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21. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
Crimson ShieId wrote: So... for this event, I take it activating an omega booster won't affect the rewards at all, right? Two week event, based off of previous events, I'd say no.
- by ResistanceGTA - at 2014.03.20 14:07:00
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22. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
Aero Yassavi wrote: Liking that there is a Commando event finally However is anyone starting to think CCP is going a bit overboard with all the bonus SP? Keep in mind 750k SP is roughly 4 times the weekly active cap, so this is essentially l...
- by ResistanceGTA - at 2014.03.20 12:56:00
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23. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
Meh, 2nd page, and the top. This shall be a FAQ if it needs to be. As to the event.. Reading.. shaman oga wrote: Militia Commando? Really? Please tell me this is true? Maybe more militia weapons too?
- by ResistanceGTA - at 2014.03.20 12:49:00
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24. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Moonracer2000 wrote: For event threads like this it would be cool if the OP was edited with after event information (as well as important mid event changes). For this event: Mentioning the 2 million clone stretch goal would be good. A link to...
- by ResistanceGTA - at 2014.03.19 12:59:00
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25. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Ripley Riley wrote: Dimitri Rascolovitch wrote: While this is true, NOTHING stopped you from spending skill points on the other skills for shields, so i feel the dropsuit respec is more than enough. you could have spent points on extenders I...
- by ResistanceGTA - at 2014.03.12 16:27:00
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26. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
KatanaPT wrote: Kigurosaka Laaksonen wrote: KatanaPT wrote: I have just one question, if i go Caldari heavy instead of Amarr heavy, what will happen to the hundreds of suits i have? Are they going to be recycled into Isk like the skillboo...
- by ResistanceGTA - at 2014.03.12 16:14:00
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27. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Texs Red wrote: Caldari assault bonus remained the same, despite community dislike for it. Same goes for the Gallente assault bonus too, it only helps one of the Gallente weapons and either hurts or doesn't help all of the rest. I am loving th...
- by ResistanceGTA - at 2014.03.12 15:59:00
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28. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Well, it seems this is the only place to discuss this, as every thread opened elsewhere has been cast into purgatory. So, thanks for the Dropsuit Respec at least. No need for all those Armor skills, but, I'll live. Unless I die, but, that more t...
- by ResistanceGTA - at 2014.03.12 15:45:00
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29. Announcement:Dev Blog: - in Announcement and Events [original thread]
Just "Dev Blog:"? No title.. Depressing
- by ResistanceGTA - at 2013.12.03 16:41:00
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30. Announcement:Introducing DUST 514®: The Origin Pack - in Announcement and Events [original thread]
Do you want people to use different Assault suits? This is a serious question. CCP: "We need to make new packs for the PS Store. Brainstorm session." Unnamed CCP Employee: "Well, our statistics show a plethora of Caldari Assault suits, maybe we s...
- by ResistanceGTA - at 2013.11.06 13:29:00
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