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1. Logistics Repair Exploit - in Feedback/Requests [original thread]
Kilgada Harbing wrote: I was using the militia repair tool and the starter fit for the LAV. Also, friendly fire does not damage the vehicles (at least it didn't for me). I tried swarm launchers, grenades, etc. and just bumping into walls was t...
- by Ryan Martel - at 2012.08.20 08:03:00
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2. un-nerf the breach AR's - in Feedback/Requests [original thread]
Mavado V Noriega wrote: fix hit detection then we can really start balancing guns tbh Yes! God yes, hit detection first!
- by Ryan Martel - at 2012.08.20 06:55:00
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3. [REQUIRED] Ability to select game-mode - in Feedback/Requests [original thread]
Well it's needed for now and I don't mind as much since we'll eventually have the choice in this regard. Besides, we can group up now if only in small doses so I see no real problem concerning this. Least we have the opportunity to pick and choose...
- by Ryan Martel - at 2012.08.18 04:39:00
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4. NERF - in Feedback/Requests [original thread]
Did somebody say nerf!? Its Nerf or Nothing!
- by Ryan Martel - at 2012.08.02 21:37:00
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5. Heavy Weapon Ideas - in Feedback/Requests [original thread]
A remote controlled missile as someone else mentioned would be interesting. Though I question how it could be given a limitation. But isn't the laser rifle we are getting effectively the anti material rifle you guys ask for?
- by Ryan Martel - at 2012.07.25 14:57:00
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6. Voice Comms - May we please have a bit more polish CCP :) - in Feedback/Requests [original thread]
VicBoss wrote: Something that works like MAG would be good, however i would want to add one thing for ultimate control. As the MCC (or platoon leader) to link 2 squads together in VC. Or to link just 2-4 squad leaders together, Also as the ulti...
- by Ryan Martel - at 2012.07.25 10:43:00
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7. Changes to improve game play - in Feedback/Requests [original thread]
Techmarine Acosta wrote: what a about a invualerablity counter for respwing. i was spawn camped in EVERY game i was in for at least 3 kills eatch befeor someone showed up and finalyy killed teh jerk doing it. if i have to buy a stock of armor i...
- by Ryan Martel - at 2012.07.23 13:44:00
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8. Changes to improve game play - in Feedback/Requests [original thread]
Garrett Blacknova wrote: StormForce64 wrote: 4. The ability to lay down in the assault dropsuits. 6. Squadmate spauning would be a great option. Other than these two, I agree with everything you've said. 4. No prone. Search for "prone" an...
- by Ryan Martel - at 2012.07.23 13:41:00
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9. All this endless Militia gear.. - in Feedback/Requests [original thread]
What? And spoil the fun of taking potshots at the militia vehicles as a forge gunner or swarm launcher? The AVs love them because its free points and ISK Still I can understand how it can be annoying. Maybe a private quota where you can only ca...
- by Ryan Martel - at 2012.07.23 13:25:00
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10. Repair tool change please - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Said it before, and I'll say it again (and sorry to whoever I'm stealing the idea from, I forgot who said it first)... Blue or green versions of the "damage" indicators - both when healing with a flashing mark on the c...
- by Ryan Martel - at 2012.07.23 11:19:00
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11. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Kitt 514 wrote: I've used the forge gun pretty extensively, so I'll pipe up here. Its good at killing infantry if you get lucky. Its dangerous to infantry, and they have to think twice about closing on you from medium range. That said, they a...
- by Ryan Martel - at 2012.07.21 10:59:00
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12. Mech Suits. - in Feedback/Requests [original thread]
Yun Vulgaris wrote: I just want mechs to fill the space between heavy infantry and vehicles. Certainly would make me happy. I look forward to when they are available.
- by Ryan Martel - at 2012.07.21 10:54:00
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13. invincible tank? - in Feedback/Requests [original thread]
Don't get too down on yourself. Noc is very tough to kill and knows what to do with his resources. But I wouldn't say invincible, he has been killed several times and so have many other Marauder-Classes. You are right, they are top tier and as suc...
- by Ryan Martel - at 2012.07.20 11:05:00
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14. [REQUEST]Repair Gun Feedback - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: Ryan Martel wrote: One question. Do you gain points for repairing people and objects? Yes. Sweet. This will give some my friends waiting to try this game some needed insight. And Yun weren't you the one comparing ...
- by Ryan Martel - at 2012.07.20 10:58:00
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15. Tanks are not Over Powered - in Feedback/Requests [original thread]
Nope. It's 5% per level for Weaponry. Unless I really do need glasses. Anyway after some well needed grinding and getting 2 million skill points after last weekend plus the bonus, I now have the prototype heavy and sweet Mary what a difference ...
- by Ryan Martel - at 2012.07.20 10:55:00
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16. [Discussion] Whether to weather - in Feedback/Requests [original thread]
How about fighting under a heavy rain with a huge ass lightning storm raging around us? Sounds epic enough.
- by Ryan Martel - at 2012.07.20 10:33:00
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17. [REQUEST]Repair Gun Feedback - in Feedback/Requests [original thread]
One question. Do you gain points for repairing people and objects?
- by Ryan Martel - at 2012.07.20 09:06:00
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18. Near Dropship Perfection (Thank you DEVs ;) - in Feedback/Requests [original thread]
Still have a slight issue with the control scheme on ascending and descending because of the pressure sensitive context. I feel they could be better served on L2 and R2 respectively on the fact that they are more proper for pressure sensitivity.
- by Ryan Martel - at 2012.07.20 09:02:00
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19. Button Pressure on Dropship Throttle - in Feedback/Requests [original thread]
Zion Shad wrote: Okey playing a little more now with the dropship it has become a little more apparent that the pressure required to push the ascension button is a little to much. it's a lot on the button it self and it wears on your finger whe...
- by Ryan Martel - at 2012.07.20 08:49:00
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20. [Request] Canceling Swarm Launcher Vehicle Lock-On - in Feedback/Requests [original thread]
I cannot swap weapons in order to abort the lock because the missile fires anyway when I do it. So there is currently no way to abort the lock on I think. Maybe a button on the controller could be mapped to abort it?
- by Ryan Martel - at 2012.07.20 07:30:00
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