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9201. Whats up with the new NPC Corp called "The Scope" - in General Discussions [original thread]
Derek Barnes wrote: I was looking at the leaderboard for the Corps. and I saw that in the Kill Death Ratio section, there is now a Corp at the number one spot with a 1.12 KDR with only 1,039 kills and 105,958 War Points. How long has that Corp ...
- by Mobius Wyvern - at 2012.08.05 03:27:00
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9202. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Bones1182 wrote: @Mobius The main difference is that in this case the ammo for your tank just like the ammo for your soldier is the same every time you deploy. Now I think it should be enough that if you have half a brain and don't spam nonsto...
- by Mobius Wyvern - at 2012.08.05 01:19:00
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9203. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Bones1182 wrote: I don't know about disabling turrets, as in I don't care one way or the other. I do like the idea of limited ammo. Even if you leave the total about of ammo unlimited give turrets a magazine so that periodically they have to r...
- by Mobius Wyvern - at 2012.08.05 01:05:00
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9204. Guide to beat other tanks with your tank - in General Discussions [original thread]
The dark cloud wrote: Allright cause alot of people on this forum claim to beat a high end sagaris-surya on their own i tell you this only happends once in a while. The only counter against a high end tank is another (you might guess) high end ...
- by Mobius Wyvern - at 2012.08.05 00:59:00
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9205. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: Mobius Wyvern wrote: Regis Mark V wrote: testguy242 wrote: Slow movement makes tactics more important. If everyone can run and strafe and bunnyhop like hyperactive jackrabbits, certain tactics become less important ...
- by Mobius Wyvern - at 2012.08.05 00:56:00
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9206. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Arceus Evoxazon wrote: I can't fault you. Mits a sound argument. Ok, let's switch gears then. Say we are using a similar system to the original Mass Effect universe, where the ammunition is actually just a large block of metal that a compute...
- by Mobius Wyvern - at 2012.08.05 00:43:00
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9207. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: testguy242 wrote: Slow movement makes tactics more important. If everyone can run and strafe and bunnyhop like hyperactive jackrabbits, certain tactics become less important and less viable. You make a reference to real ...
- by Mobius Wyvern - at 2012.08.05 00:40:00
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9208. Vehicle Queue - in General Discussions [original thread]
Lurchasaurus wrote: Just wanted to get some opinions.... Wouldn't it be a very simple and reasonable change to just have some kind of icon on the HUD that shows the current vehicle queue so you know how many vehicles are on the field? Good i...
- by Mobius Wyvern - at 2012.08.05 00:31:00
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9209. My biggest problem with the beta - in General Discussions [original thread]
Icy Tiger wrote: I think they're doing this on purpose. Giving us the worst they can, before they improve it and then blow our minds by showing us what they really have. It's still fun though, when the hit detection works. I would imagine ...
- by Mobius Wyvern - at 2012.08.05 00:26:00
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9210. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Arceus Evoxazon wrote: Mobius Wyvern wrote: Derek Barnes wrote: Lurchasaurus wrote: STB-stlcarlos989 EV wrote: Am I the only person who thinks that if a forge gun had a direct impact on the small tank turrets that they would be obli...
- by Mobius Wyvern - at 2012.08.05 00:22:00
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9211. You must be this tall to ride this ride. - in General Discussions [original thread]
Tony Calif wrote: Yup, and the trouble is it's not CCP saying adapt or die. They're asking for feedback. It's the EvEfanboys. And they've been at it for atleast 2-3 months now. They'll keep talking trash too. But yeah, EvE people tend to over ...
- by Mobius Wyvern - at 2012.08.05 00:12:00
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9212. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Derek Barnes wrote: Lurchasaurus wrote: STB-stlcarlos989 EV wrote: Am I the only person who thinks that if a forge gun had a direct impact on the small tank turrets that they would be obliterated? I feel as though tank turrets should have...
- by Mobius Wyvern - at 2012.08.05 00:09:00
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9213. So how was last build introduced? - in General Discussions [original thread]
Jesse Jayne wrote: They Also gave us patchnotes I believe 2 or 3 weeks before the new build came out I wonder why they have not done this yet. They said they can't tell us anything until this next build gets past Sony's approval. I would gues...
- by Mobius Wyvern - at 2012.08.04 19:29:00
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9214. So how was last build introduced? - in General Discussions [original thread]
Debacle Nano wrote: Was it on a weekday or at the end of a beta period? Stuff like that. It went out the Wednesday before the servers actually went up. Gave us all time to have it downloaded so we could get straight to testing.
- by Mobius Wyvern - at 2012.08.04 19:20:00
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9215. Awful hit detection leaves beta unplayable - in Feedback/Requests [original thread]
Oh god STOP THE THREADS. There are so many threads about this that it feels like they're a vine, strangling any life or meaningful feedback out of these forums. We all know its buggy. CCP knows its buggy. Its being worked on. Please no mor...
- by Mobius Wyvern - at 2012.08.04 18:12:00
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9216. Subscreen for Vehicles - in Feedback/Requests [original thread]
Khun-Al wrote: Its really annoying to not see where you drive if you turn your cannon to the side. Could you make just a litte screen in the corner that shows always what happens in front of your tank. It could vanish if you look forward or zoo...
- by Mobius Wyvern - at 2012.08.04 18:10:00
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9217. Good God! - in General Discussions [original thread]
DatFeckinTwat wrote: Just played a game.... I cannot describe how bad it was without the use of many, many expletives. I hacked the CRU's at the top of the map, placed drop uplinks, captured positions, basically everything you can do to assist ...
- by Mobius Wyvern - at 2012.08.04 17:50:00
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9218. small railguns underpowered - in General Discussions [original thread]
vermacht Doe wrote: Compared to the other small turrets it has the most negative aspects Its pretty much only useful as an anti-armor weapon, but then also only useful against HAVs, since anything else can move fast enough that its damn hard...
- by Mobius Wyvern - at 2012.08.04 17:49:00
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9219. You know when the match is going to suck when... - in General Discussions [original thread]
What could really help some of this is a higher player count, and even more people on headsets. In that case, those 5 snipers will only be a little less than a quarter of your team, and won't ensure that you get nothing done because only 7 of you ...
- by Mobius Wyvern - at 2012.08.04 15:44:00
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9220. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Rambo Balboa wrote: I barely ever see this weapon. I tried using it and couldn't get a single kill. No wonder no one ever uses this piece of trash, ever. Just watch the kill feed. You'll never see this thing pop up. It's CPU is too high for su...
- by Mobius Wyvern - at 2012.08.04 05:48:00
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