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61. [Request] Hacking Notification Text Color - in Feedback/Requests [original thread]
This may have been brought up already, but I think it would be swell if the text pop up that notifies of hacking attempts ("We are hacking a clone reanimation unit.") would be colored to reflect which team is doing the hacking. Like, blue text for...
- by Silas Swakhammer - at 2013.07.08 04:41:00
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62. [Feedback] Vehicle Entrance Delay - in Feedback/Requests [original thread]
A small thing, but a new thing. When I enter my LAV, there is a split second where I can see my dropsuit outside the vehicle while in the third person view of driver. Client-server comm issue?
- by Silas Swakhammer - at 2013.07.02 21:15:00
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63. [Feedback/Request] Entering/Exiting LAVs - in Feedback/Requests [original thread]
+1
- by Silas Swakhammer - at 2013.07.01 22:48:00
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64. LAV-completely abused and a negative in this game--Slow the******things down - in Feedback/Requests [original thread]
Red'Z SpeZNerd wrote: I'm new here so what are CCP doing about 'LAV' spam? Why can't they slow them down..They move faster than my anti tank missiles.....Very good players are stomping people like me and I have less chance against them than whe...
- by Silas Swakhammer - at 2013.07.01 22:36:00
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65. [Request] In-Match Chat Notifications - in Feedback/Requests [original thread]
medomai grey wrote: I would prefer to have a small semi-transparent chat channel displayed in the top-right of the screen. Not everyone has a mic and some players are even deaf or mute. Just for squad? Team as well?
- by Silas Swakhammer - at 2013.06.30 20:08:00
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66. [Request] In-Match Chat Notifications - in Feedback/Requests [original thread]
I would really like the option to enable chat channel activity notifications while in a match. Ideally, I would be able to adjust the size of the notification and choose from which channels to get notifications.
- by Silas Swakhammer - at 2013.06.30 18:15:00
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67. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
As a LLAV driver, the only things that worry me are remote explosives and my stupidity when trying to navigate small spaces.
- by Silas Swakhammer - at 2013.06.30 07:42:00
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68. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
If you don't have the skills for the vehicle, you shouldn't be able to drive it. Drivers should be able to lock the driver's seat. Drivers should be able to eject passengers, or at least kick them out when recalling. Above standard vehicles sho...
- by Silas Swakhammer - at 2013.06.25 23:30:00
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69. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Early in the closed beta, the dead body would get stuck on the LAV 50% of the time, and this would keep you from moving. It was a bug, but I think they should just bring this back. No need to overthink and "nerf this" or...
- by Silas Swakhammer - at 2013.06.20 05:48:00
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70. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Cross Atu wrote: I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being us...
- by Silas Swakhammer - at 2013.06.20 05:48:00
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71. Make the maps bigger. - in Feedback/Requests [original thread]
Aye, I look forward to the expanded maps, which is almost being mandated by the fighters anyway.
- by Silas Swakhammer - at 2013.06.20 05:14:00
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72. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Komodo Jones wrote: Someone's probably come up with this already but I think what can make everyone happy is just put some backfire on the drivers. If you hit someone with your vehicle it should do some damage to the vehicle, of course they can...
- by Silas Swakhammer - at 2013.06.19 21:23:00
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73. LAV running people over - in Feedback/Requests [original thread]
People need to stop calling for nerfs for LAVs when the real issue is that they simply refuse to adapt. Well, maybe not the real issue. Cause the real issue is that LLAVs aren't used for their intended purpose, cause their's no incentive for their...
- by Silas Swakhammer - at 2013.06.13 18:23:00
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74. LAV running people over - in Feedback/Requests [original thread]
XiBravo wrote: Removing lav roadkills are the only solution to this abuse that makes sense . [/list] Incorrect. Reduce acceleration of LLAVS and grant warpoints for their intended purpose.
- by Silas Swakhammer - at 2013.06.13 07:46:00
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75. Logi and Scout LAVs - in Feedback/Requests [original thread]
Rough Galaxy wrote: Silas Swakhammer wrote: Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 ...
- by Silas Swakhammer - at 2013.06.13 06:35:00
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76. Logi and Scout LAVs - in Feedback/Requests [original thread]
Hunter Fencen wrote: Esper Shadows wrote: Obodiah Garro wrote: I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to prevent them being murder taxis/batmobiles. My sug...
- by Silas Swakhammer - at 2013.06.10 21:47:00
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77. Logi and Scout LAVs - in Feedback/Requests [original thread]
lol? Decrease resists when it's in motion? That's absolutely absurd.
- by Silas Swakhammer - at 2013.06.10 17:37:00
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78. Logi and Scout LAVs - in Feedback/Requests [original thread]
Gun fixes for the LAV would be nice (especially the spray and pray idea), but such a thing wouldn't fix Logi and Scout LAVs.
- by Silas Swakhammer - at 2013.06.09 00:50:00
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79. Logi and Scout LAVs - in Feedback/Requests [original thread]
Den-tredje Baron wrote: To avoid it become another epic murder taxi maybe make it slower in acceleration and slower and stopping than standard LAV. A solid idea. Edited my original post to reflect this.
- by Silas Swakhammer - at 2013.06.09 00:28:00
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80. Logi and Scout LAVs - in Feedback/Requests [original thread]
Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and k...
- by Silas Swakhammer - at 2013.06.08 23:37:00
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