Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2121. New mode: 16 TANKS/Vehicles Versus 16 TANKS/Vehicles. - in Feedback/Requests [original thread]
I want to see an epic vehicle only mode where its 32 vehicles in full on war. Each 16 clone team starts in one area and can only leave the starter area after calling in a tank/dropship or LAV. Then they all travel to the main vehicle battle area ...
- by Tech Ohm Eaven - at 2013.03.22 04:32:00
|
2122. Scouts, Clonegoo, KDR and PC - in General Discussions [original thread]
All true in that the scout suit equals hard mode but it does have one tiny redeeming feature since it moves a tiny bit faster But then to me hard mode is a heavy suit using Nova knifes as primary.
- by Tech Ohm Eaven - at 2013.03.20 07:29:00
|
2123. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
Vermaak Doe wrote: ChromeBreaker wrote: Vermaak Doe wrote: Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech ...
- by Tech Ohm Eaven - at 2013.03.19 14:11:00
|
2124. Walking on the ground....will it be possible. - in General Discussions [original thread]
Iron Wolf Saber wrote: KING ZUMA wrote: It is an RPG, there can be NPCs in the streets who get out your way when you walk past them....unlees you a scout then the just beat you up. Clone soldiers are pretty massive and heavily augmented w...
- by Tech Ohm Eaven - at 2013.03.19 14:03:00
|
2125. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
ChromeBreaker wrote: Tech Ohm Eaven wrote: ChromeBreaker wrote: Vermaak Doe wrote: Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with re...
- by Tech Ohm Eaven - at 2013.03.19 13:52:00
|
2126. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
ChromeBreaker wrote: Vermaak Doe wrote: Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech Ohm Eaven wrote: But ...
- by Tech Ohm Eaven - at 2013.03.19 13:30:00
|
2127. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me??
- by Tech Ohm Eaven - at 2013.03.19 13:19:00
|
2128. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
ChromeBreaker wrote: you carry 3, can place 6, and the basic can 1 shot a LAV with a direct hit. I have a starter "sprint" fit for getting to objectives first, and have the basics equipped... quite good at stopping a LV rush Whats a good ...
- by Tech Ohm Eaven - at 2013.03.19 12:46:00
|
2129. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
Pent'noir wrote: they are great for adding more tactics to your hunt. Although most tanks will see them and either shoot it or avoid them fearing an ambush. You can get 6 mines out at a time if you have a supply depo or nanohive around. i have ...
- by Tech Ohm Eaven - at 2013.03.19 12:45:00
|
2130. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
Garrett Blacknova wrote: My girlfriend has had her (modded Starter) LAV one-shotted by Prox mines. They're not the most powerful weapon on the field, and they won't one-shot a tank, but they can hurt, and if you manage to get behind enemy line...
- by Tech Ohm Eaven - at 2013.03.19 12:24:00
|
2131. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
mikegunnz wrote: Std: Against higher level tanks, standard are all but useless. The only thing they are good for is SLIGHTLY softening it up so that a proto FG or Swarm and finish it off with a couple shots. Adv: Advanced Prox Mines are the hi...
- by Tech Ohm Eaven - at 2013.03.19 12:19:00
|
2132. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
Just wondering if these are worth skilling into ?? Thanks.
- by Tech Ohm Eaven - at 2013.03.19 11:42:00
|
2133. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
mikegunnz wrote: I'll give ya another free bump. I'm not a heavy, but even I see that the proto heavy is a joke. After the reset I tried heavy + HMG and its pathetic. Both the suit and the weapon need fixes. proto suit needs less cost, e...
- by Tech Ohm Eaven - at 2013.03.19 02:40:00
|
2134. Map count= Braveheart movie moment "just ten" - in General Discussions [original thread]
Laheon wrote: Well, technically, by 2016 we're just going to have the one map to play on. The star map. Yes but what worries me is "thousands of maps" will be look!! this one changed from last battle!! last map had one blade of grass and th...
- by Tech Ohm Eaven - at 2013.03.19 01:17:00
|
2135. Map count= Braveheart movie moment "just ten" - in General Discussions [original thread]
Braveheart movie: How many enemies will we fight?? Tell them "just ten" since they do not know how to count. Dust 514 with four maps How many maps will there be?? Tell them thousands since they do not know how to count. Jokes aside we really ...
- by Tech Ohm Eaven - at 2013.03.19 01:02:00
|
2136. CCP go home - in General Discussions [original thread]
XxWarlordxX97 wrote: Tech Ohm Eaven wrote: XxWarlordxX97 wrote: Tech Ohm Eaven wrote: CCP Eterne wrote: Many of us already do this. We're sneaky. Initiating data detection. Selecting. Loading data profiles.......... Detected, d...
- by Tech Ohm Eaven - at 2013.03.18 04:22:00
|
2137. CCP go home - in General Discussions [original thread]
XxWarlordxX97 wrote: Tech Ohm Eaven wrote: CCP Eterne wrote: Many of us already do this. We're sneaky. Initiating data detection. Selecting. Loading data profiles.......... Detected, detected, detected........... ids detected with...
- by Tech Ohm Eaven - at 2013.03.18 03:52:00
|
2138. CCP go home - in General Discussions [original thread]
CCP Eterne wrote: Many of us already do this. We're sneaky. Initiating data detection. Selecting. Loading data profiles.......... Detected, detected, detected........... ids detected with ccp in PSN name registration ids with icelandic ...
- by Tech Ohm Eaven - at 2013.03.18 03:43:00
|
2139. CCP go home - in General Discussions [original thread]
Beren Hurin wrote: ICECREAMK1NG wrote: and play the game, out your office. Go online, talk to players, squad up with us the public. Use an unknown char, see for yourself what's going on, listen to how fed up 99% of who's left playing are. ...
- by Tech Ohm Eaven - at 2013.03.18 03:27:00
|
2140. Real CQC weapons, fixing HMG , solid slug Shotgun, AR camera. - in General Discussions [original thread]
Himiko Kuronaga wrote: Tech Ohm Eaven wrote: Himiko Kuronaga wrote: Why are we even entertaining the idea that bullets should disappear at all? What other FPS even does that? Stupid. Also the HMG doesn't have too much range. If you ge...
- by Tech Ohm Eaven - at 2013.03.18 01:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |