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21. [Request] Ability to turn down game settings = increase draw/render distance - in Feedback/Requests [original thread]
Because I think most people would choose being able to see your enemy over them looking amazing, this is mainly from a vehicle (HAV) user point of view however comments appreciated P.S. unless you don't know TIMESTAMPS !!!
- by Shley Ashes - at 2013.08.22 09:16:00
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22. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
you get a +1 I like the cut of your gib !
- by Shley Ashes - at 2013.08.22 09:04:00
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23. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
I think it's Nullarbor, and CCP Wolfman is currently the vehicle guy Nullarbor is Team True Grit with the likes of Soxfour - Eve - Dust Link and funky stuff Blam! out Wolfman in
- by Shley Ashes - at 2013.08.22 02:17:00
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24. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Shley Ashes wrote: Liking the suggestions, the only thing I'd like is that they be voiced by Aura (Eve Online's AI) Also a fittings tutorial video that is in depth, where it covers the Lore behind each race's characte...
- by Shley Ashes - at 2013.06.05 20:10:00
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25. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Liking the suggestions, the only thing I'd like is that they be voiced by Aura (Eve Online's AI) Also a fittings tutorial video that is in depth, where it covers the Lore behind each race's characteristics, saying Caldari(shield and Railgun/Missi...
- by Shley Ashes - at 2013.06.05 18:00:00
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26. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
It would be great if we had the readout for shield damage reduction/armour damage reduction appear in real-time as we activate modules, I think then maybe we could make easy comparisons, we all know shield tanks are not currently on par with armo...
- by Shley Ashes - at 2013.06.05 12:01:00
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27. [[Feedback] Consistency] New Elite pack - in Feedback/Requests [original thread]
CCP Frame has posted as a sticky in the announcments part or the forums that Elite Pack $99.99 200,000 AUR Two 30-Day Active Skill Boosters Two 30-Day Passive Skill Boosters Permanent [BPO]: GÇóIshukone Watch Saga Light Assault Vehicle GÇóDren Sc...
- by Shley Ashes - at 2013.05.11 08:30:00
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28. Weapon swap bug/issue.(Uprising) - in Feedback/Requests [original thread]
I've experienced the first also
- by Shley Ashes - at 2013.05.09 23:04:00
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29. [Feedback] For the Dev in charge of HAV stats, clarification and Feedback - in Feedback/Requests [original thread]
sisi info never contains item stats, its like the TQ items, they are there as items with no stats just a volume, I've looked, patched a test client to go check it out, this was indeed taken straight from the .csv file from the above mentioned De...
- by Shley Ashes - at 2013.05.05 15:13:00
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30. [Feedback] For the Dev in charge of HAV stats, clarification and Feedback - in Feedback/Requests [original thread]
Hello, whomever the Dev for this maybe, So after having a very brief look through the dust_market_items.csv I come across what I've been looking for the HAV's, specifically the shield ones, item ID: 364344 - Falchion - 2000HP shield - 770HP Ar...
- by Shley Ashes - at 2013.05.04 21:55:00
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31. [IDEA] Target Painters for Indirect Fire - in Feedback/Requests [original thread]
Jason Pearson wrote: I like it, If im correct we could use Tanks with Large Missiles? If so, this would give them a buff against other tanks, especially stationary rail tanks. But there is one issue I see, we have no way to shoot down missiles,...
- by Shley Ashes - at 2013.04.15 21:59:00
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32. [IDEA] Target Painters for Indirect Fire - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=68807&find=unread I threw an idea together with a turret system, for the HAV for this, +1 OP
- by Shley Ashes - at 2013.04.15 19:37:00
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33. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
I was unable to view the forum, however I found some reference to it in one of the Q&A's, thanks for looking
- by Shley Ashes - at 2013.04.14 02:33:00
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34. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
Shouper of BHD wrote: L missle turrets are soppused to lock on in the future hopefulyl soon, but has them as artilery? thats a minimatar projectile turret skill that comes witht he turrets: Artilery and cannon. note in Uprising S railguns turr...
- by Shley Ashes - at 2013.04.14 01:17:00
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35. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
+1 good job !
- by Shley Ashes - at 2013.04.14 01:03:00
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36. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
@ Wojciak, Yeah, more like the hand scanner(new equipment thing) or possibly some form of laser tag, hold on target, I was thinking that they still have the current ability to engage as normal, but also have the bombardment ability as well, or d...
- by Shley Ashes - at 2013.04.14 00:57:00
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37. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
Just an idea, with regards to the current state of the Missile turret, I'm not saying buff it, except maybe I feel it would make a better area denial turret, as opposed to direct combat, Main idea - increase the current blast radius of each miss...
- by Shley Ashes - at 2013.04.13 20:47:00
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38. Why don't tanks have any gun deppresion??? - in Feedback/Requests [original thread]
+1 OP
- by Shley Ashes - at 2013.04.13 20:24:00
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