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2561. Enemies should be color-coded by danger level - in General Discussions [original thread]
Maken Tosch wrote: Gee, I never knew that my 1150 HP knives before damage mods were so flimsy. Well, now you do.
- by Onesimus Tarsus - at 2014.03.04 00:57:00
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2562. Enemies should be color-coded by danger level - in General Discussions [original thread]
neausea 1987 wrote: but how can you code danger level not by suits because you can have a scrub in proto, not by kills because tanks would be red all day, and not by player/ kdr because even the best have bad games. but it would not bother me a...
- by Onesimus Tarsus - at 2014.03.04 00:49:00
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2563. Enemies should be color-coded by danger level - in General Discussions [original thread]
mollerz wrote: Gavr1lo Pr1nc1p wrote: those "flimsy knives" are gonna feel pretty fuckin hard going up your asshoIe So edgy! You know it! I just managed to climb out from behind the sofa to type this!
- by Onesimus Tarsus - at 2014.03.04 00:30:00
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2564. Enemies should be color-coded by danger level - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: those "flimsy knives" are gonna feel pretty fuckin hard going up your ******* Lands, yes, they have hurt like crazy. All 11 times in 13 months of active play.
- by Onesimus Tarsus - at 2014.03.04 00:26:00
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2565. what do you think of the map pool? - in General Discussions [original thread]
I believe there should only be one map, always on with constant drop in/out by everyone. It has no cover, 100 random spawn points, and one [A] objective.
- by Onesimus Tarsus - at 2014.03.04 00:24:00
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2566. Enemies should be color-coded by danger level - in General Discussions [original thread]
Meee One wrote: Onesimus Tarsus wrote: ... or something like that.Because until your sharing shadows with them, most of these wet-suits look exactly alike, but can be everything from a paper-thin scout with flimsy lil knives to a whirling-de...
- by Onesimus Tarsus - at 2014.03.04 00:11:00
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2567. A day at Gamestop - in General Discussions [original thread]
Dr PepperPoP wrote: Onesimus Tarsus wrote: They were talking in morse code if that took a full day at Gamestop. Where the heck did you get the idea that took a day long??? About where it wasn't titled: One day at Gamestop.
- by Onesimus Tarsus - at 2014.03.04 00:10:00
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2568. Enemies should be color-coded by danger level - in General Discussions [original thread]
... or something like that.Because until your sharing shadows with them, most of these wet-suits look exactly alike, but can be everything from a paper-thin scout with flimsy lil knives to a whirling-dervish heavy with a proto RR.
- by Onesimus Tarsus - at 2014.03.04 00:03:00
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2569. Why Tanks are not OP ( Av ) - in General Discussions [original thread]
I wish tankers would just admit how afraid they are to face infantry on an equal footing and let it go at that.
- by Onesimus Tarsus - at 2014.03.03 23:55:00
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2570. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
Lord...
- by Onesimus Tarsus - at 2014.03.03 23:51:00
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2571. I just hate noobs who think they own the universe. - in General Discussions [original thread]
Joel II X wrote: I DO own the universe. Odd, I don't recall selling it to you.
- by Onesimus Tarsus - at 2014.03.03 23:50:00
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2572. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Let's just take the pressure off of CCP and just reduce the game to everyone getting a heavy suit that has logi slots, rail rifles and scout speeds riding around in LAV safety-pods and ultra-cheap HAVs. Wait, they already did that. Ne'ermind.
- by Onesimus Tarsus - at 2014.03.03 23:43:00
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2573. MANNNNN OHH MANNNN - in General Discussions [original thread]
Vegetation Monster wrote: Nova knifes are hard. One second you're behind the enemy charging up your ishukones and the next second you in front of their gun getting shot the sh*t out of. I propose making nova knifes 0k isk. Well, that would ...
- by Onesimus Tarsus - at 2014.03.03 23:35:00
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2574. Minnesotan mercs - in General Discussions [original thread]
In Mississippi, we don't play DUST 514, we play MUD 24/7.
- by Onesimus Tarsus - at 2014.03.03 23:32:00
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2575. 50M ISK Reward - in General Discussions [original thread]
You and I are the only ones in DUST or the forums, Neo. The rest, is merely... illusion.
- by Onesimus Tarsus - at 2014.03.03 23:20:00
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2576. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
The mere idea that scores like that are even remotely possible renders this particular chunk of code a complete laughing stock.
- by Onesimus Tarsus - at 2014.03.03 23:19:00
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2577. Why I turn off comms - in General Discussions [original thread]
I turned them off for good a while back, because I get it: pot is like, totally awesome, man.
- by Onesimus Tarsus - at 2014.03.03 23:07:00
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2578. DUST makes me sad... - in General Discussions [original thread]
I am sad every time I realize that the only things that keep me logging in are grind, inertia, and hope.
- by Onesimus Tarsus - at 2014.03.03 23:01:00
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2579. Check this out!! - in General Discussions [original thread]
By the way, please make an android app of this.
- by Onesimus Tarsus - at 2014.03.03 20:58:00
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2580. Check this out!! - in General Discussions [original thread]
It's too bad something like this is beyond CCPs ability to code.
- by Onesimus Tarsus - at 2014.03.03 20:57:00
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