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321. Replacing UVT with an ISK Booster - in General Discussions [original thread]
Sloth9230 wrote: Why would anyone need to boost ISK gains? Just don't run stuff you can't afford to lose. Ugh, once again. Not the point of this discussion. The point is finding a way to get rid of UVTs that no one likes. Besides, youre tell...
- by RECON BY FIRE - at 2013.04.24 02:39:00
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322. Replacing UVT with an ISK Booster - in General Discussions [original thread]
Maken Tosch wrote: RECON BY FIRE wrote: Maken Tosch wrote: No. If you want ISK from payment, you just need to wait until the secondary player-controlled market opens up and allow you to sell UVTs to other players for ISK. Please keep in m...
- by RECON BY FIRE - at 2013.04.24 02:37:00
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323. Replacing UVT with an ISK Booster - in General Discussions [original thread]
Maken Tosch wrote: No. If you want ISK from payment, you just need to wait until the secondary player-controlled market opens up and allow you to sell UVTs to other players for ISK. Please keep in mind that ISK earned this way will vary accordi...
- by RECON BY FIRE - at 2013.04.24 02:03:00
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324. Replacing UVT with an ISK Booster - in General Discussions [original thread]
Jotun Hiem wrote: Buying ISK would be the equivalent of buying power. No go. Also: The UVT is in place because the voice chat is handled by a third party. The UVT profits go to maintaining it. How would it be buying ISK? You still have t...
- by RECON BY FIRE - at 2013.04.24 01:58:00
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325. Replacing UVT with an ISK Booster - in General Discussions [original thread]
I have never liked UVT and want it to go away and Ive been considering suggesting the implementation of an ISK booster for sometime. This thread: https://forums.dust514.com/default.aspx?g=posts&m=709178#post709178 has inspired me to make a t...
- by RECON BY FIRE - at 2013.04.24 01:48:00
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326. UVT solution - in Feedback/Requests [original thread]
Altina McAlterson wrote: RECON BY FIRE wrote: Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK boost...
- by RECON BY FIRE - at 2013.04.24 01:09:00
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327. UVT solution - in Feedback/Requests [original thread]
Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK booster than a UVT anyway. I believe UVTs and requiring t...
- by RECON BY FIRE - at 2013.04.23 16:01:00
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328. Announcement:Dev Blog: DUST 514 Council of Planetary Management - in Announcement and Events [original thread]
Heinrich Jagerblitzen wrote: Many thanks to everyone for putting their trust in us, I'm looking forward to helping set up this new Council to be every bit as efficient and productive as the CSM itself has become over the years. One of my big go...
- by RECON BY FIRE - at 2013.04.19 19:38:00
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329. Announcement:Dev Blog: DUST 514 Council of Planetary Management - in Announcement and Events [original thread]
Iron Wolf Saber wrote: I am not the one doing the errosion though, I am still the same from Ironwolf yesterday, CPM title is only going to change what I can say from now on in terms of up and comming. Its not going to stop me from being a relay...
- by RECON BY FIRE - at 2013.04.19 18:43:00
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330. Announcement:Dev Blog: DUST 514 Council of Planetary Management - in Announcement and Events [original thread]
Iron Wolf Saber wrote: RECON BY FIRE wrote: Iron Wolf Saber wrote: RECON BY FIRE wrote: Its a little messed up to have a single corp with 2 people sitting on the CPM dont ya think? Especially considering Jenza hasnt done anything for t...
- by RECON BY FIRE - at 2013.04.19 18:28:00
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331. Announcement:Dev Blog: DUST 514 Council of Planetary Management - in Announcement and Events [original thread]
Iron Wolf Saber wrote: RECON BY FIRE wrote: Its a little messed up to have a single corp with 2 people sitting on the CPM dont ya think? Especially considering Jenza hasnt done anything for this community since January, and the fact that the...
- by RECON BY FIRE - at 2013.04.19 18:12:00
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332. Announcement:Dev Blog: DUST 514 Council of Planetary Management - in Announcement and Events [original thread]
Its a little messed up to have a single corp with 2 people sitting on the CPM dont ya think? Especially considering Jenza hasnt done anything for this community since January, and the fact that there are so many more people who are more than quali...
- by RECON BY FIRE - at 2013.04.19 17:30:00
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333. Mr Zitro talks dust - in General Discussions [original thread]
Mobius Wyvern wrote: Mr Zitro wrote: Mobius Wyvern wrote: XxWarlordxX97 wrote: Iron Wolf Saber wrote: Well considering next patch. ALL of the damage + skills are removed except the Proficiency skills. BUWHWAWAWAWAWAHA Sweet ...
- by RECON BY FIRE - at 2013.04.18 19:15:00
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334. CCP considering a fix for AFK farming - in General Discussions [original thread]
Alcare Xavier Golden wrote: RECON BY FIRE wrote: Sylvana Nightwind wrote: Yeah they probably have miltiple designs in plac right now. It is actually quite hard to make good anti-afk system without breaking other things sometimes :) But it...
- by RECON BY FIRE - at 2013.04.18 18:33:00
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335. Fanfes EVE Universe Tournament - in General Discussions [original thread]
GoD-NoVa wrote: wow! never thought Betamax would play in another tournament. who would have thought they would come out of hiding :) an early congratz to the winners Theyll probably just lose and then be too scared to do anything with PC.
- by RECON BY FIRE - at 2013.04.18 16:31:00
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336. CCP considering a fix for AFK farming - in General Discussions [original thread]
Sylvana Nightwind wrote: Yeah they probably have miltiple designs in plac right now. It is actually quite hard to make good anti-afk system without breaking other things sometimes :) But it is good to hear that they are working on it actively. ...
- by RECON BY FIRE - at 2013.04.18 13:27:00
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337. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
Seriously? This is the dev blog yall have been promising since last week (if not longer)? Yall really couldnt get this out by last Friday? Dev Blog wrote: We have learned a great deal throughout last year, both from the perspective of what wor...
- by RECON BY FIRE - at 2013.04.18 04:29:00
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338. GǣThe UprisingGǥ New Items and Skill List Dev Blog - in General Discussions [original thread]
CCP Eterne wrote: This dev blog is an early version and we'll have a full one later in the month . You mean like we were supposed to have one end of last week/beginning of this week that no one has yet to see and yall magically stopped talk...
- by RECON BY FIRE - at 2013.04.17 13:21:00
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339. Flux Nades - in Feedback/Requests [original thread]
Jathniel wrote: You die when (usually) armor hits 0, not when shields hit 0. Thats not how it works at all. You have "1 hp" in your actual person that also needs to be depleted before you die, it has nothing to do with your armor reaching 0....
- by RECON BY FIRE - at 2013.04.06 21:48:00
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340. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: We are changing the way this works and also expanding it to the attacker if they win. I was just thinking about this today and this is one out of two changes I was going to suggest to help make attacking more sustainable a...
- by RECON BY FIRE - at 2013.04.04 21:13:00
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