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21. Game Design and Tanks - in Feedback/Requests [original thread]
It's obvious that tanks are OP right now. In fact, my character build is an anti-tank heavy that I'm trying to counter the obvious problem with having nearly invincible individuals on the battlefield. How is it going? Very poor. For every tank I t...
- by Scholar Him - at 2012.09.11 19:01:00
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22. Crosshairs don't turn orange if the enemy is out of range. - in Feedback/Requests [original thread]
Rather than having all weapons turn orange when they target an enemy, have them not change colors when the enemy is out of range. It's very frustrating to shoot, be on target, and have it do nothing. We should be able to know when the enemy is too...
- by Scholar Him - at 2012.09.11 05:27:00
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23. No Significant Difference Between Cheaper and More Expensive Assault Rifles - in Feedback/Requests [original thread]
What I have noticed is the starting ARs are far too accurate. That should have been the major difference between the higher tier ones and the lower ones.
- by Scholar Him - at 2012.09.11 03:30:00
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24. Swarm Launcher vs. Tank - in Feedback/Requests [original thread]
Today I shot a tank with 6 barrages of my swarm launcher. It did not even take the shields down 10% before it turned around and 1 shot killed me. Swarm launchers can also not get more than 2 shots off before the majority of drop ships go invisible...
- by Scholar Him - at 2012.09.11 01:44:00
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25. Make bullet impact on dirt more visible - in Feedback/Requests [original thread]
Can you make bullet impact on dirt visible, or more visible, when shooting guns or turrets? I'm not sure if the game has elevation markers on the gun sights just for show, or if they are suppose to be used, but how can you compensate for height or...
- by Scholar Him - at 2012.09.10 21:50:00
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26. Tone down the enemy targeting - in Feedback/Requests [original thread]
They make a shooter that ties into a P2P strategy game, and their target audience should be little kids that can't scan the horizon? A game that needs arrows over 90% of the player's heads? I realize how tempting it is to have a wide breadth for ...
- by Scholar Him - at 2012.09.09 03:18:00
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