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761. why is it - in General Discussions [original thread]
Ghosts Chance wrote: Mobius Wyvern wrote: Ghosts Chance wrote: there can be 1-5 tanks on the field, and at most the infantry will bring out 1 maybe 2 AV fits in responce. but a single assault dropship will cause the enamy team to bring o...
- by The Robot Devil - at 2014.03.18 05:09:00
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762. why is it - in General Discussions [original thread]
Ghosts Chance wrote: being a dropship pilot tells me, people only want to counter you if its easy. if it feels at all like a challenge then its easyer to get it nerfed. You're going to have to stop now because you are making too much sense!
- by The Robot Devil - at 2014.03.18 05:06:00
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763. why is it - in General Discussions [original thread]
Ghosts Chance wrote: xxwhitedevilxx M wrote: ADS are easy to kill, tanks are not. That's why. with multiple rails, 2 forges and 3 swarmers tanks are stupid easy to kill, but for some reason only an ADS provokes a team to bring all that ou...
- by The Robot Devil - at 2014.03.18 05:02:00
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764. With the current nerf to firge guns... - in General Discussions [original thread]
I use PLC, AV nades and prox mines so I don't really know much about swarms, I haven't used them since closed beta.
- by The Robot Devil - at 2014.03.18 05:01:00
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765. With the current nerf to firge guns... - in General Discussions [original thread]
Mobius Wyvern wrote: Tectonic Fusion wrote: I think they need a 15-20% damage buff. Why will they not be OP? Because of the LOLcharge time and no ADS and blaster will still out DPS us. EDIT: Damage nerf is GEYYYYYYYY!!! Also buff swarm laun...
- by The Robot Devil - at 2014.03.18 04:58:00
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766. With the current nerf to firge guns... - in General Discussions [original thread]
Rusty Shallows wrote: True Adamance wrote: Rusty Shallows wrote: Patrlck 56 wrote: Where can one find this Forge Gun nerf? :3 On the off chance you are serious last December we had the Uprising 1.7 patch. CCP basically nerfed all Inf...
- by The Robot Devil - at 2014.03.18 04:54:00
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767. What are some creative fits for cloaks on non-scout suits? - in General Discussions [original thread]
Vell0cet wrote: The Robot Devil wrote: Vell0cet wrote: I think it would be interesting to see some fits using cloaks on non-scout suits. What roles can you come up with? I am waiting for a cloaked squad of commandos, logi and assaults...
- by The Robot Devil - at 2014.03.18 04:53:00
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768. With the current nerf to firge guns... - in General Discussions [original thread]
Tectonic Fusion wrote: The Robot Devil wrote: European Extreme is the only game mode that I can't beat MGS on. Actually it's easy *I didn't read anything past what you said here* I consider myself to be pretty good at MGS and if you s...
- by The Robot Devil - at 2014.03.18 04:47:00
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769. With the current nerf to firge guns... - in General Discussions [original thread]
Alena Ventrallis wrote: Honestly, HAVs are where they should be. The problem is the implementation of vehicle modules. There is no "wave of opportunity" if they can permaharden their vehicles. In order to fix this, they need to all have the sam...
- by The Robot Devil - at 2014.03.18 04:43:00
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770. What are some creative fits for cloaks on non-scout suits? - in General Discussions [original thread]
Vell0cet wrote: I think it would be interesting to see some fits using cloaks on non-scout suits. What roles can you come up with? I am waiting for a cloaked squad of commandos, logi and assaults that main goal is to sneak to the objective ...
- by The Robot Devil - at 2014.03.18 04:34:00
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771. With the current nerf to firge guns... - in General Discussions [original thread]
Tectonic Fusion wrote: The Robot Devil wrote: [quote=True Adamance][quote=The Robot Devil][quote=Dheez]When I soloed a HAV it is always because the pilot didn't make wise choices. Also if it's a militia tank they are easy to kill. But i...
- by The Robot Devil - at 2014.03.18 04:18:00
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772. With the current nerf to firge guns... - in General Discussions [original thread]
True Adamance wrote: The Robot Devil wrote: True Adamance wrote: The Robot Devil wrote: Dheez wrote: Swarm Launchers should also be given back their previous lock on range. No, they need to add modules that improve AV and add a ...
- by The Robot Devil - at 2014.03.18 04:04:00
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773. With the current nerf to firge guns... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: The Robot Devil wrote: Dheez wrote: Swarm Launchers should also be given back their previous lock on range. No, they need to add modules that improve AV and add a suit that is bonused towards AV. Similarly, ve...
- by The Robot Devil - at 2014.03.18 03:59:00
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774. With the current nerf to firge guns... - in General Discussions [original thread]
True Adamance wrote: The Robot Devil wrote: Dheez wrote: Swarm Launchers should also be given back their previous lock on range. No, they need to add modules that improve AV and add a suit that is bonused towards AV. Similarly, vehicl...
- by The Robot Devil - at 2014.03.18 03:44:00
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775. With the current nerf to firge guns... - in General Discussions [original thread]
Double post. Stupid smart phone.
- by The Robot Devil - at 2014.03.18 02:29:00
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776. With the current nerf to firge guns... - in General Discussions [original thread]
Dheez wrote: Swarm Launchers should also be given back their previous lock on range. No, they need to add modules that improve AV and add a suit that is bonused towards AV. Similarly, vehicles need to be nerfed slightly and introduce a pilo...
- by The Robot Devil - at 2014.03.18 02:28:00
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777. I want to be a quitter!! - in General Discussions [original thread]
Good luck, you're a better man than me. I am not a good quitter. You can do it.
- by The Robot Devil - at 2014.03.18 02:09:00
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778. These forums need an attitude adjustment. - in General Discussions [original thread]
I hide peoples post if all they do is be negative, troll and/or say they are quitting. It does help some because it knocks out some of the negativity. But I figure much like in the real world the trolls are usually cowards. 99/100 times people wil...
- by The Robot Devil - at 2014.03.18 02:07:00
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779. CCP: So no new complex or maps in 1.8? - in General Discussions [original thread]
Free Beers wrote: CCP Saberwing wrote: It was pulled for performance reasons and won't be making it in to 1.8 either. You should be seeing it in the future, though. Silence plus poor delivery = same ole CCP. I am done with your posts...
- by The Robot Devil - at 2014.03.18 01:14:00
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780. CCP: So no new complex or maps in 1.8? - in General Discussions [original thread]
Testing Turbo wrote: How about you just don't say anything until it's IN the flipping game in future ? So you all can complain that they don't do anything even more? After all the rage on the forums about not telling us anything and your su...
- by The Robot Devil - at 2014.03.18 01:12:00
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