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21. Minor collision issues - crates, walls, and sloped surfaces - in Technical Support/Bugs [original thread]
I've noticed some minor issues when running along various assets like walls, and in particular the shipping container-esque crates. One area in particular that's quite noticeable is in the upper left area of the map, south of the leftmost large st...
- by Tempus Paradoxium - at 2012.06.29 22:32:00
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22. Thi game should have button mapping - in Feedback/Requests [original thread]
Discuss? At least try put in a little effort into your posts. How about you discuss? Regardless of the lack of content in this thread, I do agree. In particular I've gotten used to using the right stick to crouch, and circle to melee in recent ...
- by Tempus Paradoxium - at 2012.06.29 21:53:00
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23. Weapons feel weak, Knife concerns - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: there is a skill that increase your knife damage by 10% per level, then there are biotics giving you more damage bonus. the knife is not a one hit kill weapon in this game and i love it. This is true, you can upgrad...
- by Tempus Paradoxium - at 2012.06.29 19:46:00
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24. Weapons feel weak, Knife concerns - in Feedback/Requests [original thread]
Most of the weapons lack that raw meaty feel everyone craves in shooting games, you want to feel like you're ripping into enemies with bolts of lighting, not splashing them with laser pointers. The regular weapons for the most part are decent en...
- by Tempus Paradoxium - at 2012.06.29 18:33:00
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25. Skill system could use some streamlining - in Feedback/Requests [original thread]
I should be able to look at the prerequisites for any particular item and either buy or be navigated to that particular skill from the prerequisites screen. Otherwise it leads to a lot of going back and forth seeing which skills I need and hunting...
- by Tempus Paradoxium - at 2012.06.29 17:28:00
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