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2881. Drop suits balancing - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Scout DropSuit Sigh......hopefully what was promised in the new build is delivered.
- by Tech Ohm Eaven - at 2012.09.21 13:13:00
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2882. Drop suits balancing - in General Discussions [original thread]
@Tarn Adari. When a minigun shoots there is NO EVADE there is only DIE, DIED and DYING. And troops from long ago did not stupidly stand there as a pikeman killed them. Thats what training was used for to teach what troops do what and the tactics...
- by Tech Ohm Eaven - at 2012.09.21 13:07:00
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2883. Drop suits balancing - in General Discussions [original thread]
War Wulf13 wrote: Direct quote cut and paste from CCPs own mouth: "The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of ...
- by Tech Ohm Eaven - at 2012.09.21 12:53:00
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2884. The only thing I really dislike about Dust - in General Discussions [original thread]
The IDIOTIC slow turning speed of the heavy suit. The NONSENSE of a fragile scout suit surviving versus a heavy suit in CQC conditions. Oh look lets put this fast kitty and a slow moving lion in a cage and expect the fragile kitty to kill the lio...
- by Tech Ohm Eaven - at 2012.09.21 12:19:00
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2885. Drop suits balancing - in General Discussions [original thread]
Rorek IronBlood wrote: Here is what this thread taught me today. That people have a very outdated sense of roles and what they are. Nowhere does it say that I have to play the scout as a sniper, or some off-beat pansy who drops droplinks, and...
- by Tech Ohm Eaven - at 2012.09.21 10:01:00
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2886. Drop suits balancing - in General Discussions [original thread]
Mikel Dracionas wrote: Tech Ohm Eaven wrote: Jotun Hiem wrote: Tech Ohm Eaven wrote: Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you. Yeah!! Th...
- by Tech Ohm Eaven - at 2012.09.21 09:29:00
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2887. Drop suits balancing - in General Discussions [original thread]
Jotun Hiem wrote: Tech Ohm Eaven wrote: Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you. Yeah!! That makes perfect sense! Real life from my City: Se...
- by Tech Ohm Eaven - at 2012.09.21 08:22:00
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2888. Drop suits balancing - in General Discussions [original thread]
STB Vermaak Doe wrote: Tech Ohm Eaven wrote: Jotun Hiem wrote: Tech Ohm Eaven wrote: Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that ma...
- by Tech Ohm Eaven - at 2012.09.21 08:13:00
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2889. Drop suits balancing - in General Discussions [original thread]
Jotun Hiem wrote: Tech Ohm Eaven wrote: Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! Uhm... yeah. That's the whole...
- by Tech Ohm Eaven - at 2012.09.21 02:33:00
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2890. Something is Afoot - in General Discussions [original thread]
howard sanchez wrote: For the record, I am a fan of CCP. I flew to Island to meet them. Played eve for six years. Believe strongly in thier goals tof world gaming domination. I am an avid CCP supporter And as such, I am more than willing to lo...
- by Tech Ohm Eaven - at 2012.09.20 20:36:00
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2891. Anyone Seen the TGS Build? - in General Discussions [original thread]
Have we seen it? Yeah! and its tasty! Now for gameplay opinions oops sorry my coms are....bzzzt....bzzt.
- by Tech Ohm Eaven - at 2012.09.20 20:26:00
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2892. Drop suits balancing - in General Discussions [original thread]
Berserker007 wrote: miahus wrote: Ad ski wrote: Lolwut? So let me get this straight, assault is perfectly fine but a heavy is underpowered because it can't carry a H and L weapon at the same time. So not only do you want them to have more...
- by Tech Ohm Eaven - at 2012.09.20 20:17:00
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2893. Drop suits balancing - in General Discussions [original thread]
Tarn Adari wrote: Tech Ohm Eaven wrote: Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper p...
- by Tech Ohm Eaven - at 2012.09.20 20:13:00
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2894. Drop suits balancing - in General Discussions [original thread]
Rorek IronBlood wrote: miahus wrote: Rorek IronBlood wrote: The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun. No one is complaining, as a beta tester I am doing my job of ...
- by Tech Ohm Eaven - at 2012.09.20 17:07:00
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2895. Healing the MCC - in General Discussions [original thread]
It works on both shields and armour. MCC health used to be a paltry 15000 health/ attack value 150 and with every shot it dropped by +15 MCC damage so it was a very few shots until MCC death. I kept asking the Devs for more MCC health since it was...
- by Tech Ohm Eaven - at 2012.09.20 05:57:00
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2896. MCC needs a health buff. - in General Discussions [original thread]
Mavado V Noriega wrote: Tech Ohm Eaven wrote: Skytt Syysch wrote: I can't wait to watch my tank blow up because the passengers get out to hack an objective and it lowers my tank's health. Yeah but a solution like that will cut down on ...
- by Tech Ohm Eaven - at 2012.09.19 22:00:00
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2897. MCC needs a health buff. - in General Discussions [original thread]
Agreed.
- by Tech Ohm Eaven - at 2012.09.19 21:48:00
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2898. Turret Upgrades: missing info? - in General Discussions [original thread]
Its not doing anything as far as I can tell and I tested one gunnlogi with mods and one without. Then I switched characters to test the same gunlogi tanks with out so much turret upgrades skill level and the numbers came back the same?? Hopefully...
- by Tech Ohm Eaven - at 2012.09.19 21:47:00
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2899. MCC needs a health buff. - in General Discussions [original thread]
Skytt Syysch wrote: Tech Ohm Eaven wrote: Ok agreed on the vehicles but the MCC part stands. Go test it and see for yourself. 140,000 MCC shield....shoots railgun....138,000....shoots railgun....136,000. Reaches armour......shoots railgun...
- by Tech Ohm Eaven - at 2012.09.19 21:39:00
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2900. all aboard the VODKA TRAIN!!!! - in General Discussions [original thread]
Ieukoplast wrote: Gauder Berwyck wrote: I wanna see that message one day.... "+5000 - MCC Destroyed" +5000 SP? I get that nearly every time. If a +50 or +100 hack gets from 1000SP to 5000SP then imagine what a +5000 MCC kill is going...
- by Tech Ohm Eaven - at 2012.09.19 21:36:00
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