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181. Its almost like Dust 514 hates me :( - in General Discussions [original thread]
I'm sorry
- by ShwerShwerShwer - at 2013.04.10 02:07:00
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182. HUman endurance doubt - in General Discussions [original thread]
Check the announcements section. The devs said that the rewards have been delayed till Thursday
- by ShwerShwerShwer - at 2013.04.10 02:03:00
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183. Corp assets - in General Discussions [original thread]
Yeah I want the two suryas one of my friends has for me
- by ShwerShwerShwer - at 2013.04.09 01:47:00
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184. Corp assets - in General Discussions [original thread]
Does anybody know if in Uprising we will be able to donate assets to the corp? Or is this scheduled for soon tm? A dev response or link to one would be greatly appreciated, thanks
- by ShwerShwerShwer - at 2013.04.09 01:43:00
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185. Another question on the Human Endurance Event !! - in General Discussions [original thread]
The days are based on local time zones and the one hundred matches are for the whole month not just reward days
- by ShwerShwerShwer - at 2013.04.08 10:36:00
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186. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Garrett Blacknova wrote: ShwerShwerShwer wrote: Icy TIG3R wrote: NO YOU CANNOT HAVE 14 REMOTE EXPLOSIVES, OR 20 PROXIMITY MINES!! It's fine, 3's good, 4's pretty much boss. And Logi's are versatile in every way. You could carry that ma...
- by ShwerShwerShwer - at 2013.04.08 10:34:00
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187. Rear View Mirrors - in General Discussions [original thread]
X isn't being used or we could just have a little rectangle as part of the HUD showing what's behind us. Either one or both would make a huge difference.
- by ShwerShwerShwer - at 2013.04.08 01:00:00
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188. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
How did we go from logis to extra fat heavies?
- by ShwerShwerShwer - at 2013.04.08 00:39:00
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189. Rear View Mirrors - in General Discussions [original thread]
Vyzion Eyri wrote: Positioning is crucial. You don't need rear view mirrors if your escape path is already planned. This is what determines whether you're a good tank driver or a bad one. Gotta make it challenging, hey. Them tanks have got it p...
- by ShwerShwerShwer - at 2013.04.08 00:16:00
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190. A question - in General Discussions [original thread]
CCP have not mentioned that they will so I don't think so. I also don't see any reason to since the skill refund is just because of the drastically changed skill system.
- by ShwerShwerShwer - at 2013.04.08 00:04:00
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191. Rear View Mirrors - in General Discussions [original thread]
Please!!!!!!!!!! I can't tell you how many times I've backed into lamp posts or building, gotten stuck, and then blown up by militia forges or swarm launchers because I couldn't retreat or turn my gun towards them.
- by ShwerShwerShwer - at 2013.04.07 23:43:00
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192. tanks are UP - in General Discussions [original thread]
Tanks really aren't UP. I used to think so but once I invested some SP for better mods and time to actually learn how to be effective I improved dramatically. Haven't gotten to the marauders yet so I can't say anything on that.
- by ShwerShwerShwer - at 2013.04.07 23:41:00
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193. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Icy TIG3R wrote: NO YOU CANNOT HAVE 14 REMOTE EXPLOSIVES, OR 20 PROXIMITY MINES!! It's fine, 3's good, 4's pretty much boss. And Logi's are versatile in every way. You could carry that many but only so many can be active at one time already ...
- by ShwerShwerShwer - at 2013.04.07 23:14:00
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194. How come there are no high slot armor mods? - in General Discussions [original thread]
I think passive would work a lot better than active. For one active would most likely be OP and we also don't have a way to activate active modules on drop suits. We use the wheel for equipment instead and if we use R3 like we do for squad orders ...
- by ShwerShwerShwer - at 2013.04.07 23:13:00
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195. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Logi Bro wrote: ZDub 303 wrote: Have a variant with a sidearm and a variant with no weapon and just a riot shield lol. 5 equipment slots would be a lot of slots... could be really fun though. Vk.0 has 4 slots, i can't even imagine what I wo...
- by ShwerShwerShwer - at 2013.04.07 23:08:00
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196. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Logi Bro wrote: ShwerShwerShwer wrote: Another idea could be to just increase all suits equipment slots by one and then make grenades equipment. Should give more variety on the battlefield. Can't let heavies have equipment, might be OP i...
- by ShwerShwerShwer - at 2013.04.07 23:06:00
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197. How come there are no high slot armor mods? - in General Discussions [original thread]
Are you talking infantry, vehicles, or both. I don't think infantry need it that much but I do believe that vehicles should have high slot armor modules, hardeners for example.
- by ShwerShwerShwer - at 2013.04.07 23:02:00
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198. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Another idea could be to just increase all suits equipment slots by one and then make grenades equipment. Should give more variety on the battlefield.
- by ShwerShwerShwer - at 2013.04.07 23:00:00
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199. Can somebody tell me? - in General Discussions [original thread]
Starts with 0
- by ShwerShwerShwer - at 2013.04.06 00:41:00
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200. Petition to Bring Back Skirmish 1.0 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: 1_ You could have just bumped an existing thread on the subject. 2_ CCP Logic Loop said in IRC that it will return. Did he say it will return in Uprising or the usual Soon tm?
- by ShwerShwerShwer - at 2013.04.05 01:36:00
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