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41. [BUG] light frame ck.0 and ak. 0. Usable without skills in either - in Technical Support/Bugs [original thread]
Yes, we know
- by ResistanceGTA - at 2014.03.25 13:24:00
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42. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Apparently Logi Bonus does apply to cloaks? Not at home, can't confirm, have seen it in multiple posts. Most recent post
- by ResistanceGTA - at 2014.03.25 13:19:00
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43. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
AmlSeb wrote: Update: All old suits have the old bonuses FFS...
- by ResistanceGTA - at 2014.03.25 13:00:00
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44. The T in Chat - in Technical Support/Bugs [original thread]
Michael Arck wrote: Hey CCP, just dug into the 1.8 (yes!) and I noticed I can't hit T on my keyboard to bring up comms. Anybody else tried this? In the known issues post already.
- by ResistanceGTA - at 2014.03.25 12:43:00
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45. Faction Combat pack - in Technical Support/Bugs [original thread]
Now, I am no expert, but if I had to guess, it may be that, while the PlayStation store updates on Tuesdays, Dust deals start on Wednesdays, so, this particular content may still be 'locked' until downtime tomorrow morning. Again, I don't know thi...
- by ResistanceGTA - at 2014.02.26 03:49:00
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46. "You have been disconnected because of an internal error" upon login - in Technical Support/Bugs [original thread]
Guys, don't worry about the Aurum, that just happens. Its all still there. I'm also, having the same issue. I will note, while logging in to get my daily bonus, and getting disconnected, my characters did, at least on my screen, gain 6000 sp when...
- by ResistanceGTA - at 2014.01.18 14:28:00
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47. LP Scanner Cost - in Technical Support/Bugs [original thread]
Is there a reason why the LP exclusive Active Scanner costs the same as the AUR variant of all the other pieces of equipment? Likewise, the AUR LP Scanner variant costs as much as the LP exclusive equipment items of the other factions... LP Exc...
- by ResistanceGTA - at 2014.01.17 22:49:00
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48. Hacked tanks still counting as FF? Working as intended? - in Technical Support/Bugs [original thread]
My buddy called in a tank in a rather sticky situation, died in the process, and the reddots hacked it. My other friend, in his railgun tank, began shooting at it, and after the third shot got kicked for FF. Was the tank still showing itself being...
- by ResistanceGTA - at 2013.12.19 03:53:00
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49. [BUG] Nanite Injector - in Technical Support/Bugs [original thread]
Anyone else having the issue of moving towards a downed teammate causes the marker to disappear, then reappears after I've walked away. Seems to be around 10m, on both disappearing and reappearing.
- by ResistanceGTA - at 2013.12.13 19:32:00
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50. [Bug/intended design?] Rail Rifle does not get benefit from Gal Assault bonus - in Technical Support/Bugs [original thread]
Hmmm, Logibro has gone quiet... I was wondering why this wasn't working, even though it is Hybrid...
- by ResistanceGTA - at 2013.12.11 22:00:00
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51. Remotes, LAVs, and RDVs and possible issue - in Technical Support/Bugs [original thread]
Silas Swakhammer wrote: You certain the blue died from your buddy's explosive? There's two issues here if that's the case. Guaranteed, watched the killfeed. Got confused. Confirmed with blue or also. He was equally confused.
- by ResistanceGTA - at 2013.12.11 00:49:00
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52. Remotes, LAVs, and RDVs and possible issue - in Technical Support/Bugs [original thread]
Silas Swakhammer wrote: He was kicked cause the REs damaged each other upon detonation, registering as friendly fire. But he killed the blue dot, which is the big issue. I see your response as valid and it makes sense, its the senseless deat...
- by ResistanceGTA - at 2013.12.10 22:39:00
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53. Remotes, LAVs, and RDVs and possible issue - in Technical Support/Bugs [original thread]
My buddy and I were just playing and he was kicked for killing a Blue dot (excess damage I assume) when he detonated his REs. Problem is, the blue dot was no where near the REs. He had them on his LAV just to see it, and we both questioned what h...
- by ResistanceGTA - at 2013.12.10 22:19:00
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54. Indestructible Remote Explosive Glitch - in Technical Support/Bugs [original thread]
Watched the video, so the remotes slide up, or just the marker? And they can't be destroyed by anyone, or just you (the user)? That slide, however, is not a good sign. I like that they stick, but, I want my explosives where I placed them. I don'...
- by ResistanceGTA - at 2013.12.10 18:18:00
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55. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
D3LTA iKidd'YuNOT wrote: Quote: i have personally encountered enemy infantry suddenly rendering less then 5 meters away from my tank in an open field without cover. It doesnt only happen in vehicles. I experienced people just appearing out of ...
- by ResistanceGTA - at 2013.11.07 14:12:00
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56. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
So, found three things, so far no response. First, full rotation going up on a turret allowing you to see the inside of the turret (really simple design it turns out) and even being able to see the world upsidedown. http://i39.tinypic.com/zjjcs...
- by ResistanceGTA - at 2013.11.07 13:44:00
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57. [Bug] Bottomless Pit on Spine Crescent - in Technical Support/Bugs [original thread]
Inside the compound on this map, behind the supply depot. Jump over the wall, but be careful, there is a bottomless pit on the other side. Was not here before 1.6. Logibro, sent you a tweet with confirmation of it. May want to board it up for no...
- by ResistanceGTA - at 2013.11.07 00:42:00
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58. [Bug] Full 360' Vertical Turret Movement - in Technical Support/Bugs [original thread]
Jump on a turret, hold up on the stick, see the inside of a turret. Just keep going around. The world even goes upside down. Logibro, I sent you tweet with a pic a few minutes ago. Might want to look into it. Fun note: The Objectives actually ...
- by ResistanceGTA - at 2013.11.06 23:53:00
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59. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
Ghosts Chance wrote: List of current and persistant Large railgun turret bugs confirmed to exsist in 1.6 / 1.5 / 1.4 / 1.3 / 1.2 / 1.1 / 1.0 - Heat improperly displays and disapates causing both shots with no heat build up AND shots that inst...
- by ResistanceGTA - at 2013.11.06 04:20:00
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60. [BUG] Drunk RDVs still w/video - in Technical Support/Bugs [original thread]
Yea, I called in a vehicle once by C from the second half of your video, never made that mistake again. The RDV always flies around that little tower and takes forever to drop the vehicle. There are a few other stationary items that seem to really...
- by ResistanceGTA - at 2013.07.21 01:00:00
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