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21. Matchmaking bugged! - in Technical Support/Bugs [original thread]
Raptor Princess wrote: I might be wrong, but I though 0 seconds meant that there were no matches running at that time - it often happens for FW. Yeah. I think they should just put an infinity sign up so as not to be confusing.
- by One Eyed King - at 2014.10.29 03:01:00
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22. Tanking Module Glitch - in Technical Support/Bugs [original thread]
Is this a glitch with the module itself, or an issue of having to use the EQ wheel?
- by One Eyed King - at 2014.10.26 22:38:00
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23. No FW matches available during the past week. - in Technical Support/Bugs [original thread]
This is becoming a big issue. It has been a long time since I have seen a timer on FW, and repeated complaints about not having any matches. I don't know what they changed in the past few months, but I am sure that there are enough people playing...
- by One Eyed King - at 2014.10.10 01:39:00
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24. [Glitch Story] Out of Body Experience (I possessed a Dropship) - in Technical Support/Bugs [original thread]
That. Is. Awesome.
- by One Eyed King - at 2014.10.08 00:22:00
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25. Did you change EWAR or did I just not get the memo?? - in Technical Support/Bugs [original thread]
At what point were you cloaked? If you were already cloaked, then you shouldn't have been scanned.
- by One Eyed King - at 2014.10.02 21:22:00
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26. Running Bug/Glitch - in Technical Support/Bugs [original thread]
jNs Vit4l wrote: Well its being around for ages but nobody took the time to explain about it. I guess with ""crossed fingers"" we get a fix on this because its needed. Actually Shayz posted an excellent video and posted it here. I think the ...
- by One Eyed King - at 2014.09.30 20:17:00
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27. non firing gun glitch, bug with game or manipulation? - in Technical Support/Bugs [original thread]
I have a similar problem with knives. For a very long time it has been the case that you can hold a charge, and then if you move and release at the same time you often don't get a knife slash. It is rather because I wasn't sprinting and it ends ...
- by One Eyed King - at 2014.09.24 20:39:00
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28. REs not blowing up - in Technical Support/Bugs [original thread]
RKKR wrote: This bug seems to be back again. Objective getting hacked...no worries I got it covered...*detonates REs*...nothing happens . Waste all your time by running back to see that your remote is still there... Sometimes your lucky and ...
- by One Eyed King - at 2014.09.21 21:14:00
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29. no melee damage? ?? - in Technical Support/Bugs [original thread]
gauntlet44 LbowDeep wrote: i apologize they need a sidearm damage mod even though you are using the melee button You guys are right, but knowing OZ is a veteran scout, he knows this. I think he is literally using melee, and it is not regist...
- by One Eyed King - at 2014.09.14 15:56:00
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30. Factional Warfare Issues - in Technical Support/Bugs [original thread]
What is weird is that after the LP payout increase, I could swear more people would play than before. It just doesn't make sense to me why there would be fewer battles no than prior to Charlie.
- by One Eyed King - at 2014.09.08 19:42:00
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31. Re's on Null Cannons - in Technical Support/Bugs [original thread]
Don't stick them there. Besides, why would you put them on a more visible area?
- by One Eyed King - at 2014.09.04 05:51:00
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32. Has any one of the two remaining devs fixed Scotty? - in Technical Support/Bugs [original thread]
They are working on Mu last I heard. And the getting put in mostly finished matches problem. But I haven't heard any updates as of late.
- by One Eyed King - at 2014.09.03 16:29:00
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33. stamina/movement bug - in Technical Support/Bugs [original thread]
Sprint bug. Known issue, at least among the community. Devs have yet to identify it for themselves, supposedly.
- by One Eyed King - at 2014.09.02 19:26:00
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34. Remote explosive timer doesn't work - in Technical Support/Bugs [original thread]
Sequal Rise wrote: Ok I tried it today for the first time and understood what's wrong with RE's: the timer of 4 secs starts from the moment you throw the RE, not when it touchs the ground. So basically this timer is useless causethe RE will exp...
- by One Eyed King - at 2014.09.02 03:02:00
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35. Remote explosive timer doesn't work - in Technical Support/Bugs [original thread]
Sequal Rise wrote: One Eyed King wrote: 1) Could be lag. 2) He could be shooting the remote to trigger it? I hear that might be a thing, but am not 100 percent on that. 3) This is a glitch that needs looked into. From my experience as an ...
- by One Eyed King - at 2014.08.29 20:06:00
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36. Remote explosive timer doesn't work - in Technical Support/Bugs [original thread]
1) Could be lag. 2) He could be shooting the remote to trigger it? I hear that might be a thing, but am not 100 percent on that. 3) This is a glitch that needs looked into. From my experience as an RE user, it feels like the full 4 seconds for ...
- by One Eyed King - at 2014.08.29 00:54:00
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37. Heavy caldari PG is too low to fit any possible decent fitting. - in Technical Support/Bugs [original thread]
Welcome to the world of having to make sacrifices that the rest of us have had to live in. Working as intended.
- by One Eyed King - at 2014.08.25 23:46:00
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38. Caldari scout range bonus is not working - in Technical Support/Bugs [original thread]
+1 For doing the leg work. This is something that should be looked into.
- by One Eyed King - at 2014.08.23 20:55:00
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39. death by blue player - in Technical Support/Bugs [original thread]
Unfortunately this is common (weird about the Academy though). If you want to avoid areas where Friendly Fire is enabled, play in public contracts. Otherwise, you will just have to put up with it.
- by One Eyed King - at 2014.08.20 20:18:00
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40. The lag is palpable - in Technical Support/Bugs [original thread]
Yeah. Had this yesterday. I could begin to hear vocal squadmates starting to get jumbled and you knew it was coming.
- by One Eyed King - at 2014.08.15 21:25:00
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