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1901. Scout fittings for 1.8 - in General Discussions [original thread]
Caldari OOPS, let me fix. Minmitar More coming soon.
- by Sir Dukey - at 2014.03.16 17:15:00
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1902. The reason Amarr Scout might be viable. - in General Discussions [original thread]
Aero Yassavi wrote: https://forums.dust514.com/default.aspx?g=posts&m=1941039#post1941039 Gallente scout also has 2H/4L, and in that thread I proved you can take any Amarr scout fit and make a better version with the Gallente scout. It's ...
- by Sir Dukey - at 2014.03.16 16:32:00
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1903. The reason Amarr Scout might be viable. - in General Discussions [original thread]
Scheneighnay McBob wrote: Why do people think caldari scouts will be good? Its a better caldari assault than the caldari assault. TBH, the range bonus to caldari scout is too low, it lonly gives 5m more scan radius.
- by Sir Dukey - at 2014.03.16 15:39:00
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1904. The reason Amarr Scout might be viable. - in General Discussions [original thread]
N1ck Comeau wrote: People seem to forget that stamina is important not just for sprinting, but for jumping and melee. no one melees but the stamina 5% per level is stupid. A basic regulator can give that to me so why should I even go towards...
- by Sir Dukey - at 2014.03.16 15:29:00
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1905. The reason Amarr Scout might be viable. - in General Discussions [original thread]
TheD1CK wrote: It can be used as a tank, but if you try that it will be equal to a medium frame The Stamina bonus along with complex cardiac regs is going to be awesome ALSO!! you can carry like 8 remote explosives because you would do that.
- by Sir Dukey - at 2014.03.16 15:23:00
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1906. The reason Amarr Scout might be viable. - in General Discussions [original thread]
2H/4L 2 highs can be used as anything from shield extenders to scanning modules. 4 lows can be used as tank!! 2 complex reps and 2 complex armor plates will get you like 500 armor. Or 3 plates getting you over 600 armor!!! On top of that- you c...
- by Sir Dukey - at 2014.03.16 15:12:00
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1907. Nerf armor tanks. - in General Discussions [original thread]
Charlotte O'Dell wrote: did you try using a sica (new ishukone assault forge)? yes but still, If the armor tank had a railgun, I would have lost.
- by Sir Dukey - at 2014.03.16 14:51:00
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1908. Nerf armor tanks. - in General Discussions [original thread]
Cat Merc wrote: Foundation Seldon wrote: Atiim wrote: Looks like I'm in before the tankers. Anyways, I think making it to where you could only equip 1 repper would be the better idea. If the Complex could only push 100HP/s, then what wou...
- by Sir Dukey - at 2014.03.16 14:49:00
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1909. Nerf armor tanks. - in General Discussions [original thread]
They are fking getting out of hand. Repping 250+ armor a sec (more than a shield tanks passive). That is messed up and on top of their hardener, they are fking invincible. Shield tanks are better because you can at least stop their freaking rechar...
- by Sir Dukey - at 2014.03.16 04:33:00
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1910. Cloaking might be OP? - in General Discussions [original thread]
Aero Yassavi wrote: Sir Dukey wrote: Tectonic Fusion wrote: We know that the Gallente will have a +1 rep, but that won't really be much help. Which will be better in a 1 vs 1 against each other and why? Amarr because it gets a 15% redu...
- by Sir Dukey - at 2014.03.16 04:14:00
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1911. Cloaking might be OP? - in General Discussions [original thread]
Tectonic Fusion wrote: We know that the Gallente will have a +1 rep, but that won't really be much help. Which will be better in a 1 vs 1 against each other and why? Amarr because it gets a 15% reduction in HMG damage to armor.
- by Sir Dukey - at 2014.03.16 03:28:00
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1912. Where we at? - in General Discussions [original thread]
Did we at least get to 1.5 mil kills yet?
- by Sir Dukey - at 2014.03.16 03:07:00
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1913. Thank You CCP!!!! - in General Discussions [original thread]
Sir Dukey wrote: Thank you for rewarding me for doing that I do best. (but seriously, thank you) This will make my role transfer from amarr heavy to caldari scout. Dying to proto suits and tanks.
- by Sir Dukey - at 2014.03.15 17:39:00
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1914. Thank You CCP!!!! - in General Discussions [original thread]
Thank you for rewarding me for doing that I do best. Dying to proto suits and tanks.
- by Sir Dukey - at 2014.03.15 17:31:00
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1915. Does that count? - in General Discussions [original thread]
Vrain Matari wrote: Joel II X wrote: It should lol I got a fetal error in my first match. Does THAT count? I'm logging all the short matches and fatal errors and will play that many extra just to be sure. Ofc, i'll have to log all the s...
- by Sir Dukey - at 2014.03.15 17:06:00
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1916. Does that count? - in General Discussions [original thread]
I entered a match and it ended immediately. Does that mean I have one less match till the 10?
- by Sir Dukey - at 2014.03.15 16:33:00
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1917. Whats with the Damage model? - in General Discussions [original thread]
When I get shot in the pinkie toe, a rifle does the same dmg as if I would have gotten shot in my chest. Fix plox.
- by Sir Dukey - at 2014.01.14 05:04:00
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1918. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
DeadlyAztec11 wrote: Aero Yassavi wrote: Dispersion is the main problem and there is no sharpshooter skill to correct that. It has practically no dispersion in ADS anyhow, at least none I notice and hipfire is tighter than the SMG. D...
- by Sir Dukey - at 2014.01.14 05:00:00
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1919. Gosh... - in General Discussions [original thread]
Michael Arck wrote: Sir Dukey wrote: Michael Arck wrote: I still see some loyal Duvolle users on the field. Because of how the Duvolle works, it seems that you have to be a scout and move around cover to get kills easy. Once a RR or a CR ...
- by Sir Dukey - at 2014.01.14 04:56:00
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1920. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
DeadlyAztec11 wrote: Feels more accurate, higher damage at range, faster reload, better sight, bigger mag, better recoil, cooler firing sound... Is there anything besides ISK cost that makes the AR more attractive than the Assault Scrambler R...
- by Sir Dukey - at 2014.01.14 04:49:00
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