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41. Stop the *** BS - in Feedback/Requests [original thread]
The Black Jackal wrote: Since Codex release, I have rarely, if ever been spawned camped beyond once or twice on a Drop Uplink being held hostage by an enemy looking for easy kills. The spawns around the CRU are usually (sometimes a little pred...
- by Sabyn R - at 2012.11.25 19:46:00
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42. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Forums Veteran wrote: frozen planet/snow maps FTW. that titan deck/pilot assassination idea is golden. assassin contracts would be awesome. would also love to see maps where the goal is stealing assets or sabotaging facilities. resources pla...
- by Sabyn R - at 2012.11.25 19:42:00
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43. Stop the *** BS - in Feedback/Requests [original thread]
Actually I've seen no instruction on how to choose a different drop point otherwise I would do this. Second not everyone shows up on the overhead map. Thirdly, I'm not a bro...dude.lol^_^
- by Sabyn R - at 2012.11.25 18:49:00
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44. Stop the *** BS - in Feedback/Requests [original thread]
It's happening to me right now. This is the worst one yet. I've had it happen now 6 times in a row. They are just waiting at the drop point and then they blast away when you respawn. Really cheap stuff.
- by Sabyn R - at 2012.11.25 01:01:00
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45. Stop the *** BS - in Feedback/Requests [original thread]
I really want to give this game a chance but it's really hard when I get killed as soon as I hit the field because I get dropped into a room full of enemies. This is one of several times I have had to mention this. It's a simple request that can b...
- by Sabyn R - at 2012.11.24 19:59:00
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46. Safe Respawning - in Feedback/Requests [original thread]
I don't like spawning a clone in the middle of 5 or 6 enemies before I even know happened. Try something that will at least give you a chance to get clear.
- by Sabyn R - at 2012.11.22 18:09:00
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