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1161. Avoiding unwanted revivals - in General Discussions [original thread]
Garrett Blacknova wrote: Here's my idea: Go with "only revive if you've called for help" because that makes sense. Okay, I could get on board with this.
- by Nguruthos IX - at 2013.09.03 00:18:00
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1162. I would be fine with an AUR respec item - in General Discussions [original thread]
Or in other words for each SP you gain, you free one allocated point, giving you essentially 2 SP instead. One newly earned, and one newly freed SP.
- by Nguruthos IX - at 2013.09.03 00:17:00
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1163. I would be fine with an AUR respec item - in General Discussions [original thread]
IF forced you to play to Convert your points from allocated to unallocated. They could operate like a booster, lasts 1,4,7 days, or a month. They could have a cap or cooldown per Augmentation. You might select the skills you wish to unlearn, ...
- by Nguruthos IX - at 2013.09.03 00:15:00
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1164. So any planned fix to the module selection wheel? - in General Discussions [original thread]
Henchmen21 wrote: Lurchasaurus wrote: Nguruthos IX wrote: Lurchasaurus wrote: you should try reading. for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway ...
- by Nguruthos IX - at 2013.09.02 23:49:00
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1165. Avoiding unwanted revivals - in General Discussions [original thread]
Operative 1171 Aajli wrote: Technically you could say that you shouldn't revive until after the enemy is away from the area. However, this game being what it is there must be shorthand, makebelieve versions of that. Hence, revive should spawn ...
- by Nguruthos IX - at 2013.09.02 23:47:00
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1166. Avoiding unwanted revivals - in General Discussions [original thread]
Here's my idea. Make all the gear and weapons more expensive so you'll actually want that revival >.<
- by Nguruthos IX - at 2013.09.02 23:46:00
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1167. So any planned fix to the module selection wheel? - in General Discussions [original thread]
Lurchasaurus wrote: Nguruthos IX wrote: Lurchasaurus wrote: you should try reading. for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway Patch notes do not me...
- by Nguruthos IX - at 2013.09.02 23:09:00
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1168. No SP reset tomorrow, right? - in General Discussions [original thread]
DJINN leukoplast wrote: Tomorrow is Tuesday, so why would there be a reset on the cap? Its a weird thing they do sometimes with events, patches, server resets and what have you. No clue.
- by Nguruthos IX - at 2013.09.02 23:08:00
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1169. Caldari Bootcamp event = AFK event!!! - in General Discussions [original thread]
Chris F2112 wrote: Except you can't AFK anymore. CCP has already crashed your party before it started. Lol don't tell him This could have been funny
- by Nguruthos IX - at 2013.09.02 23:02:00
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1170. No SP reset tomorrow, right? - in General Discussions [original thread]
Riiiiighhhhtttt???
- by Nguruthos IX - at 2013.09.02 23:01:00
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1171. So any planned fix to the module selection wheel? - in General Discussions [original thread]
Lurchasaurus wrote: you should try reading. for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway Patch notes do not mention a coming fix or timeline for vehicle UI....
- by Nguruthos IX - at 2013.09.02 22:58:00
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1172. How fast can you make a tank go? - in General Discussions [original thread]
You can spawn one ontop a tower and drive it off, reaching terminal velocity from gravity acceleration or somthing
- by Nguruthos IX - at 2013.09.02 22:55:00
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1173. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Monkey MAC wrote: You need to be careful, bonuses should apply only to the match not to you sp gain or anything, but prehaps ewar etc could work!! Say you take control of the gallante comms outpost, you could get an improved radar so jamjing w...
- by Nguruthos IX - at 2013.09.02 22:27:00
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1174. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Bittersteel the Bastard wrote: Nguruthos IX wrote: Bittersteel the Bastard wrote: This seems like a good idea but I feel like it could sort of fall victim to uplink spam and then just making a heavily fortified camp. Fair if anyone c...
- by Nguruthos IX - at 2013.09.02 22:15:00
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1175. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Bittersteel the Bastard wrote: This seems like a good idea but I feel like it could sort of fall victim to uplink spam and then just making a heavily fortified camp. Fair if anyone could do it, I assume. You'd have to place the uplinks in ...
- by Nguruthos IX - at 2013.09.02 22:01:00
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1176. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Might cut down on the death-matchy-ness of ambush Perhaps holding a socket gives your team an additional clone, as per some timer defined by the size of the socket. ~So holding an installation gives your team an extra 3 clones for every minut...
- by Nguruthos IX - at 2013.09.02 21:58:00
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1177. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
What would be some other good incentives to control sockets outside of MCC null cannons in dom/skirm? Are there any good reasons not to implement something along these lines?
- by Nguruthos IX - at 2013.09.02 21:38:00
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1178. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Line harvest is another good example. Lots of nice sockets around the ends of the map. Nothing goes on there.
- by Nguruthos IX - at 2013.09.02 21:22:00
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1179. Get rid of turret A.I. - in General Discussions [original thread]
Flux Raeder wrote: Valentine Crendre wrote: Make turrets no longer hackable so they act as A.I. for a certain side... They should just remain dormant and white (beige), not red or blue. The A.I. turrets are annoying whether they're on you'r...
- by Nguruthos IX - at 2013.09.02 21:19:00
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1180. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
or some usefulness tied into them. At least in ambush people typically just run around the map trying to find the next enemy spawn point. There's little incentive to play in or around the nice buildings, towers, and holes we have scattered around....
- by Nguruthos IX - at 2013.09.02 21:18:00
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