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21. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Yeah that sounds cool too, I'm sure the CCP UI designers would find this easy to do :) I personally like a lot of info on my HUD (coming from EvE), so long as their is some way to customise it (toggles).
- by Rogue Saint - at 2013.09.16 11:00:00
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22. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Timothy Reaper wrote: But, I could see that a player who 'just wants to shoot things' might consider this info to be clutter on the screen. So maybe it could be something that you toggle on/off in the options. A toggle would be fine too, but...
- by Rogue Saint - at 2013.09.16 09:49:00
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23. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
HUD Member List: With health bars being lost in 1.4 I think there is scope for some HUD tweaking to help squad members see the health status of their squad mates. I propose that a "Member List" is added to the HUD with colour coding to show me...
- by Rogue Saint - at 2013.09.16 09:00:00
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24. [SUGGESTION] Squad Commander - in Feedback/Requests [original thread]
KalOfTheRathi wrote: BTW, do you know what we were Supposed to get? Do you know what we have been asking for? Vehicles flag, Normal, No Vehicles, Only Vehicles. Proto flag, Normal, No Proto, Only Proto. SP Level, X Million SP (or WP, that...
- by Rogue Saint - at 2013.09.04 11:45:00
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25. CCP please give me a respect to my character - in Feedback/Requests [original thread]
Obligatory respect link
- by Rogue Saint - at 2013.09.04 11:35:00
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26. [SUGGESTION] Squad Commander - in Feedback/Requests [original thread]
So, with 1.4 matchmaking (once the bugs are ironed out) I get the impression that the "teams" will be more evenly matched (I hope!). Is it reasonable to ask for Squad based skill(s) to be added: Squad Commander: - Level 1 --- +X WP to squad co...
- by Rogue Saint - at 2013.09.04 11:23:00
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27. [Request] - Racial Neocom - in Feedback/Requests [original thread]
Do you mean HUD?
- by Rogue Saint - at 2013.09.02 09:57:00
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28. [REQUEST] Slight tweak to model skins - in Feedback/Requests [original thread]
Hi to all those vain ppl out there, Minmatar Proto Scouts: I love my proto minmatar scout suit (basic & specialised), but why isn't it black like the other proto suits? It looks like its been put through the washing machine far too many time...
- by Rogue Saint - at 2013.09.02 09:48:00
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29. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: We have very few good weapons in the game AR, ScrR, SR, MD, and forges. That is about it, and you are talking about nerfing the least used weapon with the lowest k/d ratio in the list. I don't think any of my suggest...
- by Rogue Saint - at 2013.08.18 09:57:00
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30. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: in the description of the heavy suit, it says that it is capable of withstanding concentrated small arms fire, last time i checked, light weapons such as ARs and snipers are considered small arms, explain why a milit...
- by Rogue Saint - at 2013.08.18 09:52:00
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31. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Jathniel wrote: Number 1 isn't fair if you do Number 2, Number 4 isn't necessary if you do Number 3, Number 2 isn't necessary if you do Number 4, and Number 3 is overkill if you do Number 1. lol, they are suggestions, pick one. Obv. they wo...
- by Rogue Saint - at 2013.08.18 09:50:00
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32. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
CLONE117 wrote: i know but his idea esseintaily mean that heavy suits can only use heavy weapon so that mean the commando suit would have to get its 2 light weapon slots turned into 2 heavy weapon slots.. That makes less sense than my idea!
- by Rogue Saint - at 2013.08.17 18:34:00
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33. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: a well reasoned, adult, response .. Thank you for your time and effort. While you said you disagree you seem to agree with me in certain areas, thanks again. Shadow Archeus wrote: This guy needs to ...
- by Rogue Saint - at 2013.08.17 17:49:00
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34. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Lol! You're such an idiot. Before you talk please educated yourself on the gun 1. It's not a AV 2. The gun takes more skill than using a AR. you also have less survivability than a tank which is why it doesn't cost the s...
- by Rogue Saint - at 2013.08.17 16:46:00
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35. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: I'll bet you also want an under barrel swarm launcher attachment on that AR you run? On the off chance you arent an AR scrub, I offer you my amazement at your stupidity. You know, cause ARs being foolish is forum com...
- by Rogue Saint - at 2013.08.17 16:27:00
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36. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Lol seriously? 1. Sure if you give me the survivability of a tank and speed. 2. It isn't a AV, it supposed to be for both. 3. Lolwut? Heavies are already squishy enough 4. Lolno, it's already in a disadvantage. Try looki...
- by Rogue Saint - at 2013.08.17 15:32:00
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37. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink. Personally; heavies should not be able...
- by Rogue Saint - at 2013.08.17 11:17:00
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38. [FEEDBACK] Sniper zoom rendering (since 1.2) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: The Devs got really active here Thanks for the thread, I did search, but couldn't find anything relevant. Will bump that thread!
- by Rogue Saint - at 2013.07.22 13:14:00
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39. [FEEDBACK] Sniper zoom rendering (since 1.2) - in Feedback/Requests [original thread]
Hi All, It seems since 1.2 that the rendering of players and objects when zooming with a sniper rifle is all kinds of borked now. Player models are now walking through solid objects or are "sunk" below the ground level of outpost structures to t...
- by Rogue Saint - at 2013.07.22 11:54:00
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40. [Feedback/Bug] Player models "sinking" into certain parts of the map - in Feedback/Requests [original thread]
I was in a squad with a group of friends yesterday and noticed that many of my squad looked as if they were walking around while crouched. I spoke to each member of the squad and asked why they were crouching, but they confirmed they were not. I ...
- by Rogue Saint - at 2013.07.04 07:36:00
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