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1421. odd thing about module stacking - in General Discussions [original thread]
Quil Evrything wrote: Son-Of A-Gun wrote: Can't believe this thread went on so long without anyone being able to answer the question in the OP. err.. that's probably because I didnt ask a question. i made an observation :) Your ques...
- by Son-Of A-Gun - at 2013.12.06 06:06:00
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1422. Don't believe General John Ripper's lies! - in General Discussions [original thread]
Mobius Kaethis wrote: Tacos on the other hand, I suspect we'll never run out of random things we can fill corn shells with. Accept for tuna I guess. *looks at the menu* Ooo, can I have three of these sea bass tacos?
- by Son-Of A-Gun - at 2013.12.06 04:52:00
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1423. odd thing about module stacking - in General Discussions [original thread]
DeadlyAztec11 wrote: The guys above me do not know what you are talking about. You are talking about how instead of getting a gradually reducing value you will occasionally get a really strange and obviously false number. The addition of the i...
- by Son-Of A-Gun - at 2013.12.06 04:01:00
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1424. odd thing about module stacking - in General Discussions [original thread]
Another way of looking at it, that may be less confusing, would be to show you where to apply the weapons damage stat, with a std assault rifle for instance: 34.00(1.10) GÇó 1(.869GÇó.10) GÇó 1(.571GÇó.10)
- by Son-Of A-Gun - at 2013.12.06 03:47:00
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1425. odd thing about module stacking - in General Discussions [original thread]
Oops had to fix the math in the above post. It's correct now though.
- by Son-Of A-Gun - at 2013.12.06 03:42:00
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1426. odd thing about module stacking - in General Discussions [original thread]
Can't believe this thread went on so long without anyone being able to answer the question in the OP. To the OP: As to the accuracy of that website, I cannot speak, nor do I have the desire to check their number or yours. I will tell you how the ...
- by Son-Of A-Gun - at 2013.12.06 03:21:00
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1427. Let's talk about using two light weapons - in General Discussions [original thread]
ratamaq doc wrote: Will each race get a commando option? There was an idea floating around the forum a day or so ago, about making each of the racial commandos a different frame size. One of the suggestion was a Gal light frame with three si...
- by Son-Of A-Gun - at 2013.12.05 18:53:00
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1428. Concerning shield extender 'balance' - in General Discussions [original thread]
TechMechMeds wrote: Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my s...
- by Son-Of A-Gun - at 2013.12.05 17:24:00
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1429. Concerning shield extender 'balance' - in General Discussions [original thread]
TechMechMeds wrote: Son-Of A-Gun wrote: TechMechMeds wrote: Cyrius Li-Moody wrote: A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users...
- by Son-Of A-Gun - at 2013.12.05 17:19:00
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1430. Concerning shield extender 'balance' - in General Discussions [original thread]
Karl Marx II wrote: Soldner VonKuechle wrote: Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances betwe...
- by Son-Of A-Gun - at 2013.12.05 17:03:00
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1431. The lasor rifle needs a nob that one can adjust optimal in-game - in General Discussions [original thread]
Echoist wrote: Bump, just cause i feel CCP needs to take a good long hard look at some of these really good ideas in this thread. Well, thank you kind sir or madam, which ever.
- by Son-Of A-Gun - at 2013.12.05 16:44:00
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1432. Concerning shield extender 'balance' - in General Discussions [original thread]
Soldner VonKuechle wrote: Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decrease...
- by Son-Of A-Gun - at 2013.12.05 16:32:00
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1433. Concerning shield extender 'balance' - in General Discussions [original thread]
Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't liv...
- by Son-Of A-Gun - at 2013.12.05 15:58:00
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1434. Concerning shield extender 'balance' - in General Discussions [original thread]
TechMechMeds wrote: Cyrius Li-Moody wrote: A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the p...
- by Son-Of A-Gun - at 2013.12.05 15:45:00
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1435. ccp AGAIN is making sht work! - in General Discussions [original thread]
The Attorney General wrote: Worster shields. Loving it. Can we get some worstershire sauce with this thread?
- by Son-Of A-Gun - at 2013.12.05 15:11:00
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1436. ccp AGAIN is making sht work! - in General Discussions [original thread]
Mejt0 wrote: Thier intelligence is briliant that they NERF already worster shields!! Armor is now main tank option. Shield already have hardcore mode bec everything melts you in secs. Armor have no pentaly. Every body runs with triage hives btw...
- by Son-Of A-Gun - at 2013.12.05 15:08:00
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1437. Should DMG mods have a penalty? - in General Discussions [original thread]
Terrible Thread is terrible. Do you even dust bro?
- by Son-Of A-Gun - at 2013.12.05 14:44:00
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1438. Tanks in real... - in General Discussions [original thread]
Freshticles wrote: This real life talk opens me up for some cool ideas. Role for the logi drop ship. If a tank gets its hp reduced to zero, it gets disabled and enters a self destruct. If a logi ship reaches it within one minute and uses a mod...
- by Son-Of A-Gun - at 2013.12.05 14:20:00
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1439. Breach forgegun is now super trash, low dps and no decent spike dmg - in General Discussions [original thread]
TERMINALANCE wrote: Breach forgegun is now super trash, low dps and no decent spike dmgSubscribe So what? Breach AR Breach MD breach SP Welcome to the club. The only exception to the rull seems to be the breach SMG. It's not entirely garb...
- by Son-Of A-Gun - at 2013.12.05 13:49:00
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1440. Tanks in real... - in General Discussions [original thread]
daishi mk03 wrote: Quote: HEAT rounds caused a revolution in anti-tank warfare when they were first introduced in the later stages of World War II. A single infantryman could effectively destroy any existing tank with a handheld weapon, ther...
- by Son-Of A-Gun - at 2013.12.05 13:35:00
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