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161. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the ...
- by Sclompton Face-Smasher - at 2014.08.27 09:55:00
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162. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: Sclompton Face-Smasher wrote: Apothecary Za'ki wrote: Breakin Stuff wrote: The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie d...
- by Sclompton Face-Smasher - at 2014.08.27 09:46:00
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163. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: Sclompton Face-Smasher wrote: Apothecary Za'ki wrote: Thumb Green wrote: When I snipe it's usually to counter snipe so with that said. #1 would make the team getting their dicks kicked in just spawn in the MCC ...
- by Sclompton Face-Smasher - at 2014.08.27 09:40:00
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164. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: Breakin Stuff wrote: The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count. Redline snipers are easy...
- by Sclompton Face-Smasher - at 2014.08.27 09:34:00
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165. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: FarQue FromAfar wrote: Apothecary Za'ki wrote: Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options.. #1 redline removal[1] #2...
- by Sclompton Face-Smasher - at 2014.08.27 09:26:00
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166. an open question for Snipers - in General Discussions [original thread]
jace silencerww wrote: Thokk Nightshade wrote: I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options" What your suggestions a...
- by Sclompton Face-Smasher - at 2014.08.27 09:23:00
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167. an open question for Snipers - in General Discussions [original thread]
Anarchide wrote: CCP approves Redline Sniping That's the distance a sniper should be considering (I know IRL...) snipers generally shoot from 400- 1200 meters out! Considering the distance on most map from a GOOD vantage point in this gam...
- by Sclompton Face-Smasher - at 2014.08.27 09:12:00
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168. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: JUDASisMYhomeboy wrote: What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a...
- by Sclompton Face-Smasher - at 2014.08.27 09:07:00
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169. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: Thumb Green wrote: When I snipe it's usually to counter snipe so with that said. #1 would make the team getting their dicks kicked in just spawn in the MCC and AFK. #2 would defeat the purpose of sniper rifles #3 j...
- by Sclompton Face-Smasher - at 2014.08.27 09:04:00
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170. an open question for Snipers - in General Discussions [original thread]
Symbioticforks wrote: This sniper has no idea what you're talking about.. Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter. 1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per ma...
- by Sclompton Face-Smasher - at 2014.08.27 08:59:00
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171. CQC sniper rifle - in General Discussions [original thread]
Thokk Nightshade wrote: Apothecary Za'ki wrote: Yeeeuuuupppp wrote: Surprisingly, it's actually a ton of fun, once you compensate for sway and the shite serv- I mean lag . I've been quick scoping/no scoping peeps all day, and I had a bla...
- by Sclompton Face-Smasher - at 2014.08.27 08:29:00
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172. CQC sniper rifle - in General Discussions [original thread]
Yeeeuuuupppp wrote: Sclompton Face-Smasher wrote: Have fun as long as ya want but don't get the sniper nerfed with that quick-scoping bs... CCP may decide, I don't know, "We already don't like some of the snipers now so we might as well add ...
- by Sclompton Face-Smasher - at 2014.08.27 08:23:00
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173. CQC sniper rifle - in General Discussions [original thread]
Have fun as long as ya want but don't get the sniper nerfed with that quick-scoping bs... CCP may decide, I don't know, "We already don't like some of the snipers now so we might as well add more sway to it so this game doesn't turn into a copy of...
- by Sclompton Face-Smasher - at 2014.08.25 16:50:00
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174. Weapon/suit choice == Maps - in General Discussions [original thread]
Spademan wrote: Sclompton Face-Smasher wrote: Arkena Wyrnspire wrote: Sclompton Face-Smasher wrote: How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yo...
- by Sclompton Face-Smasher - at 2014.08.23 10:25:00
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175. Weapon/suit choice == Maps - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sclompton Face-Smasher wrote: How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to men...
- by Sclompton Face-Smasher - at 2014.08.23 09:13:00
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176. Weapon/suit choice == Maps - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sclompton Face-Smasher wrote: Arkena Wyrnspire wrote: Rail rifle for 90% of maps, then HMG in Gal research facility dominations. Assault Rails, basic rails or all rails? Depends how I'm feeling. Either works....
- by Sclompton Face-Smasher - at 2014.08.22 21:08:00
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177. Weapon/suit choice == Maps - in General Discussions [original thread]
Arkena Wyrnspire wrote: Rail rifle for 90% of maps, then HMG in Gal research facility dominations. Assault Rails, basic rails or all rails?
- by Sclompton Face-Smasher - at 2014.08.22 20:51:00
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178. Weapon/suit choice == Maps - in General Discussions [original thread]
Monty Mole Clone wrote: Sclompton Face-Smasher wrote: Monty Mole Clone wrote: Cody Sietz wrote: What about when a weapon out performs other weapons in all conditions? aye, they really should do something about those combat and rail...
- by Sclompton Face-Smasher - at 2014.08.22 20:50:00
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179. Swarms should go back to being able to fire at infantry... - in General Discussions [original thread]
What is the splash damage of swarms now and how big is splash? I ask because even though they do wreck vehicules, if the clone or clones is within that range they deserve to feel it. Also another question: Does splash damage damage like a bubble...
- by Sclompton Face-Smasher - at 2014.08.22 20:47:00
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180. Weapon/suit choice == Maps - in General Discussions [original thread]
Joel II X wrote: Eff that. *spawns in Scout suit in every map* LEEEEEEEEEROOOOOYYYYYY JEEEENKINS! Hilarious!! Monty Mole Clone wrote: Cody Sietz wrote: What about when a weapon out performs other weapons in all conditions? ...
- by Sclompton Face-Smasher - at 2014.08.22 20:34:00
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