehicles very heavily will not access orbitals as often as a team that doesn't deploy anything else. Does this infer that in a PC or FW ba...
- by True Adamance - at 2014.07.02 22:33:00
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79. Show/hide helmet option - in General Discussions [original thread]
In combat....no....soldier who take their helmets off put themselves at incredible risk (this being backed up by common sense, bicycle safety classes, and Saving Private Ryan). Outside of Combat lets get options for plenty of vanity items etc.
- by True Adamance - at 2014.07.02 22:16:00
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80. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: True Adamance wrote: Does this tie in as an over head marker or is this tied or visible in a Local chat? It uses the players tag, so yes over head marker. We could use it in chat as well potentially...
- by True Adamance - at 2014.07.02 03:49:00
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