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121. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
IGÇÖve been putting a lot of thought lately into the CPM and what they do and IGÇÖve come up with two important questions: What makes for a GOOD CPM member? And what makes for an EFFECTIVE CPM member? While the answers to these questions are simil...
- by Pokey Dravon - at 2014.03.22 05:07:00
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122. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
As you know I have expressed my frustration with the rapid inflation of damage of infantry weapons in the game for a very long time. As damage grows to such extreme values, it decreases the value of other important factors such as health, speed, a...
- by Pokey Dravon - at 2014.03.13 09:01:00
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123. CPM Candidates, what will you do for the new players? - in The Council's Chamber [original thread]
1. What would you do to help newer players? The new player experience is paramount. It must be a gripping and fruitful experience that lends players to feel rewarded, but wanting more. I believe that the new player experience should be a top pri...
- by Pokey Dravon - at 2014.03.13 08:36:00
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124. Armor Tanking Viability - in The Council's Chamber [original thread]
Well you kinda answered your own question there. Assault Suits Shield Tank (The +5% shield recharge bonus) Logistic Suits Armor Tank (The +1HP/sec armor regen) these bonuses are applied regardless of what race the suit is, which makes Caldari a...
- by Pokey Dravon - at 2013.05.20 09:16:00
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125. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
That's an excellent way to put it Aeon. So lets go over the "theme" of each Specialty Assault: General attacking, the balance of damage output and mobility. Light Weapon Damage / Lvl Logistics: Support Specialists, medics and engineers. Red...
- by Pokey Dravon - at 2013.05.16 23:39:00
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126. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: I think a better effort is to try to theme every race up and select a bunch of bonuses that best suits them. Well that was the general idea. Amarr has armor and lasers, Gallente have Armor and Hybrid, Caldari have Shi...
- by Pokey Dravon - at 2013.05.16 20:28:00
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127. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
David Spd wrote: Range and damage are stats tied to weapons, not dropsuits. Reload speed is based on the suit's dexterity and speed (accuracy of body movements and the quickness of the movement). Giving damage to a dropsuit only makes sense fo...
- by Pokey Dravon - at 2013.05.16 19:13:00
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128. Sniper Blaster Turrets - in The Council's Chamber [original thread]
In this most recent build I've noticed Non-manned Blaster Turrets are exceptionally good at shooting the drivers out of LAVs\, even when they're driving by at full speed. In some ways the Blaster is more lethal to LAV drivers when no one is contro...
- by Pokey Dravon - at 2013.05.16 16:44:00
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129. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
So lets talk about Dropsuit Racial bonuses. Right now there is a big problem with Logistics and Assault suits. Logistics are considerably stronger than Frame suits due to their high durability bonuses. Assault suits on the other hand are rarely us...
- by Pokey Dravon - at 2013.05.16 16:38:00
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