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1. Casual (dumb) gamer Vs. hardcore (smart) gamer: Dust complexity simple fix - in Feedback/Requests [original thread]
Edu Ashbourne wrote: R'ahz Lupo wrote: Higgs flagrantfool wrote: R'ahz Lupo wrote: Condescending and ignorant overtones aside, predetermined skill paths would be a fairly good idea. Maybe, not referring to casual gamers as "dumb" , so ...
- by R'ahz Lupo - at 2012.11.17 15:33:00
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2. The problem with AV - in Feedback/Requests [original thread]
I'm not sure if buffing the heavy is a good fix. It migh trade one source of abuse for another potential source. All in all, AV is an incredibly tough path. I have been messing around with remote explosives to see if I can stick them to a tank, b...
- by R'ahz Lupo - at 2012.11.17 14:44:00
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3. Running interrupts weapon swap/switch - in Feedback/Requests [original thread]
+1! Fixes: - sprint should not cancel weapon switch. - should be able to throw grenades from sprint - should be able to crouch out of a sprint and sprint out of a crouch - weapon switch/reloading needs to be looked at. - you can jump while chargi...
- by R'ahz Lupo - at 2012.11.17 14:25:00
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4. Casual (dumb) gamer Vs. hardcore (smart) gamer: Dust complexity simple fix - in Feedback/Requests [original thread]
Higgs flagrantfool wrote: R'ahz Lupo wrote: Condescending and ignorant overtones aside, predetermined skill paths would be a fairly good idea. Maybe, not referring to casual gamers as "dumb" , so as to not alienate them might be your next ta...
- by R'ahz Lupo - at 2012.11.17 14:03:00
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5. Casual (dumb) gamer Vs. hardcore (smart) gamer: Dust complexity simple fix - in Feedback/Requests [original thread]
Condescending and ignorant overtones aside, predetermined skill paths would be a fairly good idea. Maybe, not referring to casual gamers as "dumb" , so as to not alienate them might be your next task. Hmmmm... I would really like to flame your p...
- by R'ahz Lupo - at 2012.11.17 03:36:00
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6. My opinion after playing it: - in Feedback/Requests [original thread]
Garret Blacknova. I'm going to call you GB. We seem to run into each others posts a lot, so, I'm just going to cut down on my typing. I hear EXACTLY what you are saying. Maybe not everyone, but I feel there are a lot more people out there that cr...
- by R'ahz Lupo - at 2012.11.16 17:14:00
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7. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Okay. So, I have been seeing a lot of threads on sniping. A lot of negative posts, a lot of whining - some with merit, some not. I figured I'd through in my two cents, and this seems to be an appropriate thread because it covers everything to do w...
- by R'ahz Lupo - at 2012.11.15 16:23:00
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8. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
What's all this talk about hitscan stuff? You make it sound worse than CoD auto aim. Sometimes I feel like I have a different version of the beta. I find the aiming in this to be incredibly difficult. Sniping is near impossible(I get a lot of miss...
- by R'ahz Lupo - at 2012.11.15 03:14:00
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9. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Garrett Blacknova wrote: Mobius Wyvern wrote: I'm still not sold on any kind of idea like this. If we need objectives or Drop Uplinks as coordinate points to perform a "spawn", how do you figure it would be able to pu...
- by R'ahz Lupo - at 2012.11.15 02:53:00
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10. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Well, Dust kind of has it backwards. Dust, you die, select respawn(or wait for a revive), go to your overview map and options, select respawn again, then wait for the countdown to enter the game. Imagine a system similar to Battlefield. You die, ...
- by R'ahz Lupo - at 2012.11.15 00:48:00
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11. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
^good idea. Only problem? People's impatience. Thanks to ADHD generating games like CoD, players these days get pretty fidgety when they have to wait 10 seconds to respawn. Imagine thirty seconds? I personally don't mind waiting, but average pla...
- by R'ahz Lupo - at 2012.11.14 23:54:00
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12. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
@Blacknova Good advice versus the ground targets... So, the swarm is only really effective against armour, but lacks strength against shields? Your load out seems pretty close to mine. Everything is the same except I run with the dual light damage...
- by R'ahz Lupo - at 2012.11.14 21:32:00
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13. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Nice answer. Another one For you. You say that you throw points into your swarm launchers. What exactly do you do? I heard a bunch of people complaining about swarms being over powered, but I can't seem to get them to work. In 32 swarm based sui...
- by R'ahz Lupo - at 2012.11.14 20:42:00
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14. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Okay, new example... I just came from a match where I was the only player on my team with a positive k/d. One other guy managed to break even. The top four players from the enemy team used Duvolle tac rifles. There scores were 20/1, 14/0, 16/2, 12...
- by R'ahz Lupo - at 2012.11.14 19:10:00
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15. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
SP > gear, because SP helps you unlock the high tier gear. I do fairly well with militia builds, but I'm just getting sick of seeing crazy high tier users and their ridiculous k/d. It just hurts my soul a little :P For instance, a guy just cap...
- by R'ahz Lupo - at 2012.11.14 18:47:00
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16. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Can militia gear stack up against heavy moded shields and a codewish? Even if you are more skilled than your opponent, it is a tough matchup. I can't count the times I have started to shoot someone first but they cap me with a killswitch or codewi...
- by R'ahz Lupo - at 2012.11.14 16:29:00
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17. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Yeah, this cap is pissing me off. I had so much SP at the beginning that I spent a little willy-nilly. I like playing versatile than only specializing at a single role. Needless to say, I'm now relegated to an average rank. I get the whole jack o...
- by R'ahz Lupo - at 2012.11.14 05:13:00
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18. Deactivate passive SP gain - in Feedback/Requests [original thread]
I didn't activate it either...
- by R'ahz Lupo - at 2012.11.14 01:36:00
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19. Deactivate passive SP gain - in Feedback/Requests [original thread]
How do you not activate passive SP? I don't remember there being an option
- by R'ahz Lupo - at 2012.11.13 21:51:00
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20. Deactivate passive SP gain - in Feedback/Requests [original thread]
I don't think there should be an SP cap any which way. What's the point of playing if they cap your growth? The passive is good though. I work a lot, so it's nice to know that I'm not seriously devastated by not being able to play as much.
- by R'ahz Lupo - at 2012.11.13 20:59:00
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