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4581. New module idea: ammo capacity - in Feedback/Requests [original thread]
Denchlad 7 wrote: 0 CPU 0 PG, just like the Vehicle Variants. Then im happy for this. Only issue would be the point of the Ammo Capacity Skillbook. Why get that when I can use a module? The module provides more capacity but costs a slot. The ...
- by Ripley Riley - at 2014.10.21 02:40:00
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4582. Quafe scout BPOs Oct 23 - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2412907#post2412907 Yes, exactly what Dust needed: more scouts.
- by Ripley Riley - at 2014.10.21 02:38:00
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4583. CCP and the CPM failed hard - in General Discussions [original thread]
hfderrtgvcd wrote: ADSs no longer getting a 35 kdr = completely useless Hahaha, don't be silly... 45 is probably more accurate.
- by Ripley Riley - at 2014.10.20 22:15:00
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4584. New module idea: ammo capacity - in Feedback/Requests [original thread]
UPDATED OP WITH THIS... I have also considered the idea of making this module fit into the sidearm slot: instead of carrying a sidearm, you are opting for even more ammo for your light/heavy weapon. Would like your feedback on this.
- by Ripley Riley - at 2014.10.20 20:58:00
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4585. New module idea: ammo capacity - in Feedback/Requests [original thread]
Fizzer XCIV wrote: You have to remember that modules like this would be competing with things like HP modules, Regen Modules, and even Nanohives. They have stiff competition, and they'll need to be really useful to actually be worth equipping. ...
- by Ripley Riley - at 2014.10.20 20:52:00
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4586. New module idea: ammo capacity - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Way too weak, but good idea. I wouldn't use an entire module slot for an extra magazine, especially when it uses that much resources. Needs to be A LOT more powerful, so that Nanohives don't make them useless. At least 75% fo...
- by Ripley Riley - at 2014.10.20 20:35:00
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4587. New module idea: ammo capacity - in Feedback/Requests [original thread]
Killar-12 wrote: PG/CPU requirements should be low/nonexistent for something like this... Why? Weapon damage modifiers have CPU/PG costs. Not a perfect parallel, but you get the idea. The skill could grant a 10% reduction to CPU/PG requiremen...
- by Ripley Riley - at 2014.10.20 20:17:00
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4588. New module idea: ammo capacity - in Feedback/Requests [original thread]
I've been tinkering with an idea revolving around modules that increase your maximum ammo capacity for a given weapon. Originally, I attempted to draft an idea for a module that grants flat percentage increases to all weapons; this was very diffic...
- by Ripley Riley - at 2014.10.20 19:33:00
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4589. JudgeRhadamanthus LIVE! - in General Discussions [original thread]
hfderrtgvcd wrote: **** cpm1. They fed us bullshit about judge having "irl" issues and "internet problems" while he's off playing destiny CommanderBolt wrote: He is meant to be a member of the CPM, he is absent in his duties and why on ea...
- by Ripley Riley - at 2014.10.18 21:44:00
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4590. 'Quafe' BPO sale duration - in General Discussions [original thread]
Bumping for a blue post. Pwease CCP Frame, Keeper of Promotions.
- by Ripley Riley - at 2014.10.18 21:23:00
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4591. 'Quafe' BPO sale duration - in General Discussions [original thread]
When are the quafe BPOs coming off the market?
- by Ripley Riley - at 2014.10.18 20:29:00
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4592. So who bought a Quafe? - in General Discussions [original thread]
Bought all four on two accounts.
- by Ripley Riley - at 2014.10.18 17:49:00
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4593. The new officer weapons are here - in General Discussions [original thread]
Fizzer XCIV wrote: What is special about it? It fires smaller scrambler pistols that fire full sized LAVs in every direction. Also, +3 clip size so that's cool.
- by Ripley Riley - at 2014.10.17 20:13:00
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4594. The real reason so many of you are scout bait was predicted long ago - in General Discussions [original thread]
mollerz wrote: I'm actually pretty tall. Well, average tall not exceptional tall. Being tall exceptionally tall is a pain in the ass from what I hear. 6' is the sweet spot. That's where you want to be. One Eyed King wrote: Maybe he meant yo...
- by Ripley Riley - at 2014.10.17 19:55:00
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4595. Any new gamemodes? - in General Discussions [original thread]
Capture the flag would be fun. That mode where the skirmish points all start in one's team possess, then the other team tries to take them seemed fun too. Really, any new game mode that isn't dom, skirm, or ambush would be so welcomed.
- by Ripley Riley - at 2014.10.17 19:34:00
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4596. Any good Story's with an annoying "Red Berry" - in General Discussions [original thread]
Joel II X wrote: Killed a Thale user. He hunted me down with an Assault Dropship and trapped me inside a building for the rest of the match. Didn't die, though. Ha! Was this pre-delta? Ha! He traded one crutch for another.
- by Ripley Riley - at 2014.10.17 19:33:00
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4597. The real reason so many of you are scout bait was predicted long ago - in General Discussions [original thread]
mollerz wrote: I do the hurtin This is nothing but a PSA, if you will. Heavies are hurt and confused, so I am letting them know the truth. It was predicted, and it came true. You would say we nailed it right where the doll gets anatomically...
- by Ripley Riley - at 2014.10.17 19:18:00
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4598. The NPC market won't give you full market value for items - in General Discussions [original thread]
I wonder if we will have to deal with this ...
- by Ripley Riley - at 2014.10.17 18:39:00
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4599. This happens way too much - in General Discussions [original thread]
PO0KY wrote: Yes. Maximum heat for extra tears. When you start to smell boiled pork then you know your sins have been forgiven.
- by Ripley Riley - at 2014.10.17 18:14:00
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4600. This happens way too much - in General Discussions [original thread]
Boot Booter wrote: Seriously can't you make it so the matchmaking algorithm doesn't find games that are already over, or perhaps less than 10% Mcc armor or clones? Something like this, or after MM:SS no one may be added to the game in-progress.
- by Ripley Riley - at 2014.10.17 18:10:00
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