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21. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Imp Smash wrote: Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s Gallente Commando Walking Sp...
- by Oceltot Mortalis - at 2015.01.26 00:36:00
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22. Add Mechs. - in Feedback/Requests [original thread]
We all want to see a mech of some kind in this game. +1 Seems a bit too complicated, my advice is to try to simplify it. Get some solid numbers and make a spread sheet . Rattati loves spread sheets.
- by Oceltot Mortalis - at 2015.01.26 00:29:00
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23. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Jadek Menaheim wrote: How about introducing something like an Inertia Energizer into Kincats. Converting suit movement energy into speed bonuses over time. It would have a greater affect on heavy frames rather than lighter ones. The longer a he...
- by Oceltot Mortalis - at 2015.01.26 00:23:00
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24. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Adipem Nothi wrote: Oceltot Mortalis wrote: Militia KinCat +.25 m/s Basic KinCat +.33 m/s Enhanced KinCat +.66 m/s Complex KinCat +.99 m/s Theoretically, there's a speed beyond which hit detection experiences an increase in inconsistenc...
- by Oceltot Mortalis - at 2015.01.26 00:20:00
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25. Commando Rework - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Stamina buff. Movement buff. Slot layout equivalent to sentinels. Grenade slot. I agree completely that the lack of speed cripples commandos when the fighting gets thick, as does the larger hitbox. Let's not get craz...
- by Oceltot Mortalis - at 2015.01.25 21:58:00
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26. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s Gallente Commando Walking Speed - 4.05 m.s However, the Amarr spends a lot...
- by Oceltot Mortalis - at 2015.01.25 21:51:00
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27. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
All Gucci wrote: Arkena Wyrnspire wrote: All Gucci wrote: I thought amarr are the slowest....... This was covered by the OP if you would care to read what he wrote. The Amarr are slower, but have vastly more stamina. This ultimately m...
- by Oceltot Mortalis - at 2015.01.25 19:33:00
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28. Tactical sniper rifle - in Feedback/Requests [original thread]
+1 on the sights buff. -1 for trying to change its stats back. If you go back and find the sniper spreadsheet from whichever hot fix it was changed in, it got a MASSIVE buff. its a close encounter sniper, which is why it has a higher rate of fire ...
- by Oceltot Mortalis - at 2015.01.25 18:21:00
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29. Commando Rework - in Feedback/Requests [original thread]
There are some things that just dont make sense to me. Feel free to enlighten me with facts and logic. Like, why can I stick one Complex Armor mod on an GalAssault suit, making it the same amount of armor points as a Gallamando, but the assault...
- by Oceltot Mortalis - at 2015.01.25 17:48:00
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30. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Jack McReady wrote: so you basically want to give real scouts that rely on very fast speed to avoid getting hit a huge nerf just because you want make some fatties run faster? no thanks. use lavs if you want to move a fatty from A to B. and r...
- by Oceltot Mortalis - at 2015.01.25 17:44:00
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31. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Quote: Slow! Slow! Boy you don't know what slow is! Then enlighten me. Post some numbers to support, make an argument, but don't just troll. I realize I made my case for the Commandos that I enjoy playing, but I'm sure there are some sentine...
- by Oceltot Mortalis - at 2015.01.25 17:15:00
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32. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
This may not apply to everyone's suit, and for that I am open to suggestions and other work arounds. tl;dr at the bottom. Recently, I noticed that Gallente are slow. The slowest race of all. Native to armor tanking, they have a penalty to move...
- by Oceltot Mortalis - at 2015.01.25 17:03:00
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33. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Here's my two cents on the whole matter. If a corporation cannot field a minimum number of players for an attack (i.e. trying to lock a district) said corporation should have to pay a heavy fine before able to attack another district. This numbe...
- by Oceltot Mortalis - at 2015.01.20 22:50:00
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34. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
I would say that this grenade should still destroy equipment / not allow equipment to be placed within it. Can this piece of equipment be destroyed from inside the bubble prematurely? All in all, I like adding diversity and options to the game li...
- by Oceltot Mortalis - at 2015.01.20 22:38:00
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35. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Are we still in an era where dropsuits are advanced enough to have a native repair, but giant mechanical war machines aren't?
- by Oceltot Mortalis - at 2015.01.20 05:20:00
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36. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first. Whi...
- by Oceltot Mortalis - at 2014.11.21 02:23:00
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37. Caldari Logi Role Improvement - in Feedback/Requests [original thread]
Auris Lionesse wrote: well the suits are supposed to be different physically. look at eve. the cruisers look nothing alike laterally. omen-maller-augoror-arbitrater. the color coding in dust is just a place holder as far as i know. yeah its ...
- by Oceltot Mortalis - at 2014.11.19 03:25:00
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38. Caldari Logi Role Improvement - in Feedback/Requests [original thread]
This is my shameless Dust 514 Christmas Wishlist starting with a new feature that I think will give the Cal Logi an actual purpose other than just an ammo dog. Caldari Logistics Nanite injector overcharge ---->Extra 10% hp per level for 5 sec...
- by Oceltot Mortalis - at 2014.11.17 05:08:00
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39. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
Bumping this thread as well. Really looking forward to the additions to aerial vehicles, whether they be variations of what we have or something completely new. Also, to those crying about losing a few or even 10 million isk to training drop shi...
- by Oceltot Mortalis - at 2013.09.15 06:22:00
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40. [Feedback/Bug] Player models "sinking" into certain parts of the map - in Feedback/Requests [original thread]
I have seen the same thing a LOT when I'm sniping. It makes it impossible to support my squad when the people I'm trying to shoot are completely vanished into the texture and all I have to go on is an arrow that is never pointed directly at them. ...
- by Oceltot Mortalis - at 2013.08.09 18:27:00
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