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21. Do you think Meta should affect Efficiency - in General Discussions [original thread]
Arcturis Vanguard wrote: Absolutely not. Have you noticed that all aurum variants have a higher meta? If your poorly thought out idea was implemented, it would make this game pay to win, or in other words putting more of an edge over your oppon...
- by NoxMort3m - at 2014.07.13 20:33:00
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22. Do you think Meta should affect Efficiency - in General Discussions [original thread]
I feel meta level should affect efficiency rating, even if it is slightly, i would literally be happy with 1% to either shields or armor for each meta level.
- by NoxMort3m - at 2014.07.13 16:44:00
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23. Flaylock meta level - in General Discussions [original thread]
CCP Rattati wrote: This is a bug, while it's true that metalevel is purely informational, we use it to sort and categorize our item catalogue. Thanks for reporting it. Thank you, i feel like meta should affect efficiency rating but i guess th...
- by NoxMort3m - at 2014.07.13 16:34:00
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24. Flaylock meta level - in General Discussions [original thread]
All variants have a meta of 1, This cant be right, and surely must be affecting efficiency At the very least give it 1 meta per tier
- by NoxMort3m - at 2014.07.13 08:32:00
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25. Sell option in Assets - in General Discussions [original thread]
I dont think its asking very much
- by NoxMort3m - at 2014.07.13 03:41:00
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26. Sell option in Assets - in General Discussions [original thread]
Mike De Luca wrote: Agreed, although it is kinda fun to run joke fits to get rid of crap I don't want to unclusterfk my assets. I do the same thing lol but wouldnt it be nice if you could just click sell instead of making all spare asset fits...
- by NoxMort3m - at 2014.07.12 07:00:00
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27. Sell option in Assets - in General Discussions [original thread]
I dont think it would be too difficult but what do i know, heres to hoping a dev cares as much as we do
- by NoxMort3m - at 2014.07.12 01:14:00
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28. Sell option in Assets - in General Discussions [original thread]
Were not going to get a player market anytime soon if at all. Give us a option to sell our assets to an npc market, i dont even care if its for leas than in market value
- by NoxMort3m - at 2014.07.11 20:57:00
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29. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
SponkSponkSponk wrote: So, I have one Templar suit set now. Ill give you 100 mil dust isk for the templar suit set code
- by NoxMort3m - at 2014.06.27 07:32:00
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30. Which weapon will you be trying to name ? - in General Discussions [original thread]
Im pretty excited about this event
- by NoxMort3m - at 2014.06.26 18:05:00
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31. Scrambler pistols - in General Discussions [original thread]
BL4CKST4R wrote: NoxMort3m wrote: Should have a larger effective range, its semi auto and has a small clip , a small increase in effective range would be really nice Based on what is written above does that mean the ion pistol should have...
- by NoxMort3m - at 2014.06.25 05:17:00
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32. Complex plates - in General Discussions [original thread]
OP FOTM wrote: we should also give D.A.R.K. L.E.G.I.O.N. invincible suits with god-like weapons oh wait... they already have those... Your right lol DL is op ccp should nerf us , ps this post just got tgis thread into my favorites
- by NoxMort3m - at 2014.06.25 05:14:00
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33. Scrambler pistols - in General Discussions [original thread]
Bump
- by NoxMort3m - at 2014.06.24 06:17:00
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34. Complex plates - in General Discussions [original thread]
Bump
- by NoxMort3m - at 2014.06.24 06:14:00
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35. Scrambler pistols - in General Discussions [original thread]
Should have a larger effective range, its semi auto and has a small clip , a small increase in effective range would be really nice
- by NoxMort3m - at 2014.06.23 03:37:00
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36. Slot layout - in General Discussions [original thread]
Arkena Wyrnspire wrote: Heavies quite definitely do not need a buff. Just because a heavy kills you when within higging range doesnt mean they dont need a buff, cal heavies alone have it awful, 1 flux day ruined
- by NoxMort3m - at 2014.06.19 20:23:00
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37. Complex plates - in General Discussions [original thread]
Xocoyol Zaraoul wrote: I really don't support armor plates receiving an HP buff, complex plates are very worthwhile... Bo they are not, they are barely higher hp than the enhanced but near double the speed penalty and cost
- by NoxMort3m - at 2014.06.19 20:21:00
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38. Complex plates - in General Discussions [original thread]
Rynoceros wrote: NoxMort3m wrote: Rynoceros wrote: WTF is Shield? Oh yeah, that other HP bar that's always empty.... Throw on a energize and a regulator You people with your multiple High Slots say some funny ****. Ikr
- by NoxMort3m - at 2014.06.19 20:18:00
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39. Slot layout - in General Discussions [original thread]
All heavy suits need an additional slot based on thier race Logi's have 3 more high/low slots than havies Every class of suit can now achieve over 1000hp besides a scout The best example is the gal logi having all those equipment slots 1 more l...
- by NoxMort3m - at 2014.06.19 20:15:00
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40. Complex plates - in General Discussions [original thread]
Harpyja wrote: Racro 01 Arifistan wrote: and make heavies defently impossible to kill? umm no. the gallente sential can achiev 1000+ armour at basic and the amarr sentinel around the 850-900 mark. increasing complex plates would bring too...
- by NoxMort3m - at 2014.06.17 15:54:00
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