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321. I fell asleep trying to switch weapons - in General Discussions [original thread]
true story...
- by TheMarkOf22 - at 2013.03.05 05:48:00
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322. FIX The AR recoil bug!!!!!!!!!!!!!!!!!!!!!!!! - in General Discussions [original thread]
...................
- by TheMarkOf22 - at 2013.03.05 05:02:00
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323. Is it me or are Gek 30 Assualt rifles unfair against a heavy? :/ - in General Discussions [original thread]
please explain how I hit a heavy with almost every single bullet in a gek and still manage to die while using 3 damage mods....
- by TheMarkOf22 - at 2013.03.03 06:47:00
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324. How To Test Your Hit Detection Before a Match - in General Discussions [original thread]
Moejoe Omnipotent wrote: Shoot a few bullets as soon as you spawn in. Look at your ammo count. If there is a noticeable delay between you shooting and the ammo count dropping, you're going to have a bad time. A small or unmeasurable delay means...
- by TheMarkOf22 - at 2013.03.03 03:12:00
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325. Make tapping r2 swap you through equipment as well - in General Discussions [original thread]
put it in the options menu with the ability to turn it off
- by TheMarkOf22 - at 2013.03.02 09:09:00
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326. Complex damage mods - in General Discussions [original thread]
Dalton Smithe wrote: TheMarkOf22 wrote: Jotun Hiem wrote: TheMarkOf22 wrote: not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea addi...
- by TheMarkOf22 - at 2013.03.02 08:43:00
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327. Complex damage mods - in General Discussions [original thread]
Y0UR NAME HERE wrote: TheMarkOf22 wrote: Nooo, noooo you buy. also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks... Actually I was well known as the LR Dust God befor...
- by TheMarkOf22 - at 2013.03.02 08:41:00
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328. Complex damage mods - in General Discussions [original thread]
Nooo, noooo you buy.[/quote] also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks...[/quote] Actually I was well known as the LR Dust God before my tanks. I don't need to defend...
- by TheMarkOf22 - at 2013.03.02 07:32:00
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329. Complex damage mods - in General Discussions [original thread]
Y0UR NAME HERE wrote: TheMarkOf22 wrote: Jotun Hiem wrote: TheMarkOf22 wrote: not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea add...
- by TheMarkOf22 - at 2013.03.02 07:05:00
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330. Complex damage mods - in General Discussions [original thread]
Jotun Hiem wrote: TheMarkOf22 wrote: Jotun Hiem wrote: TheMarkOf22 wrote: not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding ...
- by TheMarkOf22 - at 2013.03.02 07:04:00
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331. Complex damage mods - in General Discussions [original thread]
Jotun Hiem wrote: TheMarkOf22 wrote: not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no pe...
- by TheMarkOf22 - at 2013.03.02 06:46:00
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332. Complex damage mods - in General Discussions [original thread]
Y0UR NAME HERE wrote: Coleman Gray wrote: Man they make a differnce @_@ Especially since they're broken, I do agree. not anymore broken then shield mods
- by TheMarkOf22 - at 2013.03.02 06:08:00
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333. Remote explosives won't always detonate - in General Discussions [original thread]
really annoying and has been a bug for almost a year...
- by TheMarkOf22 - at 2013.03.02 01:06:00
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334. Game mechanic testing. - in General Discussions [original thread]
add me on psn, same name. Going to do some testing soon and need someone to help out
- by TheMarkOf22 - at 2013.02.28 07:06:00
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335. Trying to understand your module stacking penalties, they don't make sense... - in General Discussions [original thread]
So currently you can stack health modules in both the high and low slots, the armor plates do have a movement speed penalty but no stacking penalty(i could be wrong). Shield extenders also can be stacked without any stacking penalty or player pen...
- by TheMarkOf22 - at 2013.02.27 17:58:00
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336. [Discussion] Fixing tanks - in General Discussions [original thread]
asking for tank buffs in a game where tanks magically regen health LOL
- by TheMarkOf22 - at 2013.02.26 08:04:00
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337. 100% salvage rate for corp matches - in General Discussions [original thread]
no officer weapons though
- by TheMarkOf22 - at 2013.02.26 07:15:00
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338. we need a more competitive game mode for corp matches - in General Discussions [original thread]
like a demolition
- by TheMarkOf22 - at 2013.02.26 07:05:00
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339. make all snipers,shotguns and mass drivers semiauto - in General Discussions [original thread]
Robert Brady III wrote: We could have sweet, futuristic, bolt action sniper rifles! goes well with the futuristic iron sights
- by TheMarkOf22 - at 2013.02.26 06:48:00
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340. make all snipers,shotguns and mass drivers semiauto - in General Discussions [original thread]
ohhh wait.... nevermind
- by TheMarkOf22 - at 2013.02.26 06:29:00
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