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101. Pipes causing movement problems - in Technical Support/Bugs [original thread]
Mention how many objectives there are ABC, ABCD or ABCDE. That should help clarify the map somewhat. Additionally if you go to the root forum Dust 514 Forums you will see on the top, above the Dust514 forum where Technical Support/Bugs is l...
- by Thranx1231 - at 2013.01.08 16:50:00
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102. I lost 700 000 for nothing. - in Technical Support/Bugs [original thread]
Maken Tosch wrote: Did you restock while in a match or while waiting in the merc quarters? The same thing happened to me but my stock replenished exactly as it should have moments after the match was over. Good point. When I had disappeared ou...
- by Thranx1231 - at 2013.01.07 01:44:00
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103. turrets taking no damage from swarms - in Technical Support/Bugs [original thread]
Wasn't there a bug (maybe from you even) where a couple hostile turrets didn't take damage? The bad news is this might be the results of the fix. Reading your previous posts would make think you tried from more then one angle on at least one tu...
- by Thranx1231 - at 2013.01.06 17:47:00
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104. I lost 700 000 for nothing. - in Technical Support/Bugs [original thread]
Customer service should be able to address this. Give it a try. You are already out the 700K.
- by Thranx1231 - at 2013.01.06 17:44:00
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105. Controls reset when requiring a continuous hold (sprinting, hacking, repairing etc) - in Technical Support/Bugs [original thread]
Have you looked at your stamina meter? It is an inner circle inside your shield and armor indicators. If that drops to nothing then you cannot sprint. If you stop for a second it will start to rebuild but if you press L3 it will sprint for a few s...
- by Thranx1231 - at 2013.01.06 07:23:00
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106. any chance? - in Technical Support/Bugs [original thread]
Thanks, I wondered why.
- by Thranx1231 - at 2013.01.05 11:58:00
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107. [BUG] Still can't hit Railgun Installations with Swarms - in Technical Support/Bugs [original thread]
Thanks, that makes me feel better. I made a dent in a few things but that rail gun turret was invincible.
- by Thranx1231 - at 2013.01.05 11:57:00
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108. Teleportation while exiting an exploding LAV - in Technical Support/Bugs [original thread]
Not in the red zone then?
- by Thranx1231 - at 2013.01.05 11:08:00
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109. any chance? - in Technical Support/Bugs [original thread]
No sweetie, the name is wonderful. All kidding aside, no. Termination and new char is the only known way. No idea why, Sony, CCP, server software, whatever the reason the answer is no.
- by Thranx1231 - at 2013.01.05 11:05:00
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110. Hard crash; messed up PS3 settings - in Technical Support/Bugs [original thread]
Hardest crash I have had. Required front panel reset but when the PS3 came up it didn't remember the display settings. At least it didn't need the power switch on the back panel. Map = Fetalis Central Ward (A through E Null Cannons, I hope). Ski...
- by Thranx1231 - at 2013.01.05 06:55:00
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111. 3D - in Technical Support/Bugs [original thread]
G Torq wrote: Major Assitch wrote: Probably no plan for it right now but (and this is just my speculation).... [snip] OK...I got a little off there, but it was for a reason. Once 2160p and glasses-free 3D become the norm in most every home...
- by Thranx1231 - at 2013.01.04 10:49:00
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112. Dropsuit selection not available. - in Technical Support/Bugs [original thread]
Would you mind explaining what was happening? Ambush or Skirmish? Join the game or respawn? First time into battle on this build/game launch/type of battle? Map? If not the name then how many objectives there were is Skirmish. You can find pic...
- by Thranx1231 - at 2013.01.04 09:08:00
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113. GIANT HMG moving around the map from bellow ground - in Technical Support/Bugs [original thread]
Which map? Where? Skirmish or Ambush? I want that big huge Kitten of an HMG!
- by Thranx1231 - at 2013.01.04 07:07:00
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114. [Bug?] Something weird happened - in Technical Support/Bugs [original thread]
Skirmish or Ambush and do you remember the map? All useful info.
- by Thranx1231 - at 2013.01.04 05:37:00
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115. Range Finder Needed! - in Technical Support/Bugs [original thread]
Draco Cerberus wrote: Yes please and perhaps just something simple like a "lock on" indicator if in range. A box around the reticule would work nicely or whatever other shape seems appropriate. As for a running logi... would a pinpoint on the m...
- by Thranx1231 - at 2013.01.04 05:34:00
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116. [Bug] Calling in vehicles while dead - in Technical Support/Bugs [original thread]
Repeatable or map specific?
- by Thranx1231 - at 2013.01.04 05:27:00
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117. killed by nothing/flooded with internal error messages - in Technical Support/Bugs [original thread]
Yo Merc Pilot, A word or two. Please say what you were flying (Prometheus, whatever), the map name, skirmish or ambush, use the map grid to show where it happened. Also, since there were so many of them, at least one of the error messages. If not...
- by Thranx1231 - at 2013.01.02 10:56:00
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118. Marketplace Needs Mega Amounts Of Work - in Technical Support/Bugs [original thread]
Strange? I think not. Have you even played console games before? Look at the data, loading screens are a way of life. The consoles, all of them ever, have no memory. Or at least so little compared to a computer and a modern phone or tablet as to ...
- by Thranx1231 - at 2013.01.02 10:14:00
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119. Running Forever on One Corner - in Technical Support/Bugs [original thread]
Bojo, What would make this a good post is: map name, location in the map, structure or something. As a Merc this isn't helpful and I would doubt if it is to the devs either.
- by Thranx1231 - at 2013.01.02 09:52:00
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120. Kill Death totals are wrong. - in Technical Support/Bugs [original thread]
Clone count kitten brains. Look at two things in either type of match. Ambush: First is remaining clones. Each side starts with 80, warnings at 40 and 8 (I think). Its game over regardless of the other winning condition. Which is the 15 minute t...
- by Thranx1231 - at 2013.01.02 09:50:00
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