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41. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
Sees-Too-Much wrote: NEGA LEAVESEY wrote: Sees-Too-Much wrote: Swarms were probably nerfed because they were too powerful against dropships. I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's ...
- by Skilfer - at 2012.09.01 00:23:00
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42. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
CCP, all I have to say is this AV nerf you did really messed up this experience. Vehicles (especially tanks) have become gods of the battlefield. In an effort to balance you destabilized the game and made these tanks and dropships win-all items.
- by Skilfer - at 2012.08.31 23:20:00
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43. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
DUST Fiend wrote: Tank driving requires a large amount of skill, concentration, and teamwork. AV is just an I win button. CCP wanted to help even the playing field out is all. I agree that the AV grenade should not be a one-off weapon; howe...
- by Skilfer - at 2012.08.31 23:07:00
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44. Forging the forge gun - in Feedback/Requests [original thread]
Chao Wolf wrote: Currently the damage from forge guns is too small. Just look at the numbers a proto breach forge gun with all skills (forge gun and weaponry) maxed out against a sagaris only using resistance mods will take less then 1500 damag...
- by Skilfer - at 2012.08.31 20:11:00
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45. What have you done? - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Paradox-Raider wrote: Why have you nerfed heavies?! All heavies now have 650 armour, which must be a statistical error, but regardless all the heavies have lost a lot of armour? And forges and swarms have lost a LOT of...
- by Skilfer - at 2012.08.31 19:59:00
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46. AV Nerf Mixed feelings and why. - in Feedback/Requests [original thread]
I personally feel the nerfs were WAY too extreme, especially on the Forge since it has already been nerfed to death. When the only variants that can one-off a militia LAV are the prototypes, there is definitely a problem. Also, swarms now do more ...
- by Skilfer - at 2012.08.31 19:56:00
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47. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
6 players with swarms, I was using an assault forge gun up against a single drop ship. We couldn't even break through its shields the entire match. This adjustment severally destabilized the environment. 25% reduction was WAY too much for the prim...
- by Skilfer - at 2012.08.31 19:30:00
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48. Forging the forge gun - in Feedback/Requests [original thread]
Yeah, CCP, the Forge nerfs are getting a little ridiculous. The gun by default cannot zoom in and is a precision, charging weapon that can only be equipped to the slowest suits in the game. Then the first "balance" made its range no greater than t...
- by Skilfer - at 2012.08.31 19:07:00
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49. Grass, shrubs, trees - in Feedback/Requests [original thread]
Arwen Bochs wrote: Also more colors. Can you list all the colors in Dust 514? Here's a list: Gray, Grey, Grayish Brown, Greyish Brown, Brownish Grey, Brownish Gray, I have most definitely seen green, and there are different weather conditions...
- by Skilfer - at 2012.08.19 05:53:00
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50. [Suggestion] Forge gun improvment - in Feedback/Requests [original thread]
Recent update was supposed to increase the accuracy, but I feel like it has deteriorated substantially. I would like the accuracy back. While it does instant kill infantry, it is slow fire, slow to hit, and can only be fitted on a slow heavy drops...
- by Skilfer - at 2012.08.19 05:29:00
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