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21. Reworking the Active Scanner - in Feedback/Requests [original thread]
ReVe-ZePHos wrote: the only current problem with the game is the supercharged HAV's and the nerf blaster av I call bullshat.[/quote] YOUR PROBABLY ONE OF THE NOOBS WHO HAVE NEVER DRIVEN THE HAV'S BEFORE AND HAVE FINALLY FOUND SOMETHING THAT ...
- by ReVe-ZePHoS - at 2013.12.20 13:57:00
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22. Reworking the Active Scanner - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ReVe-ZePHoS wrote: EXCEPT THE SCANNER IS FOR IDENTIFYING ENEMY POSITIONS TO PLAN THE BEST ROUTE OF ATTACK OR DEFENSE AND IF IT GIVES AWAY YOUR POSITION WHEN YOU USE IT THEN THAT NEGATES ITS WHOLE PURPOSE [quote=Ulysse...
- by ReVe-ZePHoS - at 2013.12.20 13:51:00
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23. Reworking the Active Scanner - in Feedback/Requests [original thread]
Thank you for shouting at the top of your lungs, I needed something to wake me up this morning.[/quote] sorry bout that, forgot to take of caps lock
- by ReVe-ZePHoS - at 2013.12.19 23:20:00
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24. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
i agree entirely celesta
- by ReVe-ZePHoS - at 2013.12.19 18:03:00
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25. Reworking the Active Scanner - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ReVe-ZePHoS wrote: except the active scanner is designed to do just that, ITS DESIGN NO SCAN THE ENTIRE AREA TO LOCATE BIOMETRIC SIGNALS EMITTED BY ENEMY DROPSUITS, EQUIPMENT, VEHICLES, AND INSTILLATIONS. Did I ever s...
- by ReVe-ZePHoS - at 2013.12.19 18:00:00
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26. Reworking the Active Scanner - in Feedback/Requests [original thread]
the only current problem with the game is the supercharged HAV's and the nerf blaster av
- by ReVe-ZePHoS - at 2013.12.19 14:13:00
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27. Reworking the Active Scanner - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Here's an idea. Instead of continually scanning, the Active Scanner should send out a single pulse. Just one. If you get hit by that pulse, you're marked. Prevents people from abusing the thing by doing a 360 while using i...
- by ReVe-ZePHoS - at 2013.12.19 14:08:00
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28. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: I've been a tanker since chromosome and i never thought i would see the day that i would say HAV's are overpowered and AV vice versa, but when myself and driver archedword who are both well known and well feared as tankers an...
- by ReVe-ZePHoS - at 2013.12.19 13:55:00
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29. HAV Speed nerf - in General Discussions [original thread]
Spkr4theDead wrote: dust badger wrote: I wonder how much is "slightly" ? https://t.co/4OFh0mahJx also stop crying you fat bastards a little love coming your way As usual, listen to the people that don't use tanks, to screw over those...
- by ReVe-ZePHoS - at 2013.12.18 17:59:00
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30. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I think there should be a cap of how many HAV's can be on the field per team (ex:3 ea) and the prices need to be raised, not excessively, a militia tank should be affordable but not affordable enough that if you happen to lose two-three in a mat...
- by ReVe-ZePHoS - at 2013.12.18 17:50:00
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31. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I've been a tanker since chromosome and i never thought i would see the day that i would say HAV's are overpowered and AV vice versa, but when myself and driver archedword who are both well known and well feared as tankers and anti-vehicle experts...
- by ReVe-ZePHoS - at 2013.12.18 13:57:00
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32. Dear CCP please read this and take this methodology into serious consideration f... - in Feedback/Requests [original thread]
Thurak1 wrote: I am understanding that you will never offer a re-spec to players. I dont know if this is truly your official stance or not. However considering how many things and how much you have changed in game equipment and such after peopl...
- by ReVe-ZePHoS - at 2013.12.18 05:33:00
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33. Skill respec - in Feedback/Requests [original thread]
As a proto tanker all ofmy skill points are in tanks with a few exceptions due to dropsuit survivability, my prototanks which would normally survive an orbital can no longer stand up to basic AV equipment while retreating even and the respec was e...
- by ReVe-ZePHoS - at 2013.09.03 23:17:00
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